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New Platform Games - Page 249

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  • Yokai Yashiki

    1986

    Yokai Yashiki

    1986

    Platform
    Family Computer Disk System MSX
    In Youkai Yashiki, you control a boy armed with a flashlight who must explore five stages and locate five talisman before locating and gaining access to a stage boss. The flashlight serves as a weapon against the monsters which inhabit each stage. Your life meter takes the form of a set of batteries. As your life diminishes, the batteries drain and the power of your flashlight, that is the distance that the beams can travel, decreases.
  • Madness

    1986

    Madness

    1986

    Platform
    Commodore C64/128/MAX
    Madness is a single-screen platformer that puts you up against robots, snakes, and... Pac-Man?
  • Super Robin Hood

    1986

    Super Robin Hood

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    You will need skill and quick reflexes to survive in the dangerous castle complex. Watch out for the guards who shoot bolts at you with their crossbows, you can duck or jump to avoid them, or even run away. If you get hit you will lose vital HEALTH points. These start at 99 and if they fall below 00 you are a dead man! There are tablets lying around which will increase your HEALTH points if you can get them. You must collect all the hearts around the castle and then go to the East Tower to save Maid Marian. However, to make progress through the castle you have to get the keys needed to operate the mechanical mediaeval lifts which elevate you to different sections of the castle.
  • Momoko 120%

    1986

    Momoko 120%

    1986

    Platform
    Arcade
    This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level. Momoko begins as a four-year-old and ages through five levels. The final level is a bonus chance in which she is a twenty-year-old bride
  • Return of the Space Warrior

    1986

    Return of the Space Warrior

    1986

    Platform
    Commodore C64/128/MAX
    Edward Egg must defend planet Egg from the Space Warriors who have recently returned. Return of the Space Warrior is a Joust clone this time with eggs instead of birdies.
  • Olli & Lissa: The Ghost of Shilmore Castle

    1986

    Olli & Lissa: The Ghost of Shilmore Castle

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Help the ghost of Shilmore Castle in this 8-bit platformer.
  • Hercules

    1986

    Hercules

    1986

    Platform
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron Commodore 16 Amiga
    Hercules is a game for the Sega Mega Drive, and a hack of Dahna: Megami Tanjou. The game was released in 1997 by an unknown company. It is unknown what, if any, was changed beyond the initial title screen. However, it seems to be the reason that the unlicensed original platformer released afterwards was referred to as "Hercules 2" for the Mega Drive
  • Universal Hero

    1986

    Universal Hero

    1986

    Platform
    Atari 8-bit ZX Spectrum
    an arcade adventure set in space, released on the spectrum and atari 8 bit platforms
  • Mr. Puniverse

    1986

    Mr. Puniverse

    1986

    Platform
    Commodore 16
  • Spiky Harold

    1986

    Spiky Harold

    1986

    Platform
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC
  • The Ice Temple

    1986

    The Ice Temple

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Cyrox

    1986

    Cyrox

    1986

    Platform
    ZX Spectrum
    In this maze platformer Luther Irontooth has to retrieve the Power Crystals that were stolen by Silas Maximilian and freighted to the dead planet Cyrox.
  • Action Reflex

    1986

    Action Reflex

    1986

    Platform
    ZX Spectrum
  • Gods & Heroes

    1986

    Gods & Heroes

    1986

    Platform
    Commodore C64/128/MAX
    Steve Bak's frustrating but playable platformer and follow up to Hercules.
  • Future Knight

    1986

    Future Knight

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) Commodore 16 Amstrad CPC MSX
    Rescue Princess Amelia from the evil clutches of Spegbott the Terrible!
  • Dynamite Dan II

    1986

    Dynamite Dan II

    1986

    Platform
    ZX Spectrum Amstrad CPC
    Dynamite Dan returns to once again thwart the plans of the evil Dr. Blitzen.
  • Cauldron II: The Pumpkin Strikes Back

    1986

    Cauldron II: The Pumpkin Strikes Back

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin. Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them
  • City Slicker

    1986

    City Slicker

    1986

    Platform
    Amstrad CPC
    A bomb has been planted in the Houses of Parliament by the dastardly Abru Caddabra and is due to blow up at midnight! As the hero, Slick, you must assemble a device (the BDU) to defuse the bomb.
  • Electrician

    1986

    Electrician

    1986

    Platform
    Family Computer Disk System
    The player character is an electrician named Richard Light. He must install electrical wiring in apartment buildings.
  • Nagagutsu wo Haita Neko: Sekai Isshuu 80-nichi Daibouken

    1986

    Nagagutsu wo Haita Neko: Sekai Isshuu 80-nichi Daibouken

    1986

    Platform
    Family Computer
    Nagagutsu wo Haita Neko: Sekai Isshuu 80-nichi Daibouken is a 1986 video game based on the third film of The Wonderful World of Puss 'n Boots that was released exclusively in Japan for the Family Computer. Four years later, the game (with several modifications) was released in North America under the title Puss 'n Boots: Pero's Great Adventure. The main character is the Puss in Boots character from the tale; a cat named Pero (Toei Animation's mascot) He is also known as 'Perrault' in the game, as that was the name of the original author of the Puss In Boots story; Charles Perrault. He is known for helping an impoverished master attain wealth through the use of trickery.
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