A curse has fallen on the island of Arulan called Shades and it causes people to vanish and reappear elsewhere. Whatever brought the curse also brought monsters and traps making the island a dangerous place to be. You play a hero determined to find out the truth and rid the island of the curse, monsters and traps, and make the island the lovely place it used to be. You can attempt this quest solo or you can allow three other players to attempt the quest as well, each taking it in turns at various points. Three skill levels can also be picked.
Shades is a flick-screen arcade adventure where each screen is viewed from an elevated angle as you explore the island. You are armed with a sword (a crossbow can be found later) and as you move about the island you can encounter many monsters who can either be avoided, fought or pleaded with but if pleading fails then you can fight or run away. On each screen are many traps and you can search by pressing T but be careful because if there are many traps then not all will be r
The pride and joy of the Federation, the Quann Tulla spaceship has been stolen by it's creator Erra Quann to take to the Evil Empire and sell the secrets of it's engines. You have been tasked to retrieve the ship as well as kill the traitor. Problem is, in the pursuit, your own ship the Crimson Cloud II has been damaged and you have run out of air. You must quickly start breathing again before completing your mission and save the Federation.
Quann Tulla is a text adventure where text on the screen describes your location and you use the keyboard to type in commands to control your hero and interact with each location.
Hotel Alien is a science-fiction themed adventure game.
It happened one starry evening not too long ago. There was a flying saucer sighting that most people paid little attention to. Over a period of several weeks, many strange new guests were seen checking in at the Hotel Alien, run by a sweet little old lady who everyone called Grandma. As time went by, the regular guests checked out of the Hotel and told of strange goings-on inside. Grandma grew increasingly frightened at the mysterious changes that were taking place, and one night she simply disappeared.
The player must explore the 6 floors and basement of the Hotel Alien. Movement occurs by menu commands, or by moving in the mini-map in the top left of the screen. The player must explore the rooms of the hotel. About half of the rooms contain clues to a cryptogram left by Grandma, while the remainder include alien encounters and other interesting rooms. The player must learn the alien language to communicate with some of the hotel's denizens. There are also
The aim of this interactive fiction is to escape from the land of Kerovnia, where strange occurrences are routine.
QL Pawn features a command interpreter which allows a very free use of English language instructions - it understands a wide range of words and accepts complex grammatical constructions.
Warlord is a graphic text adventure where the screen has a picture to show what you can see while text describes each location. You type in commands with the keyboard to interact with your surroundings.
Amazônia is a remake of the original Aventuras na Selva, rewritten in Assembly with more locations, more complete descriptions of each scenario, and new dangers for the player.
In the days of the Lion spawned of Devil's Brood, the Hooded Man shall come to the forest. There he will meet Herne the Hunter. The powers of Light and Darkness shall be strong within him. And the guilty shall tremble.
Will: The Death Trap II is a video game developed and published by Squaresoft in 1985, for the NEC PC-8801, NEC PC-9801, Fujitsu FM-7 and Sharp X1 computers. Developed by Hironobu Sakaguchi, the game was a technical milestone for its real-time animated cutscenes, rendered using animated bitmap graphics, as well as its soundtrack by Nobuo Uematsu.
A text adventure that was later re-released with some added graphics.
The game was created using Gilsoft's Quill. You tell the game what you want to do by typing instructions via keyboard and the parser is based on verb / noun input.
Marsport is the first (and ultimately only) game in an unfinished trilogy set in the 25th century. Humanity is at war with the Sept alien race, and they are now in a position to invade Earth, as they have the plans for their protective sphere. You play John Marsh, a soldier turned leader who must go to Mars and locate the original plans.
Marsport uses the same game system as Tir Na Nog and Dun Darach, although a 3D effect is incorporated into the graphics. A single path is displayed on screen at a time, and the view is rotated at junctions. The Warriors and Warlords must be shot down using weaponry, making this Gargoyle's most action-driven adventure up to this point.
The Marsport is split into ten distinct sections with their own functions, such as Stores, Administration and Computers. There are robots to interact with, for gaining information or objects. Pairs of objects can be combined to manufacture new ones. A central computer locks out many sections until it can be found and disabled. You will have to shoot