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New Arcade Games - Page 106

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  • Pinball Action

    1985

    Pinball Action

    1985

    Pinball Arcade
    Arcade
    Pinball Action is one of the early video pinball arcade cabinets. The game starts on the initial table and three other tables with different themes can be accessed from there by fulfilling certain objectives. The three other tables feature challenges modelled on ten-pin bowling, poker, and slot machines. The goal is to get the highest score.
  • Shanghai Kid

    1985

    Shanghai Kid

    1985

    Fighting
    Arcade
    A fighting game from 1985, notable for being the first to implement a combo system. It is the first game in the Flying Dragon (Hiryuu no Ken) series.
  • Cerberus

    1985

    Cerberus

    1985

    Shooter Arcade
    Arcade
    The player controls a planetary salvage ship high above a planet. He/she must capture as many pods as possible before the time runs out or alien ravagers take the pods for themselves.
  • Section-Z

    1985

    Section-Z

    1985

    Shooter Arcade
    Arcade
    star 6.9
    Section-Z is a side-view shoot-'em-up by Capcom originally released as a coin-operated video game in 1985. A home version was released for the Nintendo Entertainment System in 1987. The original coin-op game is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.
  • Finalizer: Super Transformation

    1985

    Finalizer: Super Transformation

    1985

    Shooter Simulator
    Arcade
    The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup. Transformation - The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship. - With each upgrade the robot transforms and gains a different type of weapon. - Pressing button 2 (B) will let the Robot use his shield to block shots head on. Power ups - After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up. - Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.
  • 4-D Warriors

    1985

    4-D Warriors

    1985

    Shooter
    Arcade
    The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.
  • Bone Crusher

    1985

    Bone Crusher

    1985

    Arcade
    A bootleg version of Knuckle Joe. Side scroll action game.
  • Bygone

    1985

    Bygone

    1985

    Platform
    Arcade
    An innovative and fun platform game. The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.
  • Chanbara

    1985

    Chanbara

    1985

    Arcade
    Arcade
    One player fighting game using a sword.
  • Agent Super Bond

    1985

    Agent Super Bond

    1985

    Shooter Arcade
    Arcade
    Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb.
  • Sky Kid

    1985

    Sky Kid

    1985

    Shooter Adventure Arcade
    Arcade
    star 5
    You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash. You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well.
  • Vs. Soccer

    1985

    Vs. Soccer

    1985

    Sport
    Arcade
    Vs. Soccer is the Nintendo VS. System (Arcade) port of Soccer (NES).
  • Vs. Mach Rider

    1985

    Vs. Mach Rider

    1985

    Racing
    Arcade
    Aliens are about to take over earth and Mach Rider must stop them by riding his motorcycle through eight stages, bumping enemy cars off the road and shooting enemy cars as well.
  • Galactic Warriors

    1985

    Galactic Warriors

    1985

    Fighting
    Arcade
    The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength. Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique
  • FlashGal

    1985

    FlashGal

    1985

    Fighting Hack and slash/Beat 'em up
    Arcade
    Flashgal is devoted to punching out crime. The objective in each level is simply to make it to the end of the stage while punching and kicking anyone who attempts to get in your way.
  • Choplifter

    1985

    Choplifter

    1985

    Shooter Arcade
    Arcade
    Fly a helicopter on missions to rescue P.O.W.s. Four different levels featuring desert, sea, caves and city rescue. Avoid and shoot enemy jets, ships, tanks anti-aircraft fire. Digitized speech and catchy background music.
  • '99: The Last War

    1985

    '99: The Last War

    1985

    Shooter
    Arcade
    '99: The Last War is an Action game, published by Kyugo Boueki, which was released in 1985.
  • Boulder Dash

    1985

    Boulder Dash

    1985

    Puzzle Arcade
    Arcade
    An Arcade port of Boulder Dash, released in Japan by Data East using the DECO Cassette System.
  • Tiger Heli

    1985

    Tiger Heli

    1985

    Shooter Arcade
    Arcade
    star 5.4
    Tiger Heli was one of the first games developed by Toaplan and published by Taito Corporation in 1985. It is a predecessor to Twin Cobra. The player controls a helicopter named Tiger Heli taking out various enemies along the way.
  • Gimme a Break

    1985

    Gimme a Break

    1985

    Sport Arcade
    Arcade
    Gimme a Break is a cue sports arcade game which was released by Bally and Sente in 1985; it was the first of the second batch of games to run on that company's SAC-I hardware, and the player must use a singular button to position the cue ball, with a trackball to control it during each shot. In a two-player game, one player must aim for the solid-coloured balls (1 to 7), while the other must aim for the white ones with a coloured stripe across them (9 to 15) - and in a one-player game there will also be bonus rounds where the player must pot bonus balls to earn extra shots. If players should pot three or more balls, with a single shot, they'll get treated to a slow-motion "action replay" of it; it is also worth noting that if a certain dip switch is set to "on", this game will show pictures of children who were missing at the time in its attract mode (and this also applies to that other Bally/Sente game for 1985, Mini Golf).
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