Players create a variety of monsters and equip them with futuristic and modern weapons to do battle. Two players can play and compete at the same time and fight each other, or play capture the flag. Monsters can be stored on diskette and can be upgraded by victories against other monsters or computer opponents
General Zoff is holding Ambassador Kryxix captive in his spaceship. Plans for a new type of spaceship are hidden in a micro-disc embedded in the Ambassador's spine. If Zoff had the plans, the empire would be in great danger, and it is only a matter of time until his inquisitors will discover them. The Emperor has assembled the so-called "enigma team", a group of six reckless mercenaries, to take care of the situation.
Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.
The game is generally played as a simulation that allow the player to strategically send emergency forces (rat exterminators, police men, fire men and eventually army troops) to areas where the rat threat has spread and provide them with available equipment. Also the player can get ten available researchers to develop addition weapons, defenses and super weapons to keep the rats at bay and to provide useful information to progress in the game. Should the rat threat reach beyond the London limits, the Research center, the Government center or Harris' apartment or if all emergency forces are lost, the game is over.
In between the simulation game play, the game will suddenly switch to the role of a playable character in a randomly chosen text adventure scenario. The player has to select one or more verbal options to perform actions to allow the character to survive against the rat threat and avoid getting killed. While it is not crucial to keep the characters alive, saving them grants the player additional rein
The game has a fairly standard plot of rescuing a princess from a castle, though the game itself was considered very large for the time. It also contains a map system similar to that of later Metroid and Castlevania games.
The Castle was followed by the game Castle Excellent.
The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges.
At higher levels, the enemy Jaggis begin flying kamikaze saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the altimeter to avoid crashing.
Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.
Guillem de Berguedà is possibly the first video game in Catalan in history. It was a conversational comic adventure and strategy set in medieval Catalonia, starring a troubadour traveler.
Meet MacMan, the canny Scot who takes children on fun-packed maths adventures.
MacMan and the Caber Eater teaches addition and subtraction and shows some of the relationships between numbers. By adding and subtracting, children help MacMan to build up a caber, piece by piece, and then toss it. Easy? Not when the dreaded Caber Eater appears on the scene and tries to steal the pieces away!
The program has five levels of difficulty, a built-in assessment device, and a 'help' sequence for children having difficulty.
This software was devised by educationalists and has been tried and tested in schools and homes. The program was wrtitten by Intelligent Software, creators of high quality educational software for 4-8 year olds.
The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' topped up. Points are scored for hearts delivered. Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find the right key to open the door and get them while others can be grabbed simply by jumping up to get them. Somewhere there's a fruit machine for which you need to collect 'spin' items.
Multi-User Dungeon 2 is the successor of Multi-User Dungeon 1, Richard Bartle's pioneering Multi-User Dungeon. Rather than a sequel, it is the result of over 20 years of continuous development, and is still largely based on the game's original code.
The game is nominally a roleplaying game, with a very strict set of rules, character classes and levels. Character progress up a ladder of 11 levels until they reach the traditional Multi-User Dungeon goal of wiz (wizard or witch).
Characters move between locations, or game rooms, using compass directions, and basic commands such as "get longsword", "get diamond", "kill dwarf with longsword". Points are scored by dropping treasure in the room known as the swamp, killing an NPC, or killing another player. The game also includes magical powers, which are gained through a mystical artifact known as The Touchstone. The small side effect of this is that touching the Touchstone may kill you, with the likelihood of death decreasing as you get higher in level. In order to mak
Brain Breaker is an epic open-world platform-adventure for the Sharp X1 Japanese home computer. It was an early Metroidvania-style game, predating both Metroid and Castlevania. It was designed by Hiroshi Ishikawa and published by Enix in 1985.