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New Platform Games - Page 247

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  • Bonze Adventure

    1988

    Bonze Adventure

    1988

    Platform
    Arcade
    The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.
  • Konami Wai-wai World

    1988

    Konami Wai-wai World

    1988

    Platform
    Family Computer
    A difficult platformer with characters from the Konami world. You can play with Simon Belmont, Moai, Kong, Goemon, and others.
  • Athena

    1987

    Athena

    1987

    Platform
    Commodore C64/128/MAX
    In this action-adventure game, players embark on a mythical journey as Athena, the Goddess of Wisdom, who leaves her castle to explore the perilous Fantasy World beyond. As you navigate through diverse environments, from sky to sea, you'll face an array of strange and formidable creatures. Discover and wield various weapons, including a ball and chain, bow and arrow, and a powerful sword to combat your foes. The game offers unique gameplay elements, allowing Athena to transform into different forms - donning wings to soar through the skies or becoming a mermaid to delve into ocean depths. This blend of Greek mythology, shape-shifting abilities, and varied combat creates an engaging and fantastical gaming experience.
  • Athena

    1987

    Athena

    1987

    Platform
    Arcade ZX Spectrum
  • Gabrielle

    1987

    Gabrielle

    1987

    Platform
    Amstrad CPC
    Gabrielle is an Action game, developed and published by Ubisoft, which was released in Europe in 1987.
  • Cogan's Run

    1987

    Cogan's Run

    1987

    Platform
    Amiga CD32 Amiga
    Cogan's Run is a 2D side scrolling action/platform game, a little similar to Impossible Mission. The player controls an agent, who must find a control terminal. He fights against various robots, but has limited ammo. The main aspect of the game is using teleporters, elevators and switches on the walls in order to unlock certain paths and go further.
  • Dino

    1987

    Dino

    1987

    Platform
    BBC Microcomputer System
    Dino and the Saurus Races is a side-scrolling platform game. You are a dinosaur rider and your goal is it to get as far as possible to get as many points as possible. You hop over gaps and mushrooms and avoid birds (or pteranodons) and spiders.
  • Dead Zone

    1987

    Dead Zone

    1987

    Platform
    Commodore C64/128/MAX
    A platform and ladders game published by The Power House for the Commodore 64.
  • Brother Adventure

    1987

    Brother Adventure

    1987

    Platform
    MSX
    Brother Adventure is a port/clone of Mario Bros. developed by Zemina in 1987 for the MSX.
  • Odd Ball

    1987

    Odd Ball

    1987

    Platform
    ZX Spectrum
    A platformer developed by Grant Jaquest and published by The Power House for the ZX Spectrum. The evil warlord Cyrus has planted 10 radio active containers around the world of Fantasia and Oddball is the only one with courage to serve his country.
  • Splitz

    1987

    Splitz

    1987

    Platform
    Commodore 16
    A single screen platform and ladders game written by Gary Thomlinson and published by The Power House for the Commodore 16.
  • Nakamoto

    1987

    Nakamoto

    1987

    Platform
    Amstrad CPC
    A single-screen platform and ladders game.
  • Winter Wally

    1987

    Winter Wally

    1987

    Platform
    Atari 8-bit
    A single-screen platformer in which the player controlls the penguin Percy in his attempt to escape from an maze underground of ice caves he is trapped in. Published by Micro Design aka Solar Software for the Atari 8-bit computers.
  • Moley Christmas

    1987

    Moley Christmas

    1987

    Platform
    ZX Spectrum PC (Microsoft Windows)
    Moley Christmas is a video game released in 1987 for the Sinclair ZX Spectrum. It is a sequel to the 1987 video game Auf Wiedersehen Monty, staring Monty Mole. This was available exclusively on the cover tape that came free with 'Your Sinclair' magazine.
  • Yogi Bear

    1987

    Yogi Bear

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Xanthius

    1987

    Xanthius

    1987

    Platform
    ZX Spectrum
  • On the Tiles

    1987

    On the Tiles

    1987

    Platform
    Commodore C64/128/MAX
    Highly realistic cat simulation for the C64 in 1987 from Firebird
  • Star Paws

    1987

    Star Paws

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum
    The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.
  • Thing Bounces Back

    1987

    Thing Bounces Back

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Bounce around different platforming stages in this sequel to Thing on a Spring.
  • Wardner

    1987

    Wardner

    1987

    Platform
    Family Computer Disk System Arcade Sega Mega Drive/Genesis
    star 5.9
    In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
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