Burger Man is a straight BurgerTime variant. In each of the one-screen levels the player needs to assemble a certain number of burgers. Each burger consists of four parts which lie on the platforms. The player needs to walk over those parts and then they fall down one level - when they meet another of the parts, it also falls down. A burger is done when all four parts are on the lowest level. The platforms are interconnected with ladders which are also the only way to evade the enemies which walk around the levels (the player character can't jump). Touching an enemy results in death
War Heli was developed in 1987 by the two Swiss crackers M. Heubi und M. Köhler for the Atari ST platform. War Heli is a vertical shoot 'em up in a war setting. The player pilots a helicopter through an area where he has to destroy all enemy tanks. He has to be careful not to hit any ambulances. If he does so, his score gets set to zero. War Heli is a challenging game with high standards in graphics and technique for its time. War Heli came with a then unique feature: you could save the game to the disk and continue later. Further artists of the Argonica team were: T. Steimle, R. Gafner and H.P. Gysel.
A superb graphic fantasy role playing/trading game. You start the game as a new captain of a merchant ship at anchor just outside the port of Aron's Bay. Your first ship is just a coastal vessel and unsuited to the rigours of travel across the vast oceans, but make a profit from your trading around the coastal ports and you'll soon be able to buy yourself and your men a larger, ocean-going vessel.
At the start of the game you find
yourself hiding under a pile of
refuse in a dark alleyway outside
the Zone, a hospital which was
converted after the great war to
hold both human and robotic
criminals at little expense to the
weakened government.
Conditions are barbaric as the inner
building is mainly unguarded leaving
prisoners to fight over limited
resources that are periodically
dropped into the building by supply
chute. Your aim is to gain entry to
the Zone by any means possible and
find the mad doctor thought to be
responsible for the creation of the
Adrenal Bomb, obtaining relevant
information to find and defuse this
devastating new device.
This will not be easy.
Bolo is a ball and paddle game where you have to destroy all the bricks on the screen using your paddle to go to the next level, but unlike most games of this type your paddle is not restricted to the bottom of the screen allowing the player to move anywhere.
Starting in 1983, Frederic Friedel and his colleagues put out a magazine Computer-schach und Spiele covering the emerging hobby of computer chess. In 1985, Friedel invited then world chess champion Garry Kasparov to his house. Kasparov mused about how a chess database would make it easier for him to prepare for specific opponents. Friedel began working with Bonn physicist Matthias Wüllenweber who created the first such database, ChessBase 1.0, as software for the Atari ST. The February 1987 issue of Computer-schach und Spiele introduced the database program as well as the ChessBase magazine, a floppy disk containing chess games edited by chess grandmaster John Nunn.
There's a Motion in the Ocean...
Help Caspar Clam and Band shake, rattle and roll their way from the Bottom of the Ocean to the Top of the Charts!
Get out of your shell and hang on to your pearls as you send the Record Business into a spin!
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.