Horror House is the very first graphical adventure game published by Nihon Falcom in 1983. The title was created by a student of Kindai University named Fujio Fujimori who had previously had several games published inside the pages of Japanese computer magazines like I/O Magazine, RAM and others at the time. Horror House would be the first in a trilogy of games released by Falcom that were classified as "occultic mystery adventure" games with Horror House Part II releasing in December and Monster House releasing the next year in 1984.
Welcome to Transylvania! Our people are in the steely grip of the worst monster the world has ever known...
We need your help, Brave One, to destroy the Lord of the Vampires.
You will have to search for him in one of the ten locations, and move until you find him. But beware, he will be after you at the same time!
Van Helsing, Dracula's arch foe, will have supplied you with a Crucifix, all you need do is strike the prince with it and his evil body will turn to dust, in fact, all you need do is find him! He's so evil now that the mere sight of the Cross will destroy him!
However, if you don't get the Prince of Darkness by midnight, his power will have become so great that he will find you and kill you easily, no, my friend, worse than that, you will rise again, Undead! But have no fear, Van Helsing will find you and slay you before you kill anyone!
You will always be supplied with a list of sites where he may be, and you will also be told how late in the evening it is. To select a location to search, you use onl
Illustrated text adventure game for the ZX Spectrum.
Play as a grave robber trying to enter the Pharaohs tomb and getting to their well guarded treasure.
A ZX Spectrum text adventure where you must enter the titular Magic Mountain and recover the ancient Scroll of wisdom. But beware of poisonous spiders, monsters and magical traps!
Taking its title from the English word "adventure" and the squeak of a mouse; "chu", Adven'chuta is an old school adventure game, not far from Atari's old Adventure.
As a mouse, you must get around a dungeon populated by dangerous frogs and spiders. There are jars which may contain both treasures and danger, and which block the way. You have an inventory, but it can only contain one item at any time. Take care in what you pick up and leave behind. Juggling the inventory becomes a basic skill since items will block the narrow passages of the dungeon. Basic items are keys, for opening the door to the next dungeon, as well as cheese, which is good for the adventuring mouse's stamina. The dungeon must be completed within a set time or it's game over.
You are accused of murder and the only way to wash your name clear is going east - to from where Vran Verusbel and his daughter Delphina are attacking your domain.
The secret location of The Sword of the Spirit remained an unsolved mystery… until now. Join Whit, Connie, and Eugene in a chase through abandoned mine-shafts and secret passageways where every turn holds another key to the Sword’s real power. It’s a fast-paced flight through dark tunnels—with virtue itself in the balance. PC and Mac compatible.
A children's adventure game in the vein of Sierra's Hi-Res franchise, in which an evil troll has capture all the the dwarf king's treasures, and only you can help save them.
This (mostly) text adventure game places you in the role of hen-pecked hero, Henry Littlefellow. Seeking entertainment once in his life, your goal is to steal back your wages from your wife's purse and head off to the bright lights of the nearby casino (and other establishments) for a night of fun. Unfortunately, your axe-wielding maniac wife won't let things be that simple, and even escaping the house will be tricky without stumbling in the dark or waking the baby and alerting her to your sneaky plan.
Mad Martha is primarily a standard text adventure game, however the user is also presented with the odd arcade section (such as collecting £'s of money whilst avoiding the family cat, or dodging frogger-style across a road to go back home and collect the car keys), to break up the game flow. Getting into the casino leads you to the final challenge.
The Snowball 9 was eqipped with robots which were to prepare Eridani A for colonization. But being suddenly awakened from hibernation, you realize something has gone wrong...