E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. It is widely regarded as the worst game ever made and one of the major contributing factors to the near death of the video game industry in 1983.
Adventure is a video game for the Atari 2600 video game console, released in 1980. In the game, the player controls a square avatar whose quest is to hunt an open world environment for a magical chalice, returning it to the golden castle. The game world is populated by roaming enemies: dragons, which can eat the avatar; and a bat, which randomly steals and hides items around the game world.
Adventure was designed and programmed by Atari employee Warren Robinett, and published by Atari, Inc. At the time, Atari programmers were generally given full control on the creative direction and development cycle for their games, and this required them to plan for their next game as they neared completion of their current one to stay productive.
Robinett submitted the source code for Adventure to Atari management in June 1979 and soon left Atari. Atari released the game in early 1980.
The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default.
Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally bec
Combat is an early video game by Atari, Inc. for the Atari 2600. It was based on two earlier black-and-white coin-operated arcade games produced by Atari. Combat had color graphics and numerous gameplay variations. The 27 game modes featured a variety of different combat scenarios, including tanks, biplanes, and jet fighters. The tank games had interesting options such as bouncing munitions ("Tank-Pong") and invisibility. The biplane and jet games also allowed for variation, such as multiple planes per player and an inventive game with a squadron of planes versus one giant bomber.
Superman is an action adventure game for the Atari 2600. It was one of the first single-player games for the system and one of the earliest licensed video games. Superman is one of the first to utilize multiple screens as playing areas.
Boxing is an action boxing game for one or two players which is played from an overhead point of view. The game lasts for two minutes, and the player who can earn the most points in that time wins. You earn one point for a long jab, two points for a close power punch, and if you can manage knockout it's worth one hundred points. Two difficulty levels are included which can be set individually for each player.
Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts).
Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
Haunted House is an Atari 2600 video game written by James Andreasen and published by Atari, Inc. in February 1982. The player, represented by a pair of eyes, must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre.
This video game is an Atari 2600 port of Spacewar!, the famous 1962 computer game by Steve Russell. The cartridge comes programmed with 17 game variations. Variations 1 to 13 are duels between two ships and 14 to 17 are for one player. In some of the variations the ships fight near a planet which has gravitational attraction. This concept was used in the Star Control series of games.
Dodge 'Em is a 1980 Atari 2600 video game, a driving game based on Sega's Head On (1979). The player controls one car and has to drive counter-clockwise, avoiding computer-controlled cars whose sole aim is to produce a head-on collision. The player's car can travel at two speeds, a 'normal' speed which is the same speed as computer-controlled cars, or if the player presses the controller button, his or her car travels at a 'fast' speed double its normal speed. The computer-controlled cars have only one speed. Players change lanes by pushing the controller in the appropriate direction when their car is near one of the gaps in the roadway.
Indy 500 is a 1977 racing video game developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). It is themed around the Indianapolis 500, and is based on Atari's earlier 8-player arcade game, Indy 800.
Indy 500 was one of the nine launch titles offered when the Atari 2600 went on sale in September 1977. Sears Tele-Games later re-released it as Race; no changes were made to the gameplay. Included with each game was a set of two driving controllers, which were identical in appearance to the 2600 paddle controller but could rotate indefinitely in either direction, among other differences.
Asteroids for the Atari 2600 is a port of the arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
Video Olympics is a collection of games from Atari's popular arcade Pong series. The games are a collection of "bat and ball" style games, including several previously released by Atari as coin-ops in the early 1970s. The games are played using the 2600s paddle controllers, and are for one to four players (three or four players requires a second set of paddle controllers).
Each of the 10 main games have several variations to count the total of 50 games.
Street Racer is an action racing game for one to four players played from an overhead view. The screen is split into two lanes; in one or two player games, each player has a lane. In three and four player games, players must share the lanes. Each game has a two minute and sixteen second time limit, and your goal is to earn as many points as possible by the end of this time. In addition to the basic racing version, several other game variations are included as well.
Your divers have collected treasure from the ocean floor. On their way back up to surface they are attacked by hostile fish, sharks and enemy submarines. It is, therefore, your task to collect your divers with your own submarine. While doing that you are not totally defenceless since your sub is able to fire bullets. But you have to watch out for your oxygen level which is shown at the bottom of the screen - once it is depleted, you die. So, every now and then you have to surface to replenish your oxygen supply. But you will lose one of the rescued divers if you surface with less than six frogmen onboard. After having rescued six divers, you move on to the next stage. As the game progresses, the then enemies become faster and more numerous.
Star Ship is a First-person shooter video game cartridge developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). The game was one of the nine launch titles offered when the Atari 2600 went on sale. It was designed and programmed by Bob Whitehead. It was based on the Atari arcade game Starship 1.
The re-branded Sears TeleGames version was titled "Outer Space".
The player drives a Formula One car in a time trial on one of four race tracks, each of which has a different difficulty level. Difficulty is gauged by the length of the course, the number of cars and oil slicks on the track, and the number of bridges to cross. The player views the race from a top-down perspective, and the screen scrolls from right to left. The player's car maneuvers only on a vertical axis, and loses a little speed when it does so. The joystick's button is the throttle: Depressing it accelerates, and releasing it decelerates. Pressing the joystick leftward applies the brake. The transmission audibly shifts as the player's car accelerates and decelerates. Grand Prix is a time trial, and the competing cars are obstacles rather than competition for the finish line. The player's car can easily outpace the other cars, but if it collides with one, its speed drops lower than that of the impacted car. Driving over an oil slick causes the player's car to skid slightly sideways, but does not slow it down. O
Atari's Blackjack employs a variant of blackjack rules that is so extremely unfavorable to the player, that it would almost certainly never be seen in a real casino because no one would play with them. Splitting pairs is not allowed, and even more substantially, draws are won by the dealer (your bet is not returned to you if you and the dealer get the same card total and neither busts). This represents over a 10% house advantage. The player uses the paddle controller to enter a bet of up to 25 chips from an initial pot of 200. An up card is then presented, and the player decides whether to "hit" (accept another card) or stand. The player breaks the bank by obtaining a score of 1,000 chips, or is "busted" upon losing everything.
Due to a glitch in the program, while a player is selecting among the options of what to do with the current hand by pressing left or right with the paddle controller, the amount of the player's next bet is modified even though it is defined by a variable that will not be visible until the
Solaris is a space combat game for the Atari 2600 published in 1986 by Atari Corporation. It was developed by Doug Neubauer, who owns the copyright and the Solaris trademark. The game is a sequel to Neubauer's Atari 8-bit family game Star Raiders from 1979. Both games feature an enemy race known as Zylons, but Star Raiders uses a first-person perspective while Solaris is in third-person.
Solaris was at one point going to be based on The Last Starfighter, while the Atari 8-bit version of The Last Starfighter was renamed Star Raiders 2.
You're an Eskimo who wants to build an igloo to live in during the cold season. To do this, you must jump from ice-block to ice-block, while avoiding wildlife such as birds and crabs. Coming with contact with any of these will cause them to push you off the block and into the deadly water. Once you have built your igloo, you must enter it to proceed to the next level. Remember, you must build it before the temperature drops to 0°. You have four lives.