NFL Football: San Diego Chargers/Los Angeles Raiders was an RDI Halcyon game that used footage of a game between the Chargers and the Raiders.
NFL Football was produced by Bally Midway in 1983. You are rather like the Head Coach. Choose the plays then watch the players run those plays.
Exciting Soccer is an association football game which includes penalty shootout if the game ends in a tie. If you win the game you move on to the next level, each time the opponent gets harder to beat. When you start playing you can choose one of 6 teams: Italy, England, Brazil, West Germany, Austria, or France. The sequel Exciting Soccer II was released in 1984 with Japan replacing Austria and new music, but identical gameplay.
The game let one or two players play, had a control scheme where they could tackle, shoot, short pass, and long pass, and had realistic touches like corner kicks, throw-ins, penalty shots, and cheerleaders, as well as digitized voices and an influential overhead view.
A caveman runs around tossing his boomerang at enemy cavemen and prehistoric creatures. Pick up potions to spell out BOOMER RANG'R to move to next level. For even more fun, kill a dinosaur rider and mount his dinosaur!
Regulus is an arcade shoot-'em-up game released for Sega System 1 hardware in 1983.
Players control a tank, capable of moving in eight directions. One button fires forward, while another launches bombs further up the screen. The play area continuously scrolls upwards and players need to avoid enemies and obstacles.
The title of this game translates from Japanese as 'Battlefield'. The simple gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table.
This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.
The game also has elements of Scramble, in that the player fights through numerous zones in the struggle to reach the end. Where Scramble has a progress bar at the top, Mega Zone gives the player a map, and shows the player the progress along the map between lives. The main enemies of Mega Zone are giant robot eyeballs. Easily enough destroyed, they still pose a menace. Smaller eyeballs leave teardrops when destroyed, which when picked up, give bonus points and wipe out all enemies on the screen.
The game features Q*bert, but introduces new enemies: Meltniks, Soobops, and Rat-A-Tat-Tat. The player navigates the protagonist around a plane of cubes while avoiding enemies. Jumping on a cube causes it to rotate, changing the color of the visible sides of the cube. The goal is to match a line of cubes to a target sample; later levels require multiple rows to match.
Fax is a trivia game which asks questions about a number of topics, including: General Knowledge, Sports, History and Entertainment. This was released by Exidy in 1983 and written by Vic Tolomei and Larry Hutcherson hopeful to play on the Trivial Pursuit craze as it was released over a year earlier than the registered Trivial Pursuit versions (produced by Bally/Sente).
The game came in what was essentially a jukebox cabinet (complete with a woodgrain finish), which lent itself to possible markets outside of the typical arcade setting. It had a 9-inch monitor mounted in the center, logo on the bezel itself and a row of buttons on each side of the screen to accommodate two player simultaneous play. Fax used unique compression to hold nearly 3700 questions in as small of storage as possible. Exidy also sold several EPROM replacement kits that provided new questions but they are nearly impossible to find today.
Big Ted the koala is so fond of fruit that he has cultivated an enormous melon patch in the jungle. But unfortunately the patch has been invaded by a pack of evil dingoes that love nothing more than stomping on poor Ted's melons and creating a lot of havoc in the process. Big Ted has to harvest the fruit as fast as he can to save them from the invading marauders.
Big Ted has to run around the melon field to collect all the fruit to advance to the next level. Meanwhile he has to avoid the nasty dingoes who will terminate him upon contact and take away one of his three lives. Ted can defend himself by picking up fruit to throw at the Dingoes to stun them for a few seconds, but the dingoes can also pick them up and throw back at him, which can prove fatal. Thrown fruit is wasted and thus can not be used as further projectiles or to increase the score.
On the first stage, your character wanders through a maze picking up piles of gold by walking over them. On the second level, jump from rooftop to rooftop to collect the money. On both the first and second stages, your character must avoid blue-clad thugs police? and spiders who will try to mug him and take his wealth. Collecting a potion on either stage will allow you to wipe out the thugs and spiders by touching them. On the third level, your character swims through a body of water to collect the piles of gold on the islands while avoiding the sharks and crocodile that lurk about. The final stage has you driving your jeep across canyons, jumping crevasses and avoiding boulders tossed at you. If you reach home, you are awarded a bonus based on how many gold bags you picked up, and the game begins again with increased difficulty.
Agent X must progress through a series of floors to retrieve a set of stolen plans and destroy Dr. Boom's underground bomb factory. Avoid the explosives, bomb converters, forklifts, robot guards, acid pits, and death-ray shooting eyeballs. The game was featured in the motion picture of the same name.
Marvin's Maze is a maze game where the player fight against Robonoids while trying to clear the maze of dots. There are two ways to finish each rack: eating up all the dots, or destroying a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids: shoot them, or remove the ground from under them at certain points of the maze.
You are Frald Rancer and control a space ship which must journey from your home planet to outer space to defeat enemy invaders. Once all the enemies are defeated then return home. The game moves in a forward direction where the screen objects move towards and down to the player. Approaching enemy ships are small, in the distance, and become larger and move faster as they approach the player. The player controls a fighter at the bottom of the screen, which can only move from side to side. Shots can be fired at a diagonal, as well as straight, by twisting the joystick from side to side. At certain stages, ground targets will appear and can be destroyed by using the "Burn" button. The laser disc generated backgrounds are largely non-interactive during game play. They form the backgrounds on which the game is played on. Scenes do work in with the backgrounds, however that is the extent. Some backgrounds appear as they should have elements of interactively, however, were not used in the release of the game. These includ
Cliff Hanger is a laserdisc video game that was released by Stern Electronics in 1983. It is an interactive movie which requires the player to press a button or move the joystick in a particular direction when prompted by the game to progress the storyline.
The game uses animation from two Lupin III films, most prominently The Castle of Cagliostro, as well as The Mystery of Mamo.
There are two modes of play: fighter or bomber. You fly along moving a computer generated airplane and shoot at computer drawn target boxes superimposed over real laser disk images filmed over some desert and other real objects. You have a gun and a bomb button.