Sepulchre is a short free point-and-click adventure game developed by Owl Cave. It's a brief, subtle horror tale about a man on a train, although there is many twists and surprises as the player progresses through the story.
You're back in the wild west in this truly action packed, graphics intensive game. Okay, so it's not really that exciting, but it's silly enough to be fun for about 5 minutes. The concept is similar to Combat. You try to shoot the other guy. If you hit him, he falls down. Game variations put different objects in your way.
In "Star Trek: The Promethean Prophecy," the USS Enterprise is suddenly attacked, causing significant damage to multiple decks. Coolant leaks have contaminated the raw protein supply, essential for synthesized meals. Chief Engineer Scott predicts warp engine repairs will take at least eight to nine days. The crew faces potential starvation without a prompt food source.
In your job as a detective sergeant in the crime squad, you are called upon to investigate what the press are fast terming "The Vera Cruz affair". Prostitute Vera Cruz lies sprawled on the floor. The more observent among you will have noticed the pool of blood that has poured from a bullet wound in her chest. It is believed to be a case of suicide but you have to prove that this was murder. If you can bear to go past the beautiful girl, you are returned to HQ where the telex machine is used to gain information about possible suspects. Vera Cruz is a very faithful reconstruction of how a real murder investigation would be carried out. Let's enter the sordid underworld of detectives, pimps and prostitutes.
Muder on the Mississippi is a mystery game initially released in 1986 for the Apple II, Commodore 64 and Commodore 128. It was later ported to the Famicom and MSX2 in Japan.
As they went on to demonstrate with Nightbreed, Ocean wasn't afraid to try a few different approaches to licensed material once they'd gotten their mitts on it, which is how you explain following up not one but two run-and-jump platform games with a text adventure game -- the change in approach a breath of fresh air and, perhaps, a response to critics suggesting that rehashing the same old thing is getting tired and stale.
Many arcade games of the period would have a hard time with the transition, lacking enough of a skeleton of plot to flesh out with characters and events, but the Hunchback franchise has always enjoyed descent from one of the greatest works of French fiction (not incidentally long since in the public domain, hence ripe for free squeezing), Victor Hugo's Notre-Dame de Paris... even if it hadn't made terribly extensive use of its heritage up to this title.
You are still Quasimodo, deformed ward of the Church, and you still quest for the favour and well-being of gypsy Esperalda, but for once you do
Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. Early advertisements gave it the title of Silicon Dream, but it was pluralised later.
As most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.
The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's