Robot City is a maze shooter. The player controls a robot trying to destroy the Andromeda robots inside a maze. The Andromeda robots have force fields and can only be destroyed by being shot in their backs. They only shoot forward, and will do so whenever the player crosses their line of fire, even when walls are in the way. If the player manages to make two Andromeda robots destroy each other, bonus points are awarded (25 instead of the usual 10 for destroyed robot). The player is killed whenever hit by enemy fire or colliding with the Andromeda bots (or their remains, when destroyed). After killing all four robots in a level, the player progresses to the next, more difficult, level.
You're in your plane flying over the jungles of South America. Suddenly the engines fail and the captain cannot land safely because there's a volcano ahead, so you crash You wake up the next day some distance from the crash and, in the distance, you see the Terror-Daktils gathering! Luckily, in the nearby valley there are three cannons. You drag one onto the plateau and shoot the Terror-Daktils as they attack
Shoot waves of attacking beasts and keep shooting them. You must survive for six days and six nights, if you can do this a rescue plane will reach you. Only one cannon ball can be in flight at a time and they do fly like cannon balls. There's no cross hairs, and no straight line of flight, the cannon balls travel in an arc towards the flock that moves back and forth in the distance. Occasionally one will swoop towards you. If it can be shot it scores highly, however if it strikes the cannon then that's a life lost. Points are scored for each type of Daktil killed and night time kills score double.
Driller Tanks features a side-on view of the tank you control, which is submerged in a maze full of nasties known as Mammuts and Skorks. The aim is to first shoot them, then run them over, within a limited period of time before they wake up and reactivate.
You must walk through a particular section of maze to make it accessible for this, as any shot fired into the initial blue barriers will have no effect. At all times you must watch to ensure that none of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared.
Destroy all eggs! With that as your only instructions, you are thrown into a room filled with pterodactyl eggs. The controls are similar to many versions of Robotron, in that you shoot in whichever direction you are walking. The task of destroying the eggs seems easy until they begin to hatch. The new-born pterodactyls are not only lethal, but they lay more eggs, prolonging your misery. The game runs in black and white high resolution mode and uses small characters, only a character tall.
A 1st person shooter in space that was released under three different names("Cosmic Commando", "Space Pirate" and "Star Commander") for various 8-bit homecomputers.
1st person shooter where the player controls a cross-hair and tries to protect six generators on the bottom of the screen by shooting down bombs dropped by aliens.
The object of the game is to protect a series of refugees from enemy aircraft, tanks and submarines. The player's view consists of a crosshairs upon a simple ground and sky horizon, with an altimeter, a shield indicator and a radar. Refugees walk along the horizon, and the player must fire his guns and missiles at enemy units to prevent them from killing the refugees. Score is gained by destroying enemy units, and for refugees crossing the screen safely.
A shoot'em up based on Namco's arcade game Galaxian, where the player controls a spacecraft at the bottom of the screen moving left or right, destroying aliens above.
This is one of the more interesting Atari collectibles. Coca-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.
"This is probably the best version yet of the well known arcade original ‘Battle Zone’ and is, of course, similar to Artic’s ‘3D Combat Zone’. In one sense it’s much better — the flat plain is well landscaped and teeming with buildings, radar towers and telegraph poles. The missiles, once fired, seemed to travel at a realistic speed. In another sense it’s not so good — the enemy tanks don’t appear as frequently and there aren’t any flying saucers to contend with. On the other hand the enemy tanks aren’t so over-intelligent at avoiding your fire, so you get a better sense of achievement! Rather poor sound and the hollow 3D graphics are colourless, but it’s fun just wandering round looking at the buildings. Watch out for the special loader routine which makes it look as though the program isn’t loading properly."[2]
Eight invaded areas must be brought back under your control in this Commando-style shoot 'em up, which progresses vertically using a flick-screen system. You are armed with a rifle (activated by a short tap of the fire button) and five grenades (used via a longer press), and must not only kill off the enemy forces, but also rescue your comrades who are being lead away.