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New Platform Games - Page 246

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  • Odd Ball

    1987

    Odd Ball

    1987

    Platform
    ZX Spectrum
    A platformer developed by Grant Jaquest and published by The Power House for the ZX Spectrum. The evil warlord Cyrus has planted 10 radio active containers around the world of Fantasia and Oddball is the only one with courage to serve his country.
  • Splitz

    1987

    Splitz

    1987

    Platform
    Commodore 16
    A single screen platform and ladders game written by Gary Thomlinson and published by The Power House for the Commodore 16.
  • Nakamoto

    1987

    Nakamoto

    1987

    Platform
    Amstrad CPC
    A single-screen platform and ladders game.
  • Winter Wally

    1987

    Winter Wally

    1987

    Platform
    Atari 8-bit
    A single-screen platformer in which the player controlls the penguin Percy in his attempt to escape from an maze underground of ice caves he is trapped in. Published by Micro Design aka Solar Software for the Atari 8-bit computers.
  • Moley Christmas

    1987

    Moley Christmas

    1987

    Platform
    ZX Spectrum PC (Microsoft Windows)
    Moley Christmas is a video game released in 1987 for the Sinclair ZX Spectrum. It is a sequel to the 1987 video game Auf Wiedersehen Monty, staring Monty Mole. This was available exclusively on the cover tape that came free with 'Your Sinclair' magazine.
  • Yogi Bear

    1987

    Yogi Bear

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Xanthius

    1987

    Xanthius

    1987

    Platform
    ZX Spectrum
  • On the Tiles

    1987

    On the Tiles

    1987

    Platform
    Commodore C64/128/MAX
    Highly realistic cat simulation for the C64 in 1987 from Firebird
  • Star Paws

    1987

    Star Paws

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum
    The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.
  • Thing Bounces Back

    1987

    Thing Bounces Back

    1987

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Bounce around different platforming stages in this sequel to Thing on a Spring.
  • Wardner

    1987

    Wardner

    1987

    Platform
    Family Computer Disk System Arcade Sega Mega Drive/Genesis
    star 5.9
    In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.
  • Survivor

    1987

    Survivor

    1987

    Platform
    ZX Spectrum Amstrad CPC MSX
    The object of the game is to perpetuate the race by introducing ten pods in the incubators which can be found all over the ship. The alien has an energy level which slowly decreases. The only way to restore the energy levels is dropping the pods in the incubators, or else devouring the little engineers to be found on board the ship. The creatures can defend themselves spitting paralysing acid, or hiding in the air vents, etc. The ship consists of 142 areas divided into four zones, which are joined by doors or air vents. Each zone has various levels, which are entered by lift. To enter a lift, a door or a vent, you only need to place yourself in front of it, and duck.
  • Psychic 5

    1987

    Psychic 5

    1987

    Platform
    Arcade
    A platform game that allows players to choose between five unique characters.
  • Ninja-kun: Ashura no Shou

    1987

    Ninja-kun: Ashura no Shou

    1987

    Platform
    MSX2
    As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
  • Olli & Lissa II: Halloween

    1987

    Olli & Lissa II: Halloween

    1987

    Platform
    ZX Spectrum
    The second Olli & Lissa title centers around the darkest holiday.
  • Aldo's Adventure

    1987

    Aldo's Adventure

    1987

    Platform
    DOS
    A jumping arcade game. You control Aldo character and your goal is to leave every level while avoiding obstacles and enemies.
  • Mousetrap

    1987

    Mousetrap

    1987

    Platform
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX Atari ST/STE Amiga
  • Math Blaster Plus!

    1987

    Math Blaster Plus!

    1987

    Platform
    Apple IIGS DOS Amiga Apple II
    This is is a re-make and re-release of Math Blaster! from 1984.
  • 3D Dotty

    1987

    3D Dotty

    1987

    Platform
    BBC Microcomputer System
  • Masters of the Universe: The Ilearth Stone

    1987

    Masters of the Universe: The Ilearth Stone

    1987

    Platform
    Commodore C64/128/MAX
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