In this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute".
After being kicked out in space drifting through the vacuum, by chance, you hit upon the G.F.S. Sorceress. If you could get inside - she would be your only chance of survival.
A science fiction text adventure game in which an artificial intelligence is electronically merged with your body as the result of a scientific experiment. Your mission is to find a source of energy to keep you alive. The game uses a text parser, except for character interaction, during which you choose a question from a predetermined list.
Without any clue as to why and how you find yourself in the middle of the central square of the mythical city of Golconda and try to find out how to fulfill your destiny.
In this text adventure it is the player's goal to reach the red planet that gloomily hangs above its alter ego's head. Contrary to most text adventures of its time the player does not use directions like north, south, up etc. to maneuver through the game world. Instead he gives instructions to head to a specific location. Therefore the player has the ability to look ahead. Clues to the solution of the game are hidden in a poem which came along with the game.
You are Ulysses and your king has given you the task of finding the legendary Golden Fleece and bring it back to him. In order to accomplish your king's wishes you travel through vast lands and meet many people and creatures from ancient Greek mythology.
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.
Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.
A text adventure by Jyym and Robin Pearson set in the Vietnam War. The player is an escaped American POW lost somewhere in the dense jungle and his only chance for survival is to reach Saigon.