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New Adventure Games - Page 521

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Newest Most Popular Top Rated
  • Passengers on the Wind

    1986

    Passengers on the Wind

    1986

    Adventure
    Commodore C64/128/MAX Atari ST/STE DOS Amiga Amstrad CPC MSX
    Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely. As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity. The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.
  • Jewels of Darkness

    1986

    Jewels of Darkness

    1986

    Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC MSX
    This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains: - Jewels of Darkness: Adventure Quest - Jewels of Darkness: Colossal Adventure - Jewels of Darkness: Dungeon Adventure
  • Amnesia

    1986

    Amnesia

    1986

    Adventure
    Commodore C64/128/MAX DOS Apple II
    Slowly, as you lie there on the cool bedspread, it dawns on you that you have absolutely no idea where you are. A hotel room, by the look of it. But with the curtains drawn. You don't know in what city, or even what country. Then the blank of WHERE AM I? balloons into the bigger, the total blank of WHO AM I? It's a question without an answer. Your memory is an open book -- with every page blank. You have no name, no known address, no memories of friends or relatives, or schools or jobs. You have ... AMNESIA.
  • Claws of Despair

    1986

    Claws of Despair

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum
  • Dodgy Geezers

    1986

    Dodgy Geezers

    1986

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
  • Con-Quest

    1986

    Con-Quest

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • The Colour of Magic

    1986

    The Colour of Magic

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    A text adventure based on the Terry Pratchett novel of the same name.
  • Bugsy

    1986

    Bugsy

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • The Boggit: Bored Too

    1986

    The Boggit: Bored Too

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Asterix and the Magic Cauldron

    1986

    Asterix and the Magic Cauldron

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Based on the French comic heroes Asterix & Obelix, the game is a side-scrolling beat-em up developed by Krome Studios in 1986. In super early previews from old UK magazines, you can see a tiny Asterix sprite for the C64 version but when it hit shelves worldwide, it was already renamed to Ardok the Barbarian
  • Arquimedes XXI

    1986

    Arquimedes XXI

    1986

    Adventure
    ZX Spectrum MSX
  • The Archers

    1986

    The Archers

    1986

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum MSX2 Amstrad CPC MSX
  • The Quest for the Golden Egg Cup

    1986

    The Quest for the Golden Egg Cup

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Killed Until Dead

    1986

    Killed Until Dead

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC
    Killed Until Dead is a murder mystery game developed by Artech Studios and published by Accolade, originally released in 1986. The gameplay is a spin on the classic board game, Cluedo.
  • 1001 BC: A Mediterranean Odyssey

    1986

    1001 BC: A Mediterranean Odyssey

    1986

    Adventure
    Amstrad CPC
    Découvrez un monde fabuleux : celui des poèmes d’Homère. Le réalisme de l’aventure, qui se déroule en temps réel, a été poussé très loin : illustration particulièrement soignée, animations, bruitages, mais aussi interventions inattendues de vos compagnons de voyage, tout contribue à vous projeter dans la légende, parmi les monstres et les dieux antiques dont vous déjouerez les énigmes. Le plus sophistiqué des jeux d’aventures pour CPC.
  • The Pawn

    1986

    The Pawn

    1986

    Adventure
    Acorn Archimedes Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game. Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.
  • Ballyhoo

    1986

    Ballyhoo

    1986

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II TRS-80 Amstrad CPC Texas Instruments TI-99
    Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. With a circus-themed plot, the game's tagline was "Big-time suspense under the Big Top!" The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... Instead, the player overhears a strange conversation. The circus' owner has hired a drunken, inept detective to find his daughter Chelsea, who has been kidnapped. Munrab is convinced that it was an outside job; surely his loyal employees would never betray him like this! As the player begins to investigate the abduction, it s
  • Zombi

    1986

    Zombi

    1986

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    star 6.7
    Zombi is an icon-driven action-adventure video game and Ubisoft's first publication. It is a first-person action adventure with four protagonists exploring a zombie-filled shopping mall. If a character's health is depleted, he turns into a zombie, which then roams the room they died in. Zombies can be killed either by numerous body shots, or a single shot to the head. Characters are named after the creators of the game.
  • James Bond 007: Goldfinger

    1986

    James Bond 007: Goldfinger

    1986

    Adventure
    Mac DOS Apple II
    The player must stop Auric Goldfinger from taking the world's gold supply, stop the destruction of Kentucky, deal with Pussy Galore and even a fight with Oddjob. Not much for old 007 to do actually - it's all in a day's work (or is it adventure)?
  • Sherlock Holmes: Hakushaku Reijou Yuukai Jiken

    1986

    Sherlock Holmes: Hakushaku Reijou Yuukai Jiken

    1986

    Adventure
    Family Computer
    Sherlock Holmes: Hakushaku Reijou Yuukai Jiken (loosely translated as Sherlock Homes: Kidnapping of the Young Countess) is an adventure game developed for the Famicom by Towachiki, and released in 1986. The game puts the player in the role of Sherlock Holmes, who must travel throughout England (by train) while trying to solve the mystery of a kidnapping. In this unusual portrayal of Holmes, his only means of interrogating anyone to obtain information is by attacking them with jump kicks until they run out of stamina and reveal clues. The game alternates between a zoomed out view of England streets, where every bystander can damage Holmes simply by running in to him, to a zoomed in side scrolling view of buildings or sewers or parks. Besides interrogating people for information, or simply beating them up for train fare, Holmes must search seemingly random cracks or trees in order to find important clues, or inventory items.
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