The original Japanese version of Twin Cobra, a 1987 Shooting Game developed by TOAPLAN. Kyukyoku Tiger has a swathe of differences to it's overseas counterpart, most notably reverting the player to a previous checkpoint on death rather than respawning them, and being one-player only. There are also more minor changes in factors such as the amount of shots the player can have on screen at once.
The game was a success for Toaplan in arcades, reportedly reaching 10 Million worldwide players, and a number of console ports were made in the 90s. A sequel, Kyukyoku Tiger II/Twin Cobra II, followed in 1995, though this was developed by Takumi Corporation following TOAPLAN's bankruptcy in 1994.
As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting
A nuclear powerplant has fallen into the hands of terrorists and you pilot a motorcyle equipped with machine guns that can be improved along the way. Make your way through difficult terrain and battle against loads of terrorists on foot, in cars, tanks and submarines who will try to stop you. Reach the plant and shoot all the terrorists to save the day.
From the opening Face-Off it's six on six pro-style hockey at its best. Their are eight teams for you to captain: Los Angeles, New York, Vancouver, Montreal, Edmonton, Minnesota, Toronto and Chicago. You can challenge a friend, or take on a multi-talented computer squad. You can also choose from three difficulty levels - Junior, College and Pro.
Throughout the game, you'll constantly be tested by every intense element of championship hockey, from Penalty and Overtime Scenes to Knockout Smash-Hit Fight Scenes. Speed, strength, quickness and instinct are talents you must possess if you plan to prevail, especially when the anger flares, gloves come off and fists start flying.
It's hard hitting action at its toughest. And you'll soon learn that in this league nothing's ever given to you, and before you can reach your goals - you have to score them. You've gotta master the artful skill of a finesse player and the bone crushing brutality of an enforcer. You'd better be versatile as well, because you must skillfully cont
After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.
Muster up all the skill, reflexes and guts you've got. Because inside your F-14 Thunder Cat, you're going to need all that - and more.
Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork, like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses (the toughest of all enemies) and dogfight your way through, to a nanosecond of safety.
And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you'll replenish valuable energy and ammunition.
So get your adrenaline pumping and grab your joystick. Then take to the skies. You're not going to believe what's up there!
The player must alternate between a tank named "Vanguard" and a helicopter named "Maiheriko" (and for the tenth and final mission, a boat named "Maiboto"), to kill enemies both on land and in the air. Some air-based enemies will leave behind powerups for Vanguard to collect, when hit by its anti-aircraft missiles; they can restore its fuel, increase its fuel capacity, make it invulnerable for a short period of time, and even grant it an extra life if it manages to collect enough of them (which is initially thirteen, but it can go up to sixteen).
The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun.
Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player.
The levels (called “scenes” in-game) are scat
A vertical shoot-em-up. Protect the castle by moving a bowman horizontally across the bottom of the screen, shooting upwards at the assorted fantasy warriors who are advancing in waves. The game includes boss waves and has nice music.
American Speedway is a top-view racing arcade game released by Enerdyne Technologies in 1987. It features small cars that race around tracks with bends, with time-limits and power-ups.
MX5000 is a scrolling shooter arcade game released by Konami in 1987. The goal for the player is to fly in the latest fighter aircraft of the Roufanis territory and fight with the Desalis empire which is trying to dominate the world. It is a title highly regarded by a selected few containing an interesting content including features such as a military-style worldview, simple controls and exciting BGM.
The mid-eighties saw the inception of a genre known as run-and-guns, which were popularized by the likes of Capcom's Commando and SNK's Ikari Warriors. At their base, these games were akin to shoot-em-ups, except they didn't take place in airplanes or starcrafts as was the norm of the time. Most of them did not scroll automatically and allowed the player a bit more breathing room hence, but they still pressured players with lots of bullets and aggressive enemies. Most big companies offered at least one top-down on-foot shooter, Sega naturally included. Their best-known contribution to that front in the eighties was Alien Syndrome, their tribute to the Alien series which involves two soldiers destroying frightening xenomorphs on derelict vessels. It was different from other Commando-likes in that you could move in any direction around the map and didn't just keep going up like most other such games.
Super Real Mahjong PII is an mahjong video game developed and published by SETA Corporation and released for arcades on June 1987 in Japan only and it is the second game of the Super Real Mahjong series.
You play Simon who must battle his way through the castle using his trusty whip. The object is to fight off the evil enemies on your way to find the Count, and if you're lucky, destroy him.
Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section.