The game is a side-on scrolling shoot-em-up. The story revolves around Ikuro, whose wife Yuri has been poisoned by Hexaae, an evil lord of black magic. Ikuro uses magic to transform into a deadly bee and vows to find an antidote for Yuri and wreak revenge on Hexaae.
Action game by U.S. Gold, released in conjunction with The Godfather III movie. The game starts off in 1940s New York, but spans a number of decades that mirror the events in the famous movie trilogy. Stages include Las Vegas in the '50s, where you execute a vendetta against opposing family hoods, a confrontation in Cuba, Miami in the '70s, and a final conflict in urban America in the '80s. Fend off enemy gangs and succeed at working towards piece with all the rival families.
This horizontally-scrolling shoot 'em up features six long levels, all with detailed and mellow background graphics, aiming for a less hectic feel than contemporaries such as Project X. As a magician's apprentice, you have been turned into an owl to give you the best chance of destroying the many dark creatures to be faced, and thus discovering the secret of cosmic strength.
These dark creatures include piranhas, giant ants and mosquitoes. Extra weapons and invincibility periods can be collected. The technical details include 3 layers of multi-directional parallax scrolling, background animation, and different title and in-game music.
A Cinemaware classic returns for round two.Date: January 1st, 1956. Place: Lizard Breath, California.For five years, rumours have abound that numerous giant ants were sighted in the hills around Lizard Breath, even though these have been dismissed as “delayed hysteria” by the city’s inhabitants. Nowadays, the inhabitants of the region are far more interested in the substantial amounts of money, which pour in by means of the nuclear test program sponsored by the government. Even the strange stories that are heard about the hospital in Melville are not taken seriously, as everyone hastily adapts to the “atomic” future.All that only changed when Brick Nash stole a plutonium-cartridge loaded truck and headed in the direction of the abandoned lab of Dr. Wells.Is the nightmare starting again?Can one safely go in the desert on the search for the lost submarine? And why do some people in town look so strange when faced with sugar cubes? You can find the answers in “Antheads: It Came from the Desert II”.
A side-scrolling platform game based very loosely around the second Batman movie. Penguin's army of killer clowns threaten to take control over Gotham City. The only thing standing in their war is Batman.
Just as you were about to advance a grade in the school of magic your tutor goes and gets himself kidnapped. You have to rescue him or you'll never graduate.
Battling through eight diverse and dangerous lands, collecting spells and objects along the way, you use your limited magic powers to fight off deadly adversaries in a frought-filled fight to free your tutor.
But it's going to be a tough task on your own: take a friend along to increase your chances and double the fun!
Bram Stoker's Dracula is game loosely based on the 1992 film of the same name. It was released simultaneously for multiple consoles and while the plot remains largely the same, there are differing styles of gameplay and graphics across platforms.
The Amiga version is a side-scrolling action game. It uses digitized graphics for characters that were recycled from the Sega CD game however the setup is quite different. In this version there are nine stages in the game to play through. Each stage has a primary task that involves finding and destroying all the coffins that have Transylvanian earth inside, in order to advance in the game, but the last coffin to be destroyed is guarded by one of Dracula's stronger minions, in each stage.
Yomo is an oldskool-styled shoot 'em up by Aaron Fothergill for Mandarin Software. It was runner-up in The 1989 Games Writer Of The Year Award competition which is pretty cool. I've had this on my bucket list for a while because I always admired its 8-bit feel which reminded me of games I played as a youngster back in the early 80s.
The world is viewed two-dimensionally with a landscape populated by many destructible buildings and whacky vehicles which use the most frustrating mechanics. Our character is a tiny stickman who's on a mission to recover a dodgy nuke dropped behind enemy lines. However, this won't be easy because the baddies are constantly attacking so why not fire off a few heat-seeking missiles before jumping inside something probably stolen from the 1960s? On foot isn't fun, but if you see other stickmen wobbling across your screen then hit fire and gun 'em down!!
Space Harrier on the Amiga is a port of Sega's classic rail shooter. Players control a jetpack-equipped protagonist who flies through surreal, colorful landscapes, battling bizarre enemies and large bosses. The game features fast-paced action as the hero weaves through obstacles and projectiles while firing at incoming threats. While adapting the arcade original to home computer hardware, this version aims to recreate the high-speed, fantastical experience of the original within the Amiga's capabilities.
In Spidertronic the player gets to take control of a robotic spider moving through a world of isometric levels. Each level consists of tiles that make out the spider's web. Problem is that the web is under siege by odd spherical creatures. This has lead to some passageways being broken and now it's up to our little spider to repair the damage done. The aim then is to rebuild these parts of each level so that the spider can move on to the next. This is done with the use of coloured tiles. The HUD shows a flashing dot that indicates what colour is needed. The spider then has to find a tile in that colour and move it to the tile that needs to be repaired. Once this is all done the spider gets access to a teleporter and can move on to the next level. The spider isn't alone however. It has to be careful not to come into contact with the balls that move around the web. Balls can be destroyed by building a web in front of them. They won't be gone for long though since they will respawn after just a few seconds.
Georg Glaxo is a promotional game released by the Danish subsidiary of pharmaceutical company Glaxo. It's a side scrolling platform shooter where the player takes control of Georg, a boy who has asthma. The game consists of four levels, each representing one of the seasons of the year. In each level the young boy will come across various animals that he can dodge or shoot at. Some of these, like sharks, are direct dangers while others just affects Georg's asthma. If it gets too bad he will get sick, start to cough and move slower. However this can be prevented by taking the right medicine. There are three different kinds of medicine, Flixotide (orange), Serevent (green) and Ventoline (blue). The orange and green should be taken every morning and evening, while the blue one is taken when Georg gets sick. A green, yellow and orange meter shows the current condition. If the marker is within the green area everything is okay.
Sex Olympics has controls comparable to other point-and-click adventures such as the ability to move up, down, left and right, which are context-sensitive to the player's location, as well as commands to take, drop, touch, give, use, go, look, and talk to NPCs. Sex Olympics also has more 'obscene' inputs.
You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses.
The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains.
As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competin