Muster up all the skill, reflexes and guts you've got. Because inside your F-14 Thunder Cat, you're going to need all that - and more.
Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork, like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses (the toughest of all enemies) and dogfight your way through, to a nanosecond of safety.
And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you'll replenish valuable energy and ammunition.
So get your adrenaline pumping and grab your joystick. Then take to the skies. You're not going to believe what's up there!
The player must alternate between a tank named "Vanguard" and a helicopter named "Maiheriko" (and for the tenth and final mission, a boat named "Maiboto"), to kill enemies both on land and in the air. Some air-based enemies will leave behind powerups for Vanguard to collect, when hit by its anti-aircraft missiles; they can restore its fuel, increase its fuel capacity, make it invulnerable for a short period of time, and even grant it an extra life if it manages to collect enough of them (which is initially thirteen, but it can go up to sixteen).
The game tells another story in Ninja-kun series. This time it’s a platform game with some twists. There are two tasks alternating through levels: you are required either to kill every enemy in the level (as in the previous games) or simply to reach the exit. Running into enemies usually won’t kill you, however if you are hit by a single projectile, you’ll have to start from a checkpoint. Enemies vary from plain ninjas to giant skeletons or killer fish. Each level has a time limit, and when this limit is close to an end a fire wheel of death will appear on the screen, chasing Ninja-kun.
Ninja-kun has some techniques for successful progression though the levels: many enemies can be temporarily stunned by jumping on them or hitting them from below; and ninja can obtain some power-ups including boomerang, bombs, a devastating fire attack or invincibility. Ninja-kun is capable of wall climbing and wall jumping, the latter requiring some practice from the player.
The levels (called “scenes” in-game) are scat
A vertical shoot-em-up. Protect the castle by moving a bowman horizontally across the bottom of the screen, shooting upwards at the assorted fantasy warriors who are advancing in waves. The game includes boss waves and has nice music.
American Speedway is a top-view racing arcade game released by Enerdyne Technologies in 1987. It features small cars that race around tracks with bends, with time-limits and power-ups.
MX5000 is a scrolling shooter arcade game released by Konami in 1987. The goal for the player is to fly in the latest fighter aircraft of the Roufanis territory and fight with the Desalis empire which is trying to dominate the world. It is a title highly regarded by a selected few containing an interesting content including features such as a military-style worldview, simple controls and exciting BGM.
The mid-eighties saw the inception of a genre known as run-and-guns, which were popularized by the likes of Capcom's Commando and SNK's Ikari Warriors. At their base, these games were akin to shoot-em-ups, except they didn't take place in airplanes or starcrafts as was the norm of the time. Most of them did not scroll automatically and allowed the player a bit more breathing room hence, but they still pressured players with lots of bullets and aggressive enemies. Most big companies offered at least one top-down on-foot shooter, Sega naturally included. Their best-known contribution to that front in the eighties was Alien Syndrome, their tribute to the Alien series which involves two soldiers destroying frightening xenomorphs on derelict vessels. It was different from other Commando-likes in that you could move in any direction around the map and didn't just keep going up like most other such games.
Super Real Mahjong PII is an mahjong video game developed and published by SETA Corporation and released for arcades on June 1987 in Japan only and it is the second game of the Super Real Mahjong series.
You play Simon who must battle his way through the castle using his trusty whip. The object is to fight off the evil enemies on your way to find the Count, and if you're lucky, destroy him.
Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section.
Touch all the tiles in a given level, changing them to the desired color. Jump over various enemies or destroy them by walking over special tiles bombs. Jump up to collect the balloons for points, letters or bonuses.
A rifle game where the player shoots the "bad" targets while avoiding the friendly/good targets. The game has a child-friendly theme with balloons, cuddly animals, etc.
Atari R.B.I. Baseball was produced by Atari Games in 1987. A simple baseball game. Choose from ten different teams and compete against another player or the computer.
A shooting gallery style game. A player must use his skill to shoot a number of 'good' targets, while not shooting the 'bad' ones, before time runs out. The game has several levels including a bar, Varmit Alley, Bank Robbers, Robots, Birds, outer space, Bank robbers again and a Bonus 'Slot machine' level.
Dark Adventure is a dimetric action-adventure game produced by Konami that was released for the arcades in North America in 1987.[3] It was the first arcade game by Konami that allowed up to three players simultaneously. The game was also released as Majū no Ōkoku in Japan and as Devil World in other countries outside North America, although these versions feature significant gameplay differences and only allow up to two players.