A vertical scrolling shoot 'em up. Fire guns and drop bombs on the enemies in this deep space battle. Pickup assorted power-ups. The screen also scrolls left and right if your ship nears the edges of the screen.
The fate of the country hangs in the balance. Break through the enemy checkpoints using your machine gun, bazooka and driving skill. Pick up more bazookas five missiles each along the road. Finally, enter the enemy base and destroy their secret weapon.
The game has five checkpoints with the base coming after the fifth checkpoint. Each wall is broken with five missiles.
Hint: shoot seven to ten defenders before trying for the wall.
Ninja Princess opens with a short cutscene of the princess Kurumi getting carried away in a palanquin - her castle Kanten has been seized by the traitor Zaemon Gyokuro, who obviously wants to get rid of her. But she escapes, transforms into a kunoichi and sets out to regain her home. Even though it's basically all about running around killing people with knives, Ninja Princess clearly wants to be a girly game. Everything is bright and colorful with cartoon-like proportions, and when Kurumi gets hit by an enemy, she just sits on the floor and starts crying. It's hard to resent the game its stereotyping, though, cause it's just cute as a button - no surprise here, after all the graphics were designed by Flicky artist Yoshiki Kawasaki and Reiko Kodama of Phantasy Star fame.
"Trivia Genius" is a quiz game developed for MAME (Multiple Arcade Machine Emulator), released in 1985. The game focuses on testing players' knowledge through various trivia questions.
The core gameplay involves answering trivia questions presented in a quiz format.
Zero Target, known in Japan as Shooting Down King, is a shooter video game developed by Data East and released in 1985 for arcades.
In Zero Target the player controls a fighter plane, with the action seen from a first person view inside of the fighter's cockpit. The player can move the view in any direction, with a targeting reticule in the middle of the screen used to aim at enemy fighters.
The North American version of Nemesis features a considerably increased difficulty compared to the Japanese and European version. To balance this, the game spawns a fleet of orange enemies when the player loses a life to provide as many power-up capsules as possible to recover as many upgrades as possible. Also the North American version presents a continue feature (but only for three times). The title screen was also updated, showing an in-game reproduction of the promotional artwork behind the logo.
1985 Japanese exclusive Laserdisc video game designed by Taito which was based on the television series of the same name. Game Machine listed Space Battleship Yamato on their August 1, 1985 issue as being the second most-successful upright/cockpit arcade unit of the month.
Wiz is an action game. Play as Wiz, a wizard who controls 8 types of Magic to fight from the Depths, to the Land Realm, and finally into the Sky Realm. Defeat the monsters standing in your way, and make it to the Sky Realm to face off with a dragon.
Mat mania is a professional wrestling arcade game created by Technos Japan in 1985. The player, YOU, wrestles his way to the championship in the Technos Wrestling Association, or TWA.
An adult maze game. The player is a painter working on his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage.
The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any sta
Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists.
Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings.
Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles.
The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.