You are a diver in an underwater maze. Throughout the maze are valuable diamonds, and your goal is to retrieve as many as you can. In the middle of the screen is a shark cage where you begin. As you collect diamonds you need to bring them back to the shark cage in order to earn points. Swimming back and forth constantly is a deadly shark. If the shark encounters any of the diamonds, it will eat them; likewise you can also be eaten by the shark, causing you to lose a life. You have no defense against the shark, however you are immune if you are in the shark cage and the doors are closed. Somewhere in the maze the Loch Ness monster remains hidden. If you disturb the monster, it will continuously chase you unless you can lead it back into one of the caves located in the corners of the screen.
This game's name was changed from Lochjaw to Shark Attack because, being the game was about an attacking shark, there was a lawsuit that the game's name was too close to the movie title Jaws.
The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface.
The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender.
You play a rookie magician with Meditation, Mysticism and Moneymaking skills. While the main war goes on, you attempt a much bolder mission - locate the four Stones-of-the-Elements and the Medallion of Life to enter Alagiarept's Dark Tower and kill him.
Colossal Adventure takes its cue from the very earliest mainframe text adventures. Our hero must rescue the elves and find fifteen pieces of treasure. There are many dark areas, so lights and batteries are at a premium. Be careful of vicious dwarves, who can be killed using axes. You can carry up to four objects at a time; the useful ones include a newspaper, keys and sandwiches. The vocabulary includes saying spell names, DROPping items to stay within the carrying limit (and for other specific reasons), CATCHing a bird, and standard directions plus IN and OUT.
The final game in the Jewels of Darkness trilogy.
Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games. The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest.
There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN and FILL for example.
A simple crawl where you have to explore a strange old, mostly abandoned and rumouredly haunted prison to find some presumably fabulous treasure.
As with the other Temple Software games, this is a simple text adventure, with most puzzles simply consisting of giving the right item to the right person. You can enter simple commands to navigate through the world, and you can save and restore the current game.
Old software (where adult text adventures are concerned, perhaps second only to Softporn Adventure!) proves to be a gateway to what was a nostalgic experience even then, the heterosexual rite of passage: a night of heavy petting and perhaps "getting to third base" in a parked car at the local drive-in movie theatre. The order of the day here is pacing yourself, gradually building your girlfriend's ardour before taking it to the back seat and freeing yourselves of some of that cumbersome clothing. Oh, say! Is that my hand? How did that get there?
Another simple treasure crawl interactive fiction by Temple Software: Explore a fantasy realm where a hermit is rumoured to live, and find his fabulous treasure.