Like it's predecessor, "Congestion Control", this map, "Congestion Control 2" is a fast-paced and fun Doom II level. It also features a unique visual style (different from the first one).
A level for Ultimate Doom + a port that will up the vis-plane limit and is compatible with boom. Shortly after Deimos vanished, the hellspawn appeared on Mars and Earth. Blah Blah Blah, you are a private UAC marine stationed on Mars, and your buddies are gone. Grab your shotgun and take some of the uglies out!
Castle Nevermore is a single-level PWAD for Doom II, designed by Björn Ostmann (Vader) and released in June 2004. The map is themed on a gothic castle, with a detailed design that emphasizes layout and atmosphere. It combines small exterior areas, such as courtyards and gardens, with the deep and complex architecture of the castle.
Congestion Control is a single-level PWAD for Doom II. It was designed by Karthik Abhiram and uses the music track "Popcorn Dance Mix" by Davie M. Karlsson, as well as title music track "Role Model" by Eminem and intermission music track "MMMenu" from Rise of the Triad by Lee Jackson
Johou Battle is a bullet hell shoot 'em up game putting you in the shoes of Jotaro Kujo, the legendary fighter of Jojo's Bizarre Adventure fame or Ichirin Kumoi, a fighting spirit from Touhou Project, and pits you against the other! Take on a barrage of attacks based on those seen in Jojo's Bizarre Adventure: Stardust Crusaders and Touhou Project: Hopeless Masquerade in this challenging yet loving tribute to the two franchises!
DOOM: A Megawad in Two Weeks is a 16-level megawad for Doom II and the ZDoom source port, created by members of the Doomworld community, led by Alexis Aiello (Vegeta). As the name implies, this project was built over the course of two weeks, and includes three new boss enemies via DECORATE – despite this though, the WAD otherwise follows the classic Doom gameplay formula.
nflation Bay is a PWAD for Doom II, originally containing one level and first released on November 20, 2008. It was created by Shadowman, with an updated release following on July 22, 2010, containing a second map built in collaboration with Lainos. The levelset features themes similar to the Hellfire series, with the first map being set on a city street and the second one in and around an asylum. The WAD comes with cosmetic replacements for the Wolfenstein SS, which is turned into the cultist from Blood.
Megawad, based on the results of a four speedmapping contests, held on , with such themes, as winter, thaw, precipices, and ancient civilizations. Maps were finalized some time later (some - very significantly), and several maps were built from scratch. This megawad tells us the fate of the Marine, who was going to celebrate the New Year. Suddenly, however, the monsters changed seasons' offset, and as a result - they stole the winter. We have to go through the mountains, castles and underground crypts, visit the flooded city, a lonely island and even visit the hell's edge before it will be possible to restore the normal course of the seasons. But monsters were prepared for that as well - and with the return of winter, they prepared some unpleasant surprises...
Megawad, based on "winter" theme from Russian Doom Community. The demons have decided to ruin the winter's fun of Christmas and New Year's celebrations to people, so your task is prove those stupid bastards wrong.
Megawad, based on the results of three speedmapping contests, held on , with next themes:
1. Industrial 2. Ancient city 3. Free disigned style, but there was limit of 3-colours of textures/floors on map
All maps were built in limit of 4 hours
A small wad consists of 2 maps. The maps originally have been constructed in limit- removing format, but there is Boom's action of sky transfer on map 02. You start in a small hotel. An aliens from Pekel world invades in our reallity, so, get ready your weapon and show them kuzma's mother!
Object "32" is a single-level PWAD for Doom II, meant for limit-removing ports that was released on December 13, 2008 by Lainos. It uses a music track from Gears of War.
A difficult and dark techbase overtaken and altered by the forces of Hell, Object "32" was originally meant to be part of the Grid 32 community project, but ended up being released standalone
Kobal 2 is a two-level PWAD for Doom II, released on June 14, 2009. It was created by Shadowman as a sequel to 2007's Kobal, and features a similar gothic aesthetic on the first map, with many custom graphics and edited sprites to reinforce its setting, whereas the second map is set in a techbase and associated sewer system.