The player controls a gun turret on a watchtower in the Robot Drop Zone. Robots circle the tower and shoot seekers at the player in an attempt to deplete their damage gauge. Both the robots and the seekers must be destroyed, but ammo is not infinite and must be used with care. When the player's ammo is completely spent, it's only a matter of time before game over. In a phase where a certain number of robots must be destroyed, the player is just a sitting duck; however, in a survival phase, it is possible to advance to the next stage if the player has enough health, then they can can wait out the time limit.
Godless Night is a GZDoom episode with the Supercharge gameplay mod built in. It features very light hub elements, loads of (mostly subtle) Castlevania inspiration, and plenty of secrets to find - especially for challenge-enthusiasts.
The Call of Duty: World at War Map Pack 1 expands the addictive COD multiplayer experience with four new maps. Players fight through the burning streets of Berlin in “Nightfire” and take up battle positions in fortified Japanese bunkers in "Knee Deep." “Station” offers a bombed out underground train station, and the Nazi Zombies return in “Verrückt” (Zombie Asylum) featuring more weapons, new Perks-a-Cola machines and electroshock defenses.
200 Line Massacre: The Slaughtering is a megawad (full 32 maps + 4 bonus) by @Arsinikk and @NinjaDelphox with the goal of making Vanilla slaughter-like maps under 200 lines. It is the sequel to 100 Line Massacre and also features additional mapping by @scwiba and @finnks13.
3 city maps from a contest with the goal to use a small street area with mirroring windows and continue building a map based on that area. Only three entries made it into the final poll, with MRCK's and Taivo's maps both winning and Devastator's one getting the second place.
A small island with a base has been overtaken by the aliens,
same old story and it's up to Duke to fix the problem. However what is there reason to take over an abandoned area anyway?