Attack on Alpha Centauri is a fixed screen shooter similar to Galaxian. The player moves his spacecraft left and right along the bottom of the screen while shooting at the rows of wasps above him.
Gir Draxon, Supreme Overlord of the evil Arcturan Empire, is preparing to launch an attack on Earth. As Commander of Terran Forces assigned to protect the planet, your mission is to reach the Arcturan star system and destroy Draxon before he can assemble his forces and capture Earth.
Charlie the Chef keeps all the ingredients locked away in the pantry, only letting them out when he wants to cook them!
Now this makes them jolly upset, let me tell you.
So! As soon as they can, the ingredients dash out of the pantry dragging all the sorts of nasties, found in the bottom of drawers and cupboards, with them, to escape, and run wild.
Poor old Charlie!
He has to daze the ingredients with his flour bombs and knock them into the mixing bowl, because if they go into the dustbins they will be eaten by the bin monster, who doesn't care one little bit where he throws any rubbish.
Should any rubbish or nasties get into the cake mix then the "ingredients needed" counter will change, and Charlie will have to work quicker and faster, if he's going to bake his cake.
Zounds! And Gadzaoks! You were just out to do a little target practice with your bow and arrow when you lost your way. Now the moon is coming out and there are some strange rustling noises coming from the bushes, Egad! You have mistakenly wandered into the Forbidden Forest.
Only your skill as an archer can protect you now. Here they come. Giant spiders and unbelievable cruel monsters. Move quickly, aim accurately, destroy the monsters and you just may escape from the Forbidden Forest!
Sega-Galaga is the SG-1000 port of Galaga, and is strangely the only port to receive a name change.
The player pilots a starship and must destroy all the on-screen enemies, similar to Space Invaders and Galaxian. However, the enemies in Galaga have the power to steal your ship to use as reinforcements (meaning the player loses a life). However, if you are able to destroy the enemy who has captured your ship, you are able to pilot both ships at once, doubling your firepower at the expense of being a bigger target.
Though Sega-Galaga is essentially the same game as the arcade original, the limitations of the SG-1000 means the graphics and sound are not quite as advanced. Also the "challenging stages" have been omitted, meaning each stage is identical to the last.
The goal in 3D Narrow Escape is to successfully navigate a ship through the narrow, fast-moving passages of the warlord's fortress, destroy the defense forces and avoid space debris. The player's ship must also be maneuvered through small holes in a series of walls where fuel cells can be picked up to restore the ship's constantly decreasing fuel supply. If the player pilots their ship successfully, they will be faced with the warlord's own escape ship which must be hit several times to be destroyed, liberating the star system from the warlord's tyranny.
Each level becomes more difficult as everything will move faster, fuel will be consumed more quickly, the holes in the walls will become smaller, and more menacing defense forces will appear.
Each level of game play consists of two phases:
1. Passages: During the first phase of each level, the player must maneuver their ship through the narrow, moving passages with the joystick while shooting six of the warlord's defense forces with button 4. If any of the
Lunar Jetman is a shooter video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum in 1983 and the BBC Micro in 1984.[1] The game is the second instalment of the Jetman series and one of the few games released to support the Currah Microspeech peripheral. In the game, Jetman has to destroy alien bases whilst simultaneously defending himself, along with Earth, from a hostile alien race.
Lunar Jetman was Ultimate Play The Game's first game to require 48K of RAM - all previous games had run on unexpanded 16K models. The game was written by Chris Stamper with graphics designed by Tim Stamper. The game was followed by a third instalment, Solar Jetman: Hunt for the Golden Warpship, released for the NES in 1990. The game was met with critical acclaim upon release, with praise mostly directed at its addictive gameplay and wide range of colours. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.
Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.