In this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute".
Galaxy is a Galaga variant that builds on the ideas explored in the Commodore PET game Galaga, an earlier unlicensed take on the coin-up game by Henrik Wening. Players move a space ship left and right to fire at a group of alien ships near the top of the screen. They fire bullets and come swooping down like a kamikaze. Based on the colour they have different behaviour and some of them require multiple hits. To finish the stage all aliens have to be defeated. The wave is repeated in every stage, but enemies gradually become faster. Just like in the regular Galaga, the largest enemies can move down and fire a fixed beam that makes the area smaller to move. After a number of stages a Challenge Stage can be accessed with a new pattern. The player receives a bonus there based on the number of kills. You start with three lives. A bonus ship is awarded at 20,000 points and then at every 70,000 points.
Torpedo Fire is a turn-based tactical game of WW2 naval warfare focused on submarine vs. destroyer combat. The player may take the role of either a submarine commander or a destroyer captain in any side of the conflict, while at the same time send orders to other ships in the player's command. The game allows playing against a fellow player (hot-seat multiplayer) or the computer AI in turns that simulate 60 minutes of actual combat.
In this game, you must guide your spaceship around while picking up hostages located on the surface, and bring them to safety. Your task becomes difficult by lunar leepers who leap up and try to grab you or the hostages that are picked up by your ship.
A 1981 side-scrolling shooter that featured an eight-direction joystick, a Mayday button that enables slow motion for five seconds, being able to speed up and slow down the ship's forward momentum, and the ability to crash into cavern walls.
After being kicked out in space drifting through the vacuum, by chance, you hit upon the G.F.S. Sorceress. If you could get inside - she would be your only chance of survival.
Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
The wizard Abosandra has summoned you to recover four magical gems, the
Keys of Acheron. The Abode of the Dragon, Temple in the Jungle, Crystal
Caves, and Shadowland of Kronus each holds one of the Keys. New monsters,
traps and hazards, and treasures add challenge to your quest. The Keys of
Acheron is an Expansion Kit.
Robby Roto is a game that Bally/Midway originally released on its Astrocade-based hardware back in 1981. Other games that ran on this hardware include Gorf, Wizard of Wor, and Professor Pac-Man. The author of Robby Roto is Jamie Fenton, who acquired the rights to the game after it did not do well in the marketplace.
This 1981 vector graphics arcade game is available in both two- and four-player configurations.
A top-down space shooter set within a bounded playfield, where the player maneuvers a ship using rotation, thrust and forward-firing controls (much like Asteroids or Space War). Each stage is populated by autmated drone ships (or by competing players), and dominated by the titular enemy: a moving, rotating space fortress surrounded by a lethal force field.
The buck stops with you!
Here's a business game that puts you in charge of your very own multi-million dollar corporation. You'll get a real taste of power and money, but it's not going to be easy. You'll also have to deal with all the responsabilities and headaches that come with such a prestigious position.
Your decisiveness will be sorely tested: Do you need to form price cartels or engage in cutthroat competition? Can you react to a competitor's advertising "blitz" before you lose the competitive edge? Will you decide to automate your factories in order to cut production costs and risk labor's wrath? How will you handle labor demands during profitable years? What steps will you take when productivity declines during recessions?
The proverbial buck certainly stops with you. But think of the rewards! Do your job right and you may make megabucks!
Developed by two professionals - one in systems simulation and the other with a master's degree in business administration - C&C provides a full range of options, fro