El jugador toma el papel de un muchacho en patines que debe evitar a los chicos malos para ganarse el amor de las chicas bonitas. Al patinar se va dejando un rastro en el suelo. Si con dicho rastro se forma un rectángulo que encierre a una o más chicas se ganan puntos, cuya cantidad depende de la cantidad de chicas encerradas y del tamaño del recuadro. También se ganan puntos recogiendo los elementos que se encuentran repartidos en la pista de baile.
ake off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.
You control a Q*bert-style character with a machine gun. The object of the game is to shoot all the "hoppers" (small non-moving characters) in room and then move onto the next. Each room has its own unique monster type that attacks you and the room is named accordingly. For instance, the first two are:
The Face Room - Square face monsters that chase you
The Evil Eyeball Room - Eyeball monsters that bounce around
The Smart Bomb kills all the monsters currently on-screen and stops the walls that are slowly closing in from the left and the right. Every third screen is a bonus room containing two Smart Bombs and numbers that can be collected in ascending order to gain points. The walls in the bonus rooms close in much faster.
Use an eight-direction machine to kill the hoppers. Hold the fire button down for rapid fire, but you will be unable to move while doing so. Bullets have a limited range and also bounce off of the walls. Running into hoppers or monsters will kill you. When all the hoppers are killed the top and b
The player controls a dog who must feed squids in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, the dog must go against them and touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the image is totally revealed and you'll pass to the next level.
You control a character that must search houses to find pieces of machine. There are a variety of antagonists that impede your progress including monsters and bombs. Once you've assembled the machine according to the blueprint, use it to shoot the monster that is chasing your girlfriend.
Bally Midway, the Blue Print maker, released 89 different machines in our database under this trade name, starting in 1981.
Other machines made by Bally Midway during the time period Blue Print was produced include Bump 'n Jump, Roto, BurgerTime, Pac-Man Plus, Earth Friend, Wizard Of Wor, Adventures of Robby Roto, The, Lazarian, Solar Fox, and Xs and Os.
The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering the bubble over ants, crumbs, and grease to absorb them. The bubble will grow larger the more objects it absorbs. The player is impeded by enemies—brushes, razor blades, roaches, and sponges—that are deadly to the character. Except for razors, enemies also compete with the player to absorb objects in the sink. Once the bubble reaches a certain size, it will acquire a smiling face and become invulnerable against brushes and sponges; contact with those will reduce the bubble's size to the point it becomes vulnerable again. After all the objects are gone, the player will progress to the next level if the bubble is large enough. If the bubble is not large enough at that point, or if the player enters the drain while the bubble's too small, a life is lost. Once the bubble becomes large enough, the drain in the center of the sink wil
“Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also available in ROM format. It formed part of the “Horace” series, which included “Horace Goes Skiing” and “Horace and the Spiders” and the unpublished “Horace to the Rescue”.
Horace is apurple blob with arms and legs, who wanders around a maze, eating everything and avoiding the park guards, who are out to capture him. He is able to momentarily scare the guards, making them vulnerable, by ringing a bell in the maze. Once Horace is able to escape capture and leave the maze, he moves to the next, more challenging level.
“Hungry Horace” was programmed by William Tang, but Alfred Milgrom was responsible for the design of the inimitable Horace an artful creation of character using minimum grid available . Through Melbourne House’s relationship with Sinclair, the “Horace” games would come boxed with t
Haunted House is an Atari 2600 video game written by James Andreasen and published by Atari, Inc. in February 1982. The player, represented by a pair of eyes, must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre.
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh.
Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man.
Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again.
Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic
Find your way through the endless maze - but do it right or you're doomed! You are trapped on the top floor of a building. The only way down is in the elevator. Well, that's easy to find but unless you have the right key it plummets to the ground. The rooms hold the clues but they're in endless corridors. Will you get out alive?
The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here. Club finances, player transfers, basic tactics, and perhaps most importantly of all, excellent white noise crowd sounds when your team scored.
In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?
Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.
QS Defender is a side scrolling shooter that although it is inspired by it, lacks many features of the arcade game Defender. This version is constantly scrolling left to right and there is no option to turn around and move in the opposite direction. The player can move up and down, fire and use thrust to increase the movement speed forward. There is only one enemy type and each one killed is worth 100 points. Enemies appear in waves. At the start there are just a few but as the player progresses it gets more hectic with up to eight enemies on the screen at once. The player has nine ships. When getting hit the screen goes black for a few seconds before it starts again with a clear screen and one ship less. Once all ships are lost the game has to be restarted through basic.
QS Asteroids is a fairly basic conversion of the original arcade game. The action starts immediately after loading (no title or options screens here) and players finds themselves in a space ship in the middle of the screen with numerous asteroids passing by. To control the ship, two keys are used for rotating it, one for shooting and another for thrusting it forward. Shooting can be done in eight directions. On an unmodified ZX81, the ship is represented by a number which changes with rotation (For example 0 means it's pointing up, while 4 is down) and the asteroids are o's, while users with a QS CHRS board get graphics more similar to the arcade original. The player starts with three ships and after 10,000 points a bonus ship is given. Asteroids appear in waves. The first one has two large ones and the number increases with each new wave.