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New Adventure Games - Page 517

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Newest Most Popular Top Rated
  • The Time Machine

    1981

    The Time Machine

    1981

    Adventure
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 TRS-80 Commodore Plus/4
  • Arrow of Death: Part 1

    1981

    Arrow of Death: Part 1

    1981

    Adventure
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 TRS-80 Commodore Plus/4
  • The Golden Baton

    1981

    The Golden Baton

    1981

    Adventure
    Commodore VIC-20 BBC Microcomputer System Atari 8-bit Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron Commodore 16 TRS-80 Commodore Plus/4
    A text adventure game from Brian Howarth.
  • The Institute

    1981

    The Institute

    1981

    Adventure
    Atari 8-bit Commodore C64/128/MAX Apple II TRS-80
    In this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute".
  • GFS Sorceress

    1981

    GFS Sorceress

    1981

    Adventure
    Atari 8-bit Apple II TRS-80
    After being kicked out in space drifting through the vacuum, by chance, you hit upon the G.F.S. Sorceress. If you could get inside - she would be your only chance of survival.
  • Cyborg

    1981

    Cyborg

    1981

    Adventure
    Atari 8-bit Commodore C64/128/MAX Mac DOS Apple II
    A science fiction text adventure game in which an artificial intelligence is electronically merged with your body as the result of a scientific experiment. Your mission is to find a source of energy to keep you alive. The game uses a text parser, except for character interaction, during which you choose a question from a predetermined list.
  • Lords of Karma

    1981

    Lords of Karma

    1981

    Adventure
    Atari 8-bit Commodore PET Apple II TRS-80
    Without any clue as to why and how you find yourself in the middle of the central square of the mythical city of Golconda and try to find out how to fulfill your destiny.
  • Empire of the Over-Mind

    1981

    Empire of the Over-Mind

    1981

    Adventure
    Atari 8-bit Apple II TRS-80
    In this text adventure it is the player's goal to reach the red planet that gloomily hangs above its alter ego's head. Contrary to most text adventures of its time the player does not use directions like north, south, up etc. to maneuver through the game world. Instead he gives instructions to head to a specific location. Therefore the player has the ability to look ahead. Clues to the solution of the game are hidden in a poem which came along with the game.
  • Ulysses and the Golden Fleece

    1981

    Ulysses and the Golden Fleece

    1981

    Adventure
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX DOS Apple II FM-7
    star 5.3
    You are Ulysses and your king has given you the task of finding the legendary Golden Fleece and bring it back to him. In order to accomplish your king's wishes you travel through vast lands and meet many people and creatures from ancient Greek mythology.
  • Cranston Manor

    1981

    Cranston Manor

    1981

    Adventure
    PC-9800 Series PC-8800 Series Apple II FM-7
    star 6
    You break into the mansion of the late millionaire Cranston in order to steal sixteen treasures which are said to be hidden within its walls.
  • Zork II: The Wizard of Frobozz

    1981

    Zork II: The Wizard of Frobozz

    1981

    Adventure
    PDP-11 Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 4.6
    The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
  • Labyrinth

    1981

    Labyrinth

    1981

    Adventure
    Elektor TV Games Computer
  • Easter Eggs

    1981

    Easter Eggs

    1981

    Adventure
    Intellivision
    Prototype of a game where's you're the Easter Bunny hopping around.
  • Adventure 3: Mission Impossible

    1981

    Adventure 3: Mission Impossible

    1981

    Adventure
    Commodore VIC-20
  • Saigon: The Final Days

    1981

    Saigon: The Final Days

    1981

    Adventure
    Atari 8-bit TRS-80 Color Computer TRS-80
    A text adventure by Jyym and Robin Pearson set in the Vietnam War. The player is an escaped American POW lost somewhere in the dense jungle and his only chance for survival is to reach Saigon.
  • Hunt the Wumpus

    1980

    Hunt the Wumpus

    1980

    Adventure
    Texas Instruments TI-99
    The TI-99 game is rather different, it eschews being text-based in favor of a graphical side view.
  • Labyrinth

    1980

    Labyrinth

    1980

    Adventure
    Apple II TRS-80
    Labyrinth is a game where the player travels through a maze looking for clues and tools to help kill the Minotaur.
  • House of Usher

    1980

    House of Usher

    1980

    Adventure
    Atari 8-bit Apple II
    The player has until dawn to solve the mysteries of the House of Usher.
  • Dogbite!

    1980

    Dogbite!

    1980

    Adventure
    Atari 8-bit
    You are a postman and you need to make 10 deliveries on your route without being bitten by a dog.
  • Six Micro Stories

    1980

    Six Micro Stories

    1980

    Adventure
    Apple II TRS-80
    The first installment and an introduction with six short stories to the Interactive Fiction franchise.
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