Invade-a-Load! is a Space Invaders clone that is built into the fast loader software. The game plays while the fast loader loads the Commodore 64 disk.
Explore the mazes of the Great Pyramid of Ra! Each level is a new, larger, random maze to solve. Find tools and supplies abandoned by earlier, failed expeditions, try to avoid the traps, and encounter dangerous animals and the fearsome Guardians as you seek the three sacred Talismans of Ra the Sun-God.
Bolo is a ball and paddle game where you have to destroy all the bricks on the screen using your paddle to go to the next level, but unlike most games of this type your paddle is not restricted to the bottom of the screen allowing the player to move anywhere.
The EU Commodore 64 Port of Space Harrier.
Elite handled the home computer ports for Europe and North America, however each version is a unique port of the game. Differences in this version include different sprites and a flat colored floor rather than the scrolling effect that was in the North American release.
You control the main character who has to take the red ball. When you insert the red ball into the hole in the wall, an exit appears. Once the hero enters there, the level is considered passed. There are a total of 15 levels. The game ends when you complete the last level. To open the chest with a question mark, climb onto the chest and press the down button. There are also secret brick blocks that open in the same way. The hero's lives increase by one for every 20,000 points.
Heavy Metal Paradroid is a remastered version of the 1985 game, Paradroid, that started as a graphics test during the development of Morpheus. It was later released with the new graphics style along with the speed improvements added in the Competition Edition.
Its speed is enhanced further on the C128, in C64 mode, as it makes use of the platforms 2mhz mode in some places.
The ZX Spectrum version has a bit different sound, the UI layout is the same as Amstrad CPC but displayed in color, as well as the icon highlight spins through different colors while hovering unlike Amstrad which only had a solid color.
The Amstrad CPC version has different sounds, the UI elements are changed a bit and the game is in general displayed in black and white except for icon highlighting.
Operation Fireball is a horizontal scrolling shooter viewed from above at an elevated angle, with the screen scrolling constantly from left to right as you use various modes of transport to get to a base to blow up a submarine. Between each mode of transport is a small animated scene as you move from one to the next and the modes are car, speedboat, ski, motorbike and helicopter. You must shoot or avoid the enemy in various vehicles or on skis, as well as avoid obstacles like rocks, oil patches and trees. Helicopters fly overhead and drop bombs while missiles fly from the right to the left and can only be avoided. If you are hit by anything then you lose part of a shield gauge but when not being hit increases it and if it empties then it is game over.