Contra (also known as Gryzor in Oceania and Europe), is a 1987 run and gun action game developed and published by Konami originally released as a coin-operated arcade game on February 20, 1987. The game had multiple ports, including for various computer formats. Several Contra sequels were produced following the original game.
Dump Matsumoto and Bull Nakano take on The "Fresh Gals" (Crush Gals and Jumping Bomb Angels) in this 1986 arcade game based on All Japan Women's Pro-Wrestling. The original Japanese title for the game is ‘Dump Matsumoto)
Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and gameplay elements absent from the original.
The game uses more advanced hardware than the original Joust, allowing for the new elements. John Newcomer led development again, which began to create a conversion kit that allowed arcade owners to convert the cabinet into another game. Williams chose a vertically oriented screen for the kit as a result of the design's popularity at the time. Released during the waning days of the golden age of arcade games, Joust 2 did not achieve the success that Joust reached. The game was later released on home consoles as
Mahjong Sisters is a 1986 eroge mahjong arcade video game developed and published exclusively in Japan by Toaplan. In the game, the players face off against a group of three sisters in a series of mahjong matches. As of 2019, the rights to the title is owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
A war combat game that is set in a desert. Helicopters, fighters and bombers enter the area swooping down over the mountains. Watch your radar screen and protect your base.
Mighty Guy combines the overhead perspective of a run and gun with the gameplay of a beat 'em up. Your character has to fight their way through a desert, town, and mechanical area filled with machines, humans, and bugs to fight. You use punches or a jump kick to defeat enemies as you advance upward. Some enemies will drop guns that you can pick up to use for yourself, making the game play more like a conventional run and gun. Once you defeat the boss at the end, the game will loop back to the beginning and repeat until you run out of lives.
The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey.
This is a side-scrolling shoot-'em-up, in the style of Gradius. You play as a helicopter gunship, and when you enter a building as a spaceman(who can shoot in eight directions).
Interestingly, you can manually scroll up and down as the game scrolls right, but cannot scroll backwards. Destroyed enemies leave power-ups (improving your firepower), smart-bombs which trigger on collecting them, and floppy disks which you must collect to win the game.
Another factor is your oxygen level, which shows as an air meter at the bottom (you can gain more air through each stage). There are end-of-level bosses.