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New Platform Games - Page 245

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  • Warlock's Quest

    1988

    Warlock's Quest

    1988

    Platform
    Apple IIGS Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga
  • NorthStar

    1988

    NorthStar

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amstrad CPC
    An 80's side-scrolling platform shoot 'em up.
  • Thunder Boy

    1988

    Thunder Boy

    1988

    Platform
    Amiga
    Thunder Boy is a platformer not unlike the first Wonder Boy. It was only released in Europe and was developed by the team behind The Great Giana Sisters in 1988.
  • The Plot

    1988

    The Plot

    1988

    Platform
    ZX Spectrum Amstrad CPC
  • Special Agent

    1988

    Special Agent

    1988

    Platform
    Commodore C64/128/MAX
    An action platformer where you escape from the KGB.
  • Vampire's Empire

    1988

    Vampire's Empire

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga MSX
  • Scumball

    1988

    Scumball

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum
    This game was originally written for the ZX Spectrum in 1988, written by Peter Gough and published by Mastertronic. The sewer has been overrun by an assortment of terrible nasties, headed by a monstrous green slime creature. You must take LINDA and guide her through the sewers in a top secret mission to destroy the slime.
  • The Race Against Time

    1988

    The Race Against Time

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    LA CARRERA CONTRA EL TIEMPO En el juego tomas la persona de Ornar Khalifa, el legendario corredor sudanés. Debes recorrer el mundo transportando la antorcha del Sport Aid 88 y conseguir que la gente se una a La Carrera Contra el Tiempo. Esto se conseguirá izando una bandera y encendiendo la llama en la antorcha de cada uno de los 6 continentes. El juego tiene más de 100 escenarios, incluyendo lugares famosos, tales como las pirámides de Gizeh, el palacio de Buckingham, el monte Rushmore, el Kremlin y las cataratas del lago Victoria. ¿Cuántos lugares podrás reconocer mientras juegas? Comienzas el juego de madrugada en el campo de refugiados de El Mowheli, en Sudán, debiendo encontrar primero el aeropuerto. Utiliza el mapa del mundo para escoger tu destino y pulsa la tecla de Acción para ir hacia ese continente. Tu misión es izar la bandera y encender la llama con tu antorcha.
  • Realm of the Trolls

    1988

    Realm of the Trolls

    1988

    Platform
    Commodore C64/128/MAX Atari ST/STE Amiga
  • Aztex

    1988

    Aztex

    1988

    Platform
    Amiga
  • Australo Piticus Mechanicus

    1988

    Australo Piticus Mechanicus

    1988

    Platform
    Amiga
  • Aunt Arctic Adventure

    1988

    Aunt Arctic Adventure

    1988

    Platform
    Amiga
    Aunt Arctic Adventure plots you, Charlie the Chimp, and your friend Penguin Pete against Big Borus, the circus owner who has kidnapped your Aunt and forced her to work as a circus performer in the Arctic. In order to save your Aunt from this chilling, frightful scenario, you and your friend must negotiate 50 intricate, extensive levels of mentally challenging, surprise filled, action packed adventure. Along the way you will encounter hostile Eskimos, nasty penguins, and countless other types of diabolic creatures whose only interest is to stop you dead in your tracks before you can rescue your Aunt.
  • Frightmare

    1988

    Frightmare

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum DOS
    A multi-screen platform game developed by Floppy Electronics Ltd. for Commodore 64, PC and ZX Spectrum.
  • Draconus

    1988

    Draconus

    1988

    Platform
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum
    The player assumes the role of the hero, Frognum, whose task it is to reclaim his kingdom from the Tyrant beast. The game style is principally a platformer which finds the player running and jumping through various screens (numbering around a hundred and extending in all four directions). During this the player will encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase the player. There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath. Fire breathing is limited but may be replenished once in a while by collecting items. Also in the C64 version it is imperative to clear the each screen completely of enemies or they will tend to respawn upon leaving and re-entering the screen. Your main task is to find four special abilities and then face the final battle.
  • Charlie Chaplin

    1988

    Charlie Chaplin

    1988

    Platform
    ZX Spectrum DOS Amstrad CPC
    Charlie Chaplin, an action platformer, is your chance to become a movie director and produce the greatest comedies starring Charlie Chaplin. You can choose the script, the scenes, and the characters. Create, edit and watch your own Chaplin movie.
  • Bio Challenge

    1988

    Bio Challenge

    1988

    Platform
    Atari ST/STE Amiga
    The game is set in the future where human existence is threatened. The gene code has become weaker in every generation and is getting close to frailty. Scientists build a cyborg to save human beings. To test this cyborg they send him out for a bio challenge. You play this cyborg ( K.L.I.P.T.) and therefore you take this challenge. Your only mission is to survive! Slightly difficult 2D platform game, with nice graphics and animations and one of the best works from Jean Baudlot in case of music (Amiga Version).
  • Chubby Gristle

    1988

    Chubby Gristle

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC MSX
    Chubby Gristle is one of the fattest car park attendants ever and as the game progresses he is likely to get even bigger. On a good day he's barking out instructions such as "You can't park here" but if you happen to be in favour he'll probably mumble "I'll have a word with t'Commissioner and try and sort something out for you". Love 'em or hate 'em, car park attendants can't be ignored! Chubby's one passion in life is FOOD and plenty of it and his aim is to eat his way through 20 screens stuffing himself silly and reaching that one ton mark. If he doesn't, then the consequences of being sent to a health farm just don't bear thinking about! Throughout the game you need to collect certain items to help you later on but be choosy as not all items will help you. If Chubby is successful in the mission through the screens and weighs in at one ton, his reward will be to go home to Mrs. Gristle for a good fry up or a steak and kidney pie followed by Spotted Dick. So it's up to you to help Chubby in his c
  • Dangerous Dave in the Deserted Pirate's Hideout

    1988

    Dangerous Dave in the Deserted Pirate's Hideout

    1988

    Platform
    PC (Microsoft Windows) Apple II
    In 1990, Softdisk Publishing publishes Dangerous Dave in the Deserted Pirate's Hideout! (also known as Dangerous Dave in Trophy Trouble, Dangerous Dave), a puzzle-solving game for the DOS system. Offering action genre, it is now an abandonware. One of John Romero's earliest games before he became world-famous as one of id Software legends, Dangerous Dave is a fun platformer similar to Super Mario. You are Dangerous Dave, a little precocious kid who must find ten skateboarding trophies that your nemesis Clyde Cooper hid in a pirate's hideout. Gameplay in Dangerous Dave is nothing you haven't seen if you have played other platform games. What makes the game memorable and a lot of fun, however, are the many cool secret levels and the great sense of humor. Your enemies include creative monsters with names like WeirdWeeds, FearsomeFire, and WickedWater, all of which have unique attacks and characteristics. Level designs are excellent, showing much of Romero's knack that would become a hallmark in id Software games. Wit
  • Pink Panther

    1988

    Pink Panther

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC MSX
    A "collect 'em up" where the player must evade a character using cartoon tricks and abilities and collect various objects.
  • Osomatsu-kun Hachamecha Gekijou

    1988

    Osomatsu-kun Hachamecha Gekijou

    1988

    Platform
    Sega Mega Drive/Genesis
    The game was based on the Manga/Anime series Osomatsu-kun by Fujio Akatsuka; players controlled the title character and encountered many of the series' characters in a strange (but comical) world.
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