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New Adventure Games - Page 515

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  • Wizard of Wor

    1982

    Wizard of Wor

    1982

    Adventure
    Atari 2600
    Wizard of Wor is an arcade shooter played from a top-down point of view. The player controls a warrior who is trapped in a dungeon. The goal is to earn as many points as possible by shooting the numerous enemy creatures which wander about the maze like corridors. The creatures wander about at various speeds, may shoot darts at the player, and some even have the ability to disappear temporarily. At the bottom of the screen the player has a radar which can be used to locate creatures that are invisible. When the the player completes a maze, a Worluk sometimes appears. This creature moves rapidly and will only be on the screen momentarily. If the player destroys the creature before it escapes, the next dungeon will become a double score dungeon and all creatures will be worth twice as many points. Occasionally the Wizard of Wor himself may appear! He moves quickly and can teleport around the maze. If they destroy him, the player will earn a large amount of points. The game may be played by one player or two players
  • Spy Daisakusen

    1982

    Spy Daisakusen

    1982

    Adventure
    PC-9800 Series PC-8800 Series NEC PC-6000 Series
    One of the first Japanese RPG's, and the first game based on the Mission: Impossible franchise. It was notable for replacing the fantasy setting of traditional RPG's with a modern setting.
  • Cathouse Blues

    1982

    Cathouse Blues

    1982

    Adventure
    Atari 2600
    In Cathouse Blues, you are a horny guy who has to memorize which 7 houses the ladies of ill repute wander into. Grab some cash from the teller, and visit each woman. A visit will cost $20, at which time you'll find yourself in her bed. Score with her as many times as you can before you're forced to leave for the next. The cops are in pursuit as well as a mugger who wants your money. Visiting a wrong house will cause you to be temporarily immobilized (a sitting duck for the cops) as you figure out what to do next. The roles of the men and women are switched in Gigolo.
  • Raiders of the Lost Ark

    1982

    Raiders of the Lost Ark

    1982

    Adventure
    Atari 2600
    star 6.9
    Based on the movie itself.
  • The Hobbit: A Software Adventure

    1982

    The Hobbit: A Software Adventure

    1982

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Mac DOS Apple II Amstrad CPC MSX
    star 7.5
    A ground breaking text-adventure video game based on J.R.R. Tolkien's The Hobbit.
  • Swordquest: Earthworld

    1982

    Swordquest: Earthworld

    1982

    Adventure
    Atari 2600
    Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. All of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest. Each game had essentially the same gameplay: Logic puzzle adventure style gaming interspersed with arcade style action gaming. The character wanders through each screen, picking up and dropping items, playing simplified variants of current 'twitch' games of the time between screens. If the correct items are placed in a room, a clue shows up, pointing the player to a page and panel in the comic book included with the game. There, the player would find a word that was hidden in that panel. If the player found all five correct clues, amongst all the hidden words (hinted by a hidden clue in the comic), they could send the sentence to Atari and have a chance to compete
  • Pimania

    1982

    Pimania

    1982

    Adventure
    BBC Microcomputer System Dragon 32/64 ZX Spectrum PC (Microsoft Windows) Sinclair ZX81
    In what is possibly the most baffling text adventure ever devised, navigate a surreal landscape with the aid of the Pi-Man in an attempt to discover the (real world) location of a golden sundial. Originally published in 1982.
  • Mystery House II

    1982

    Mystery House II

    1982

    Adventure
    Sharp MZ-2200 FM-7 NEC PC-6000 Series MSX
    Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
  • Zork III: The Dungeon Master

    1982

    Zork III: The Dungeon Master

    1982

    Adventure
    PDP-11 Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 6.5
    In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?
  • Advanced Dungeons & Dragons Cartridge

    1982

    Advanced Dungeons & Dragons Cartridge

    1982

    Adventure
    Intellivision
    star 8.8
    Intellivision's first ADVANCED DUNGEONS & DRAGONS title takes arrow-equipped warriors through winding caves in a quest to reach Cloudy Mountain and retrieve the Crown of Kings.
  • Atlantis II

    1982

    Atlantis II

    1982

    Adventure
    Atari 2600
    Many game companies in the 1980's held contests in an attempt to boost sales of their games and give their fans something fun to compete for. For example, there is Activision's Enduro: Race for Riches, Data Age's Bermuda Triangle Replica Artifact, and Parker Brothers' Super Cobra Flight Jacket. Not surprisingly, Imagic also held several contests, one of which is "Defend Atlantis". Unfortunately for Imagic, there were a lot of good Atlantis players. In fact, more than four individuals maxed out the score, so Imagic had to figure out a way to decide who the top four would be. They created a special contest version of Atlantis, that they called Atlantis II, that these top scorers would use for a tie-breaker. Atlantis II is basically the same as Atlantis, except that it's faster, harder, and lower scoring. Contestants were sent a letter telling them that they qualified for this shoot off. They were to recieve in the mail the Atlantis II cartridge, along with the snorkeling set and t-shirt. According to Imagic, "We'v
  • Mystery House

    1982

    Mystery House

    1982

    Adventure
    PC-8800 Series Sharp MZ-2200 NEC PC-6000 Series MSX
    The first Japanese developed graphical adventure game created by Micro Cabin in 1982. Although it features the same name, it is otherwise unrelated to On-Line Systems' game. Mystery House, or Mystery House I (ミステリーハウスI) as it is written in Japanese on the box, is an adventure game developed by Micro Cabin in June 1982 for the Sharp MZ-80B followed by various ports for other computers. While Micro Cabin's Mystery House is clearly inspired by the seminal Mystery House created by On-Line Systems in 1980, sharing the same name and similar gameplay, it bares no connection to that title nor its official Japanese port created by StarCraft in 1983. A direct sequel to Micro Cabin's Mystery House was released later in the same year called Mystery House II.
  • Kabul Spy

    1982

    Kabul Spy

    1982

    Adventure
    PC-9800 Series PC-8800 Series Apple II FM-7
    A graphical text-adventure written by Tim Wilson in which the player has to find and rescue Professor Paul Eisenstadt who was captured by the KGB and is being held somewhere in northern Afghanistan.
  • Dungeons of Daggorath

    1982

    Dungeons of Daggorath

    1982

    Adventure
    TRS-80 Color Computer TRS-80
    Dungeons of Daggorath was one of the first games that attempted to portray three-dimensional space in a real-time environment, using angled lines to give the illusion of depth. The player moves around a dungeon, issuing commands by means of typing — for example, typing "GET LEFT SHIELD" or "USE RIGHT TORCH" (or abbreviations such as "G L SH" and "U R T"), gathering strength and ever more powerful weapons as the game progresses. Various creatures appear, and can often be heard when they are nearby, even when not visible. The object of the game is to defeat the second of two wizards, who is on the fifth and last level of the dungeon.
  • Fantasy Games

    1981

    Fantasy Games

    1981

    Adventure
    Sinclair ZX81
    Fantasy Games is a double games pack containing the following adventure games: Perilous Swamp: Deep in a Perilous Swamp, your quest is to find and rescue a Princess held captive by an evil Wizard before escaping out of the swamp. You are presented with a map of your surroundings and text tells you any objects you can see. As you move around the swamp you will encounter various creatures who you can fight, run from or bribe (if you have enough treasure). If you choose to fight then you decide how many combat strength points to use. Spells can be found and used to help you on your quest. Sorcerer's Island: Similar to Perilous Swamp, this time you are on an island and you must attempt to leave it. One difference is you can encounter people like the King of the Dwarves and the Grand Sorcerer himself to help you.
  • The Oracle's Cave

    1981

    The Oracle's Cave

    1981

    Adventure
    Commodore C64/128/MAX ZX Spectrum Sinclair ZX81
    You have five days to escape from the Oracle's Cave and gather as much treasure along the way as possible.
  • Birth of the Phoenix

    1981

    Birth of the Phoenix

    1981

    Adventure
    Atari 8-bit Apple II
    In this introductory text adventure you try to recover the phoenix which is reborn every 500 years.
  • Castles of Darkness

    1981

    Castles of Darkness

    1981

    Adventure
    Apple II
    You have to defeat the evil wizard Grimnacht in order to rescue the princess in this animated text adventure.
  • Goblins

    1981

    Goblins

    1981

    Adventure
    Apple II
    You have to find fourteen treasures in Goblin land.
  • Russki Duck

    1981

    Russki Duck

    1981

    Adventure
    Apple II
    In this espionage game you search for some top-secret plans which a hidden in a rubber duck while enemy spies are hunting you.
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