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New Adventure Games - Page 518

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  • Six Micro Stories

    1980

    Six Micro Stories

    1980

    Adventure
    Apple II TRS-80
    The first installment and an introduction with six short stories to the Interactive Fiction franchise.
  • Local Call for Death

    1980

    Local Call for Death

    1980

    Adventure
    TRS-80
    The second compu-novel in the Interactive Fiction franchise written by Robert Lafore.
  • His Majesty's Ship Impetuous

    1980

    His Majesty's Ship Impetuous

    1980

    Adventure
    Web browser Apple II TRS-80
    The fourth installment in the Interactive Fiction Series written by Robert Lafore and published by Adventure International.
  • Kid-Venture 2: Twas the Night Before Christmas

    1980

    Kid-Venture 2: Twas the Night Before Christmas

    1980

    Adventure
    TRS-80
    The second installment in the Kid Venture series written by James Talley and published by Adventure International.
  • Kid-Venture 3: Old McDonald's Farm

    1980

    Kid-Venture 3: Old McDonald's Farm

    1980

    Adventure
    TRS-80
    The last entry in the Kid Venture series created by James Talley.
  • Hezarin

    1980

    Hezarin

    1980

    Adventure
    Microcomputer
    Hezarin is a text-based adventure developed in 1980 by Steve Tinney, Alex Shipp and Jon Thackray.
  • The Prisoner

    1980

    The Prisoner

    1980

    Adventure
    Apple II
    Text-based adventure game inspired by the cult classic British television show about a former spy who is abducted and sent to a resort-themed "prison" where his captors attempt to get him to reveal why he resigned from his classified job. The game takes place on "The Island", where the player travels from building to building, each hosting a metaphorical quest in which the player's creative thinking skills are tested. Players demonstrating individual thinking eventually gain access to the Island's "Caretaker" and their ensuing conversation (using a language parser) can lead to the player's freedom.
  • Adventure

    1980

    Adventure

    1980

    Adventure
    Atari 2600
    star 7.6
    Adventure is a video game for the Atari 2600 video game console, released in 1980. In the game, the player controls a square avatar whose quest is to hunt an open world environment for a magical chalice, returning it to the golden castle. The game world is populated by roaming enemies: dragons, which can eat the avatar; and a bat, which randomly steals and hides items around the game world. Adventure was designed and programmed by Atari employee Warren Robinett, and published by Atari, Inc. At the time, Atari programmers were generally given full control on the creative direction and development cycle for their games, and this required them to plan for their next game as they neared completion of their current one to stay productive. Robinett submitted the source code for Adventure to Atari management in June 1979 and soon left Atari. Atari released the game in early 1980.
  • Mission Asteroid

    1980

    Mission Asteroid

    1980

    Adventure
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX Apple II FM-7
    star 5.9
    An asteroid is on collision course with Earth and it's up to the player to prevent the inevitable catastrophe. "Mission Asteroid" is the third text adventure with graphical illustrations by Sierra. But due to its easy difficulty level it was released as number zero in Sierra's Hi-Res Adventure series. The game's parser only understands simple one- or two-word commands.
  • The Wizard and the Princess

    1980

    The Wizard and the Princess

    1980

    Adventure
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX DOS Apple II FM-7
    star 5.7
    Princess Priscilla has been kidnapped and the player seems to be the only valliant hero willing to rescue the damsel in distress. This is the second text adventure with illustrating graphics released by Sierra. Communicating with the game works via entering commands which tell the player's alter ego where to go and what to do. Since the parser is a very basic one it only understands two-word commands. Two years after its initial release, the game was renamed "Adventure in Serenia" for its PC release. This suggested sequel was, however, exactly the same game as in its previous incarnation.
  • Mystery House

    1980

    Mystery House

    1980

    Adventure
    PC-9800 Series PC-8800 Series iOS Apple II FM-7
    star 6.9
    In the first graphic adventure game ever, the player along with seven other people is in an old mansion hunting for some jewels. All too soon it becomes obvious that someone is killing one member of the group after another. It is the player's task in this murder mystery to find out who the murderer is before the player is killed himself.
  • Haunted House

    1980

    Haunted House

    1980

    Adventure
    TRS-80
    Escape from the haunted house.
  • Microsoft Adventure

    1979

    Microsoft Adventure

    1979

    Adventure
    DOS Apple II TRS-80
    Microsoft Adventure is a 1979 interactive fiction game from Microsoft, based on the PDP-10 mainframe game Colossal Cave Adventure, and released for the TRS-80, Apple II, and later for the IBM PC
  • Dog Star Adventure

    1979

    Dog Star Adventure

    1979

    Adventure
    Commodore PET Apple II TRS-80
    Inspired by Star Wars this is a text-adventure game written by Lance Micklus.
  • Lost Dutchman's Gold

    1979

    Lost Dutchman's Gold

    1979

    Adventure
    TRS-80
    Lost Dutchman's Gold is a text based adventure game.
  • Acheton

    1978

    Acheton

    1978

    Adventure
    Acorn Archimedes BBC Microcomputer System ZX Spectrum Call-A-Computer time-shared mainframe computer system DOS Amstrad CPC Amstrad PCW
    Achteon was originally released on a mainframe computer, similar to Zork. And just like Zork it is a fantasy treasure hunt with 400 rooms and 200 objects, and therefore is much bigger than its more famous companion.
  • Circus

    1977

    Circus

    1977

    Adventure
    Arcade
    Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977. Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding. At least 13,000 units, possibly as many as 20,000, were produced.
  • Zork

    1977

    Zork

    1977

    Adventure
    PDP-11 Atari 8-bit PC-9800 Series Commodore C64/128/MAX TRS-80 Color Computer PDP-10 Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 6.9
    Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure. The first version of Zork was written in 1977–1979 using the MDL programming language on a DEC PDP-10 computer.
  • Colossal Cave Adventure

    1976

    Colossal Cave Adventure

    1976

    Adventure
    PDP-11 PDP-10
    star 7.6
    Colossal Cave Adventure is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years. In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth. Players earn predetermined points for acquiring treasure and escaping the cave alive, with the goal to earn the maximum amount of points offered. The concept bore out from Crowther's background as a caving enthusiast, with the game's cave structured loosely around the Mammoth Cave system in Kentucky.
  • Haunted House

    1972

    Haunted House

    1972

    Adventure
    Odyssey
    Haunted House is one of the 12 original games that were shipped with the Magnavox Odyssey system. It runs on Cartridge No.4 and uses clue cards with an overlay.
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