A space simulation in which the player has to manage as a governor one of the earth's first orbiting stations. Written by Bob Nicholas and published by Adventure International for TRS-80.
To serve, press the red button. You hit the ball by moving your player to where the shadow of the ball is about level with your feet. The racquet will swing automatically. When you serve, the ball must hit the front wall before it hits the floor. Your opponent can then hit the ball before it lands on the floor or he can let it bounce but you can only let it bounce once. It cannot bounce twice. You serve every time until you miss. If you are serving and your opponent misses, you get one point. You can only get points on rounds where you serve. First player to twenty-one points, wins.
Tennis offers singles matches for one or two players; one player is colored pink, the other blue. The game has two user-selectable speed levels. When serving and returning shots, the tennis players automatically swing forehand or backhand as the situation demands, and all shots automatically clear the net and land in bounds.
The first player to win one six-game set is declared the winner of the match (if the set ends in a 6-6 tie, the set restarts from 0-0). This differs from professional tennis, in which player must win at least two out of three six-game sets.
Jelly Monsters was originally developed as a port of Pac-Man by HAL Laboratory for Commodore Japan, who held the home computer rights for Pac-Man in Japan at the time. When Commodore released it internationally the title was changed to Jelly Monsters, since Atari held the home computer rights for North America.
Commodore’s Jelly Monsters was released in 1981, a year before Atari would release Pac-Man for the 2600. Atari quickly sued Commodore to have the title removed from shelves and won.
A action-adventure game similar to the Atari 2600 game "Adventure". The player, in form of a small block that can move around, must escape from the maze beneath the pyramids of the Pharao Tuttut.
A shoot'em up taking place in the circulatory system of a human body where the player has to destroy the infectious gamma goblins. Written by Tony and Benny Ngo and published by Sirius Software for the Apple II computers.
In this game the player has to shoot enemies in space through a series of rotating shields. Written by Eric Knopp and published by Sirius Software for the Apple II computers.
A single screen shoot'em up written by Nasir Gebelli and published by Sirius Software for the Apple II computers. The player controls a flying saucer, that can rotate clockwise or anticlockwise around a pulsar, with the aim to destroy the shields around the pulsar and finally the pulsar itself.
Ice Hockey is a game of two-on-two ice hockey. One player on each team is the goalie, and the other plays offensive (although, the goalie is not confined to the goal). As in the real sport, the object of the game is to take control of the puck and shoot it into the opposing goal to score points. When the puck is in player control, it moves left and right along the blade of the hockey stick. The puck can be shot at any of 32 angles, depending on the position of the puck when it's shot.
Human players take control of the skater in control of (or closest to) the puck. The puck can be stolen from its holder; shots can also be blocked by the blade of the hockey stick.
A strategic and tactical game for two players(two computers connected via the RS232 connection) written by Bob Schilling and published by Adventure International.