Rock'n Rage is an action shooter developed and published by Konami and released on arcade platforms in 1986.
The game is an action shooter game, the player plays as Rick or John and have to go through five mazed levels, each corresponding at one time era, Ancient Egypt, England during medieval times, France during revolution, Italy during roman era and Japan in modern days. Each of these levels concludes with a boss fight.
Players start with guitars only as their weapons, but finding potions on the ground will allow them to expand greatly their range of action, such as shooting musicals notes to destroy the various enemies the game offers.
Mighty Guy combines the overhead perspective of a run and gun with the gameplay of a beat 'em up. Your character has to fight their way through a desert, town, and mechanical area filled with machines, humans, and bugs to fight. You use punches or a jump kick to defeat enemies as you advance upward. Some enemies will drop guns that you can pick up to use for yourself, making the game play more like a conventional run and gun. Once you defeat the boss at the end, the game will loop back to the beginning and repeat until you run out of lives.
The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey.
This is a side-scrolling shoot-'em-up, in the style of Gradius. You play as a helicopter gunship, and when you enter a building as a spaceman(who can shoot in eight directions).
Interestingly, you can manually scroll up and down as the game scrolls right, but cannot scroll backwards. Destroyed enemies leave power-ups (improving your firepower), smart-bombs which trigger on collecting them, and floppy disks which you must collect to win the game.
Another factor is your oxygen level, which shows as an air meter at the bottom (you can gain more air through each stage). There are end-of-level bosses.
Adult-themed Japanese arcade mahjong by Nichibutsu. Released in the mid-1980s; known via arcade flyer/listings and preserved in arcade databases. A direct sequel, Crystal Gal II Mahjong, followed in 1986
An unusual multi-stage vertical shooter that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-ups like speed, laser, missiles, and the cutter blade.
Flower was produced by Komax in 1986.
Komax released only 1 different machine in our database under this trade name.
Vs. Slalom is a Nintendo VS. System (Arcade) port of Slalom (NES). a skiing game developed by Rare and published by Nintendo. The game was one of Rare's earliest efforts in video games. In the game, you'll control a skier who must race down a mountain, dodging obstacles and hitting goals, within the given time. In all there are 24 courses. Your primary goal is to be on the right side of the Slalom flags, as going on the wrong side will cause you to tumble.
Mania Challenge, developed by Technos Japan and published by Taito, is an updated version of Mat Mania released in 1986. The main difference is the addition of a two-player competitive mode. The first player takes control of the main character from the original game, now named Dynamite Tommy, while the second player controls a new character named Hurricane Joe, who plays identically to Tommy.
The player controls a hovering land vehicle in 8 directions, and is able to shoot in the direction the vehicle faces. Obstacles block the path of the vehicle, and progress through an area is made by the player moving the vehicle upwards, scrolling the screen downwards. Bombs can be dropped directly above the vehicle, similar to Xevious. The player can pick up power-ups that enhance weapons, as well as attach 'options' to the vehicle, drones similar to those of Gradius. The 'options' fire in a direction depending on where they are attached to the main vehicle. The player can avoid danger by jumping.
The game is divided into 4 different areas, followed by the same 4 areas in more challenging versions.
Enemies consist of infinitely respawning smaller moving enemies, stationary cannons, and large boss enemies and enemy bases.