Pork Barrel is a political text simulation game where the player takes the role of a member of congress in the House of Representatives. The aim is to get re-elected and thereby be able to continue with the game. Most of the game involves voting on different bills. After showing information on the district's voters and the current unemployment rate, the game starts out with budget hearings where the player votes on how much money each department should receive. For each department there are two amounts to choose between.
This is a simulation of bombing at night during World War II. The white marks passing below are target markers (flares released at lower level by target marking aircraft. You must maneuver your aircraft so that markers are in the centre of your site when the bombs you have released detonate. This involves accounting for your present height (1-6), so that the bombs will explode with the most markers within the blast range (the red area in centre of your targeting site) when the bombs hit the ground. Therefore, at higher heights you must release your bombs sooner, since it takes more time for them to fall, so that they will hit the ground when the target markers are in the centre of your site. If you completely miss (fail to have any markers within the blast area) you lose a point, if you only have one marker in the blast area no points are lost or gained. You must have at least two markers in the area to begin to gain points. A total score is reported at the end of your bomb run.
A simple simulation of the classic game of Snakes and Ladders. Choose your piece (+ or *) and then hit a key to role a dice for each. The winner is the player who makes it to the last (red) square first. If you land on the head of a snake, you slide down to the bottom of its tail. If you land at the bottom of a ladder, you ascend to the top of it.
Adaption of Avalon Hill's board game of the same name. Players compete against each other in winning a preset amount of money by trading and selling assets.
Donkey Kong is an unreleased port for the TRS-80 based on the Nintendo arcade game of the same name from 1981. The hero of the Nintendo game is a carpenter named Mario. The goal is to rescue Mario’s girlfriend Pauline from the marauding Donkey Kong. Mario needs to reach Pauline at the top of the screen, all the while dodging barrels thrown by Donkey Kong. Other obstacles include conveyor belts, elevators, and fireballs.
It was being developed by game designers Wayne Westmoreland and Terry Gilman. The port was eventually finished, but never received an official release as the duo could not get permission from Nintendo.
Later, in 1995, Westmoreland released all of their TRS-80 titles to the public domain, including the unreleased port of Donkey Kong.
Your task in this arcade game is to guide a frog across a treacherous road and river, and to safety at the top of the screen. Both these sections are fraught with a variety of hazards, each of which will kill the frog and cost you a life if contact is made.
Two Heads of the Coin is an early chose your own adventure style interactive fiction. The game is black & white, and text based.
You play as a famed Victorian detective in the mould of Sherlock Holmes. Accompanied by your assistant Dr. Grimsby, you are met in the late evening by Mr. James Conway. Mr. Conway's wife Georgina has been missing for the last 2 weeks, and has he has sought out your help. You must quiz Mr. Conway on the details of his wife's past, and the peculiarities of their marriage, to determine the true fate of Georgina.
A version of the classic board game in which the opponent of the player is "The Mean Checkers Machine". Written by Lance Micklus and published by Adventure International for TRS-80.
A black and white pinball game developed by Southern Cross Systems for the TRS-80. The ball is launched from the top right of the screen. The game features a single pinball game with 4 flippers, shake control, and a tilt mechanism.
It allows for up to 4 players, where the top score for all 4 players is displayed on the right of the screen. Each player gets 3 balls per game