Guide the insatiable Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue the Glob and fight him for control of the elevators. Kill them by sticking to the ceiling and dropping on them or just avoid them and munch a dozen different snacks to clear the 24 unique levels.
As a super cop you have limited time to find a bomb in a large building. You can ride elevators, escalators and climb ladders in the search.
There are assorted obstacles and bad guys to avoid or shoot -- "Killers" will shoot back. Nice death sequence where the bad guys escape on a helicopter while you go up the screen as an angel.
Find the bomb and the bad guys will surrender. Between levels there is bonus stage where you pick from various boxes to get a bomb, bonus stage over, or additional points.
Graphics are very blocky and crude, but quite large. The game looks like a variation of Elevator Action but with worse graphics! Music is terribly irritating and the overall game appears quite dated.
Razzmatazz is a lightgun arcade game developed by Sega Electronics in 1983. It apparently did not survive past testing, and was never ported to home platforms, though an Atari 2600 version by the name Bear Game was planned.
A game of shooting. Contains many different levels including circus, prehistoric, and wizard scenes. Targets move and both players aim their guns at the screen and shoot.
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.
The game consists of 3 single-screen levels :
On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.
On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.
The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
Data East used footage from the film Harmagedon to create a laserdisc video game titled Bega's Battle. It was released in June 1983. In the game, the player to take on the role of the robot Bega (Vega) whose goal was to stop the invasion forces of the alien Varga (Genma), while also rescuing his three friends who had been kidnapped by them. Even among laserdisc games Bega's Battle has become somewhat rare because many of the machines were converted into Cobra Command machines as part of a discount deal offered by Data East in exchange for the internals of the Bega's Battle arcade cabinet.
Similar to Astron Belt, the game used the footage mainly for backgrounds, while the actual gameplay was a shooting game with sprites laid over the video. Bega's Battle also used brief full-motion video cut scenes to develop a story between the game's shooting stages. Years later, this would become the standard approach to video game storytelling. Bega's Battle also featured a branching storyline. The Twin Galaxies world record fo