Without any clue as to why and how you find yourself in the middle of the central square of the mythical city of Golconda and try to find out how to fulfill your destiny.
The game features similar gameplay to that of Atari's Asteroids.
The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.
Crush, Crumble and Chomp! lets the player take control of a myriad of monsters whose only purpose is to destroy cities before being defeated by the army.
An excellent arcade-style shooter, Caverns of Mars is a downward-scrolling game where players must pilot their craft through a series of five underground levels filled with alien ships, narrow passageways and a variety of obstacles, including blue diamonds, force field barriers and floating space mines. Fuel must be collected along the way, and at the bottom of the last level a Martian base must be destroyed. Horizontal sections provide variety, scrolling is smooth, and the fast paced, though methodical shooting action is intensely enjoyable, making this a truly addictive game.
In this Space Invaders variant, the player controls a gun turret at the bottom of the screen and fires missiles at incoming alien ships. The turret can move both left and right and hide behind three protective barriers. The alien invaders move left and right, fire missiles at the player, and slowly approach the planet surface - if they land, the player loses the game. Every once in a while, an alien mothership will fly across the top of the screen and shooting it will give the player extra points. The goal of the game is to destroy all alien ships in each attacking wave and score as many points as possible. The game ends when players lose their three lives.
A simulation of the five-card draw poker variant. There is a computerized dealer and two more players (human or computer-controlled), and each one is dealt five cards. The players then take turns either calling or raising a bet (of up to $25) or, if they don't like their cards, they can fold. Once that round of betting is done, players can then choose to discard up to three of their cards in exchange for new ones, in an attempt to make a better hand. Another round of betting then takes place and, after that, all the players that didn't fold must show their cards. Whoever has the highest hand wins all the money in the pot.
Set in the year 2003, the game involves using a spaceship to destroy enemy droid ships. The player's ship is controlled with a spinner to rotate the ship, a button for thrusting, and a button for firing lasers. The enemies that the player must destroy or avoid are drone ships, commander ships, two types of space mines, and shooting star ships. The ship bounces off an invisible barrier on the edges of the screen that briefly appears when hit. By default, Extra ships are awarded at 40,000 and 100,000 points, but this can be changed by the machine's owner.
This text adventue is the conclusion of Savage Island, Part I. You are still trying to find the secret of the island in the pacifuc ocean. A code sheet which came with game will enable you to solve mystery concerning the island.
You are on a moon-based scouting mission in a Mark 16 Starcruiser. Suddenly, enemy alien ships teleport in and start firing neutron missiles, which can destroy you upon impact. You must destroy enemy ships until reinforcements arrive from Earth. The enemy also have laser-directed heat-seeking proton missiles which are fired sparingly. Be aware that as the battle progresses, the aliens will become more desperate and will use the laser-directed heat-seeking proton missiles more often.
As a commander of a spaceship you explore an unknown planet and are soon attacked by its inhabitants - the Electrosauri. You are shot at from above as well as from the sides and it becomes increasingly difficult to fend off the attackers the further the game progresses. The game allows the player to play several variations (e.g. difficulty level, number of enemies on screen, attack patterns etc.).
As the captain of a boat the player has to rescue as many drowning people in one of the nine rivers as possible while at the same time dodging obstacles like other boats, TNT, the shore, dirftwood etc. There is a time limit to the task since your boat is leaking and will eventually sink. Hitting obstacles like alligators and whirlpools increases the amount of water the boat takes in.
Threshold is a typical shoot 'em up that places the player's spaceship at the bottom of the screen where he has to fend of the enemy. If the player misses an enemy and he reaches the opposite side of the screen he will reappear on the other side of the screen again. This goes on as long as the player has destroyed all enemy ships and the game progresses into the next stage with enemies approaching in a different attack pattern. Needless to say that contact with an enemy projectile or an enemy itself results in losing a life.
In this text adventure it is the player's goal to reach the red planet that gloomily hangs above its alter ego's head. Contrary to most text adventures of its time the player does not use directions like north, south, up etc. to maneuver through the game world. Instead he gives instructions to head to a specific location. Therefore the player has the ability to look ahead. Clues to the solution of the game are hidden in a poem which came along with the game.
Stellar Track is a text- and turn-based strategy game where the player controls a Terran Super Warship that must clear out alien ships from all quadrants of a galaxy. It was a conversion of a college mainframe Star Trek game released by Sears in 1981. It is a suitably primitive game where you have to run scans to locate enemies and starbases on a 6 x 6 galactic map. You run scans to find the enemies then must warp to their quadrant to confront them with either phasers or photon torpedoes. You use the joystick to determine the numerals of where you intend you to travel to.
Freeway is a video game designed by David Crane for the Atari 2600 video game console. It was published by Activision in 1981. One or two players control chickens who can be made to run across a ten lane highway filled with traffic in an effort to "get to the other side." Every time a chicken gets across a point is earned for that player. If hit by a car, a chicken is forced back either slightly, or pushed back to the bottom of the screen, depending on what difficulty the switch is set to. The winner of a two player game is the player who has scored the most points in the two minutes, sixteen seconds allotted. The chickens are only allowed to move up or down. A cluck sound is heard when a chicken is struck by a car. Comparisons are often made to Frogger, which has also features crossing a street filled with moving vehicles. Similarities did help sales when Frogger was popular in the arcades and a home version was not yet available.
Freeway was made available on Microsoft's Game Room service for its Xbox 360 consol