Originally planned as a pack-in cassette title for Amiga's never released Power Module peripheral, and later as one of three 3-D games on the first Power Play Arcade cart. 3 different prototypes exist, each being a different level of the game. Unfortunately, none of the prototypes are 100% complete, but two are playable. The game uses the traditional red/blue anaglyph glasses.
In Exocet, you first pilot a spacecraft over the surface, shooting the defense towers in your path. The larger towers are too large to fly around, and they must be hit at the point where they fire. When you have traveled a particular distance, you will find an opening to the underground passage. There you continue to destroy the various things flying around.
Also sold under the name "Cruise Missile" by Froggo Games.
This game has you placed in a spacecraft of some kind (the cover art makes it look like a futuristic passenger jetliner with weapons attached, but I don't know honestly!) flying through what looks like a cave, while taking on several enemies that attack you from the right side of the screen. After surviving a few rounds, you'll go into an 'underground' cave where you fly through a treacherous corridor and attempt to dock with a refueling station (I'd guess.) After that, it's back to blasting targets again. Lather, rinse, repeat.
You are having dinner when a horde of animals (mostly) insects arrive and want to steal your food. Your only weapon is insecticide liquid which you can spray in two directions (up and down). This game is a rip-off of Atari 2600 game "Plaque Attack" where you are defending your teeth against food with toothpaste.
As one of the Xonox "Double Ender" cartridges, this features Robin Hood and Sir Lancelot. Each of the two games was released separately, though it's generally more common to find them in this form. This particular double-ender is the most common to feature either of these games.
The Double-Ender is two games in one - each end of the cartridge has a different game. These cartridges are about 2.5 inches longer than a standard cartridge, and the case is wider in the middle. There is one long label that is typically blue, with game art for both sides split diagonally down the middle. Titles are printed in red text against a yellow banner. All the titles found on the Double-Enders can also be found in standard single-ended cases.
Xonox, based in Minnesota, started developing Atari cartridges during the height of the 2600's popularity. They contributed many high quality games available for the early platforms. Xonox capitalized on the novelty and perceived value of "double-ender" cartridges. These could be inserted into
A challenging, vertical scrolling shooter.
On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects.
Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base.
The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack!
As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam.
You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base.
When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram.
Classical Atari 2600 game! In Asteroid Belt you are flying - guess what - through an asteroid belt. Typical for Atari is the lack of and ending, so you´re shooting asteroids for points. You can fly and also shoot in four different directions and even control your speed. Sometimes there is a giant UFO trying to catch and kill you, so the fast speed is comming in handy, although you have to avoid the asteroids and flee from the giant UFO.
This is one of the few non-popular Atari games amongst the universe of Atari Space-games that is really good.
Tranquillizer Gun is a 1980 arcade game developed by Sega for VIC Dual hardware. It has the player control a hunter, who must make his way around a maze, shooting animals and dragging their bodies back to his truck.
The game was brought to the SG-1000 as Safari Hunting by a then-just founded Compile with slightly updated graphics. It was also included as a minigame within Dynamite Cop.
Space Slalom is a video game developed by Orca and published by Sega for the SG-1000 in 1983.
Though on the surface it appears to be a space-themed vertical shoot-'em-up, there is actually no shooting involved. The player controls a shuttle and must navigate it through a course defined by colored stars, similar to ski slaloms. The player must also avoid obstacles, and will be awarded with extra points depending on on his/her speed across the course.
At a mere 8kB, the game is one of the smallest SG-1000 games, and was only sold in Japan.
You are the Funky Fish. The object of the game, here, is to attack the sea creatures who are guarding the monster. You shoot them with your bubbles and they turn into fruit. You must then eat the fruit to maintain energy. If you take to long getting the fruit, it will turn back into the sea creature it was before and continue to chase you. If you are touched by a sea creature or you touch the monster, you lose a life and become bones, sinking to the sea bottom. If you lose all your lives, the game is over.
With only a slingshot in hand our mighty little Hero is set to fight the mighty flame throwing Alien. Only by using his immense strength can our endangered Hero spin and hurl his arsenal of fireballs to successfully destroy the enemy. But at the same time, he must be wary of the Alien's savage attacks and do what he can to dodge the deadly missiles, otherwise he will lose his chance to defeat his adversary.
Enemy fighters arrive, wave after wave, attempting to outflank the player’s fighter jet and trap it in the path of their fire. The player can only move the jet side to side to avoid incoming fire and attempt to line up a shot on the enemy fighters. Each new wave of enemies brings new tactics, new weapons to evade… and a new batch of targets.