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New Arcade Games - Page 100

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Newest Most Popular Top Rated
  • Psychic 5

    1987

    Psychic 5

    1987

    Platform
    Arcade
    A platform game that allows players to choose between five unique characters.
  • Sky Fox

    1987

    Sky Fox

    1987

    Shooter Arcade
    Arcade
    The game is a vertical shoot 'em up in the style of Galaga and Phoenix,but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled, and the ship itself upgraded, through collecting the power-ups that appear after destroying certain enemies. The game can be played by up to two players in alternating turns. Similar as in Gorf, it features several different types of waves (stages). For instance, one stage features space witches saddle-perched on either serpentlike Chinese dragons or Western-style winged dragons: the dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a score bonus. Th
  • Bikkuri Card

    1987

    Bikkuri Card

    1987

    Puzzle Arcade
    Arcade
    A card matching game released in 1987 in Japan.
  • Mutant Night

    1987

    Mutant Night

    1987

    Shooter Platform Arcade
    Arcade
    Mutant Night is a shoot'em up game of the "run & gun" type : the players controls a walking character shooting at enemies while avoiding their attacks.[4] Unlike most run&gun games, Mutant Night has almost no platform part and the character's shooting power is very limited : short range and not multi-directional, the bubble are always shot in the direction the character is facing. The game is divided in various levels or acts and focuses on fast-paced action and memorization. The levels are very short and straightforward, with a level design relying only on enemies attack patterns and on the game's physics to challenge the player. Mutron-kun can walk left or right, shoot bubbles and jump, and hurries to reach a small trapdoor at the end of each level. The difficulty curve of the game increases significantly after the first level and can be somewhat unforgiving. Power ups are available in the form of small pink pods on the ground which when shot release a coloured orb into the air, which can do one of the followin
  • APB

    1987

    APB

    1987

    Shooter Racing Arcade
    Arcade
    star 5.9
    APB ("All Points Bulletin") is a 1987 arcade game where the player assumes the role of "Officer Bob," a rookie police officer. As Bob, players drive around the city, ticketing motorists for minor infractions and pulling over more serious offenders. Eventually, players must apprehend criminals for which an all-points bulletin has been called.
  • Darius

    1987

    Darius

    1987

    Shooter Arcade
    Arcade
    star 5.4
    Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game). The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path. While there are 28 zones in total
  • Spy Hunter II

    1987

    Spy Hunter II

    1987

    Fighting Racing
    Arcade
    The arcade sequel to Spy Hunter. It appeared in arcades and is simultaneously playable by two players.
  • Combat Hawk

    1987

    Combat Hawk

    1987

    Shooter
    Arcade
    A reaction-based shoot-em-up in which the player takes on the role of an army soldier.
  • Center Court

    1987

    Center Court

    1987

    Sport
    Arcade
    A 4-player tennis game created by SEGA.
  • Ark Area

    1987

    Ark Area

    1987

    Shooter Arcade
    Arcade
    Ark Area is a scrolling futuristic shoot 'em up arcade game released by UPL in 1987 in Japan only. You control a spacecraft and shoot enemies, collect power-ups, and defeat bosses to advance up to 23 levels. It is the sequel to the video arcade game Nova 2001.
  • City Bomber

    1987

    City Bomber

    1987

    Shooter Racing Arcade
    Arcade
    In City Bomber, the player is in pursuit of a gang of criminals. In order to keep the criminals from escaping, the player must reach checkpoints within a specified amount of time. At the start of the game, the player's car can shoot missiles at enemy vehicles and is also able to jump over enemies or obstacles. When some enemy cars are destroyed, power-ups are released that augment the car's abilities. Missiles improve the destructive power of the car's weaponry, wings extend the car's jumping distance, rocket boosters speed up the car and buzzsaws allow the car to ram obstacles without damage for a short time. Collisions with other cars are not generally harmful to the player, although they may slow down the car. Oil slicks dropped by enemies will spin out the car and slow it down significantly. Collisions with obstacles or falling off the course will destroy the player's car. While the player has an unlimited supply of cars, crashes will cost the player time and the new car will lose all previously-collected powe
  • Black Dragon

    1987

    Black Dragon

    1987

    Arcade
    In the history, there was a 3 dragons came from the sky with lightning to destroyed a kingdom. After suffered the darkness for a long time, a new hero was burn to conquest the dragons.
  • Nekketsu Koukou Dodgeball-bu

    1987

    Nekketsu Koukou Dodgeball-bu

    1987

    Sport
    Arcade
    The original Japanese arcade version of the game which would be later be recognized as Super Dodge Ball.
  • Kyuukyoku Tiger

    1987

    Kyuukyoku Tiger

    1987

    Shooter Arcade
    Arcade
    The original Japanese version of Twin Cobra, a 1987 Shooting Game developed by TOAPLAN. Kyukyoku Tiger has a swathe of differences to it's overseas counterpart, most notably reverting the player to a previous checkpoint on death rather than respawning them, and being one-player only. There are also more minor changes in factors such as the amount of shots the player can have on screen at once. The game was a success for Toaplan in arcades, reportedly reaching 10 Million worldwide players, and a number of console ports were made in the 90s. A sequel, Kyukyoku Tiger II/Twin Cobra II, followed in 1995, though this was developed by Takumi Corporation following TOAPLAN's bankruptcy in 1994.
  • Quester

    1987

    Quester

    1987

    Platform
    Arcade
    As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting
  • Thundercade

    1987

    Thundercade

    1987

    Shooter Arcade
    Arcade
    A nuclear powerplant has fallen into the hands of terrorists and you pilot a motorcyle equipped with machine guns that can be improved along the way. Make your way through difficult terrain and battle against loads of terrorists on foot, in cars, tanks and submarines who will try to stop you. Reach the plant and shoot all the terrorists to save the day.
  • Blades of Steel

    1987

    Blades of Steel

    1987

    Sport
    Arcade
    star 8.1
    From the opening Face-Off it's six on six pro-style hockey at its best. Their are eight teams for you to captain: Los Angeles, New York, Vancouver, Montreal, Edmonton, Minnesota, Toronto and Chicago. You can challenge a friend, or take on a multi-talented computer squad. You can also choose from three difficulty levels - Junior, College and Pro. Throughout the game, you'll constantly be tested by every intense element of championship hockey, from Penalty and Overtime Scenes to Knockout Smash-Hit Fight Scenes. Speed, strength, quickness and instinct are talents you must possess if you plan to prevail, especially when the anger flares, gloves come off and fists start flying. It's hard hitting action at its toughest. And you'll soon learn that in this league nothing's ever given to you, and before you can reach your goals - you have to score them. You've gotta master the artful skill of a finesse player and the bone crushing brutality of an enforcer. You'd better be versatile as well, because you must skillfully cont
  • After Burner II

    1987

    After Burner II

    1987

    Shooter Arcade
    Arcade
    star 6
    After Burner II is an arcade-style flight game released by Sega in 1987. It is the second game in the After Burner series. In the game, players fly a F-14 Tomcat jet fighter, gunning down enemies while avoiding incoming fire. Like OutRun, another Sega arcade game, After Burner II came in several versions, the most famous being a large, servo actuated, sit-down cabinet which resembled a cockpit and moved according to the motion of the plane onscreen. The cockpit would bank in the same direction the on-screen aircraft was banking. There was also a more basic upright cabinet version.
  • Airwolf

    1987

    Airwolf

    1987

    Shooter Arcade
    Arcade
    A horizontally scrolling shoot'em up game.
  • Psycho-Nics Oscar

    1987

    Psycho-Nics Oscar

    1987

    Shooter Platform Arcade
    Arcade
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