JJ is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan.
The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets.
JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music
The Adventures of Captain Comic is a platformer featuring a huge nonlinear playfield divided into several different terrains. As Comic, you must search throughout Tambi for power ups and items that will aid you in your quest to recover the three treasures. The Captain's main weapon is 'Blastola Cola', a can of drink that allows him to hurl fireballs at his foes. For each can that he finds, an additional fireball can be thrown.
Dragon Scroll: Yomigaerishi Maryuu is an adventure game developed by Konami in 1987 for the Famicom. It is often compared to The Legend of Zelda in terms of game play, but it is considerably more difficult due to the lack of clues or information on how to proceed.
The game is non-linear, and you must explore different territories in search of the eight stolen magical artifacts that maintain a sleep spell over a large and dangerous dragon. Enemies roam the overworld and dungeons, and must be defeated in order to earn experience points. Experience points are used to increase the player's level, which makes him stronger and gives him access to stronger weapons and magic. Most useful items are well hidden and, even when obtained, are difficult to determine their appropriate use. The game features a password system which allows you to continue play where you left off.
The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket.
The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving dif
A famous writer announces her engagement and starts to receive threats and gets blackmailed. The main character is a detective tasked with identifying the stalker. As the investigation proceeds, a murder occurs.
Frigate is a real-time, text-based strategic game which pits you and your ship against a Soviet fleet of vessels. The object of the game is to destroy as many of the Russian ships as possible while avoiding destruction. Points are awarded for destroying your enemy while avoiding their missiles. Your ship, a nuclear powered guided missile frigate, has many advantages over its Russian counterparts, but you are outnumbered by a large margin. You will be operating on an area of 1,000,000 square miles. At your disposal you have radar, sonar, jamming equipment, anti-missile capabilities and three types of ordinance.
The space federation has assigned you a critical mission on planet Sagoth: defeat the forces of Geisel, a professor turned conqueror. Using lost technology found within Sagoth's ruins, and supplies left across the planet, he's created a robotic army superior to anything the federation can muster. You're going alone, using a bipedal mech based on what little of Geisel's research has been intercepted. It's time to reclaim your lost bases, eliminate the scientist's legions, and uncover the secrets lying beneath this world.
Juushin ROGUS combines turn-based strategy, side-scrolling shooter action, and a light RPG layer into one accessible story. Managing and moving between your military bases, which automatically produce new units you can distribute, is crucial to success. Defending or attacking a base leads to action-platforming combat, where you jump, shoot, and fly across a battlefield full of limited replenishing enemies. As you destroy foes, your mech levels up over time, acquiring new weapons, aerial boosters, a
Swiss developed Arkanoid style game, with a prehistoric theme. Play is for one or two players simultaneously (including a battle-mode), and options are available for mouse and joystick controls. A comprehensive level editor is also included. The players’ bat here is made out to look like a bone, and the ball is a spherical stone. Level backdrops are randomised pixel-painted scenes featuring different types of Dinosaurs. The bricks to knock out sometimes contain pickups to collect, such as a laser gun, an automatic CPU controlled bat navigation mode, extra life, slow-ball etc. A pickup is immediately activated upon collection, but subsequent ones collected are not if one is active, and clicking the right mouse button will cancel out the current effect for the last pickup collected. A bonus coconut game can be enabled from the main menu, which in turn lets you play this sub-game at predefined intervals during the course of standard play, where you control a caveman holding a pan, and the object is to catch coconuts
The player takes the role of Chelnov, a coal miner who miraculously survives the malfunction and explosion of a nuclear power plant. Chelnov's body gains superhuman abilities due to the massive amount of radiation given off by the explosion, and a secret organization seeks to harness those abilities for its own evil purposes. Chelnov must battle and defeat the secret organization using his newfound abilities.
Blade Eagle 3-D is a vertical shoot-em-up which has no story involved. You just have to shoot your way on three planets (you have to travel through space first), blasting as many enemies as possible. Along the way, there are several bosses that you have to defeat. The later ones drop a power-up, which you can use to upgrade your ship. Some of the power-ups include double shots and laser beams. Another power-up gives you the ability to have an extra ship on your side and will join the fight, and will later serve as a backup. Blade Eagle is designed for play in conjunction with the Sega 3-D Glasses. If you play without the 3-D glasses, it will look like as if there are two of your ships, not just one. If there are four enemies approaching you, they will look like eight.
Jaleco’s 1987 arcade action game Ginga Ninkyouden (“Tale of the Galactic Yakuza”) tells the story of Yatchan, a young gangster who won a heart of his boss, Clis. Their peaceful days come to a sudden end when King Cobra, being a jerk he is, whisks away his beloved to the other side of the galaxy. So begins Yatchan’s adventure to rescue her, as he fights his way through Cobra’s army assembled across time and space. However, a closer inspection on the game will reveal a twist: the whole thing is one big movie production, both Yatchan and his girlfriend being actors in it.
Xenon is a 1988 vertical scrolling shooter computer game, developed by The Bitmap Brothers and published by Melbourne House which was then owned by Mastertronic. Xenon was followed in 1989 by Xenon 2: Megablast.
The player assumes the role of Darrian, a future space pilot called into action by a mayday report from his superior on a nebula space station. As of late, the colonies of mankind have been under attack by mysterious and violent aliens called the Xenites and it is finally time for Darrian to engage them.
Unlike most scrolling shooters, the player can move in any direction instead of straight up. The player craft has two modes, a flying plane and a ground tank. The transition between crafts can be initiated at almost any time during play (except during the mid- and end-of-level boss sections, as well as certain levels where a certain mode is forced), and the mode chosen depends on the nature of the threat the player faces. Destroying some enemies released power-ups the player could catch to enhance their s
F-19 STEALTH FIGHTER takes combat flying to new heights. With dazzling graphics and authentic, real-world scenarios. F-19 creates action-packed excitement that keeps you coming back for more! It's easy to learn, but satisfyingly tough to master.
Port of Arkanoid for Amiga.
Arkanoid is an arcade game developed by Taito in 1986. It expanded upon Atari's Breakout games of the 1970s by adding power-ups, different types of bricks, and a variety of level layouts. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.
Fraction Munchers is the second math based game in the Munchers series of educational games. Aside from the subject matter, the basic concept is the same as other games in the series. It is played on a grid where the player controls a creature called the Fraction Muncher who has to eat the numbers or fractional expressions that correspond to the statement that is written above the grid. Other creatures known as troggles roam the grid and try to get to the muncher. There are five different ones and they all have their own behaviour and movement patterns. Eating wrong answers or getting caught by a troggle leads to a life being lost. There are four different game modes which decide what kind of statements should appear: fraction types, equivalents, comparing and expression. Additionally there is a combined mode that mixes all.
La Chose de Grotemburg is a text adventure with graphics in French. The protagonist returns to his town after travelling to find his young wife dead. The search for the one responsible bring the character to different locations such a forest, an underground environment and a mansion where the one responsible resides.
Most of the screen provides a view of the environment with detailed graphics. At the bottom of the screen text descriptions appear and commands are entered. On the right possible movement options based on the four wind directions are displayed.
At the controls of your spaceship, skillfully dodge friendly ships which, after a tough battle against hordes of hostile aliens, return to base by taking the same access route as you.
Published as a listing in Compute Mit Magazine Issue 10/87