The Sesame Street Muppets invite a child player for a spin on the Letter-Go-Round!. By catching and matching letters on a spinning ferris wheel, children practice recognizing and matching letters, simple spelling and word formation.
There are several types of game:
- Upper case matching;
- Lower case matching;
- Mixed case matching;
- One little word;
- What's missing?;
- Spell the secret word.
At the start of each game, one of Muppet pets brings out a letter to match or word to spell and drops it on the seesaw. A letter appears on each ferris wheel bucket and as the Letter-Go-Round spins, child player should find the right letter to match or complete a word. Child may choose and try any letter, because there is no time limit to play. When a match is made or a word is completed, Muppet pets will dance and cheer a child player to the next round of play.
The game is recommended for 1 player aged 3 to 4.
China Miner is a single screen platform game where you play Wally who is the only person to know the location of the Jade Mines belonging to the Pong Dynasty in China. On each of the 30 screens you must collect certain objects before collecting a key to move onto the next screen. As well as the platforms to negotiate you must also avoid the various creatures that populate the mine and if you touch any of them then you lose one of five lives, sent to the start of the screen and all objects reappear. There are various obstacles to avoid or use like lasers, moving platforms and platforms that disintegrate when stepped on. Falling from heights also lose you a life.
Run through the creepy mansion dodging ghostly ghouls and bouncing spiders. Leap over poison-smeared spikes, scamper along moving platforms and contracting floorboards, and use powerful springs to propel you onto overhanging ledges. Four screens.
Jim the Cabin Boy must make his way below decks to collect
various items of booty (automatically picked up when he walks
past it) strewn around the ship.
When you have collected all the items from the Black Galleon's
20 holds, you will be given 45 seconds to locate the Bronze key
to the next pile of booty. Clearing all booty a second and third
(impossible!) time causes a search for the Silver and Gold keys,
each increasing the game's speed and hazards.
Jim will meet an untimely death if he falls through a trap door,
drowns, is bitten by a ship's rat, or pecked by one of the Captain's
parrots, or cut down by a Ghost Pirate, or blown up (some
pieces of booty are booby-trapped to step lively, mates) or
steps through a hold door into mid-air (heh! heh!)
Cabbage Patch Kids: Adventures in the Park is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures Series
Flicky is an arcade game made by Sega. First released in arcades in 1984, Flicky was also released at the time for the SG-1000, and then ported to the MSX and Japanese computers Sharp X1, Fujitsu FM-7 and NEC PC-8801. It was later ported to the Sega Mega Drive/Genesis in 1991. Flicky was designed by Yoji Ishii, who was with Sonic Team until August 1999, when he formed Artoon, his own company.
On the first six screens Quasimodo must collect bonus bells to reach the following screen. On the first, a simple platform arrangement, the bells are set into the floor and walking over them will collect them. Each level of the platform screen is connected by the bell ropes at either end which go up and down. Hazards include arrows and fireballs which must be ducked or jumped, while on subsequent screens there are bats, birds and axes. On the seventh screen, which is inside the castle belfry, the working mechanisms of the clock threaten him. On completing the seventh screen, the game returns to screen one with an increased level of difficulty.
A single-screen 2D platformer in which up to two players can compete with each other. The object of the game is for each player to maneouvre his character (Pierre or his cousin Jacques) through each screen, raisng all his flags along the way and then reach as quickly as possible the finish.
Part of the Vs. Series, known as Vs. Ice Climber, includes gameplay features not found in the home console release, such as an animated title screen, stage select menu, 16 additional mountains, occasional blizzard and wind effects, more enemy characters, and bonus multiplier items.
You are Rocket Roger and on your way home to Earth, your ship has run out of fuel and you are forced to land on a mysterious planet. As you explore the planet you realize that scattered over the planet are fuel crystals and 99 are needed to refuel your ship. Problem is the locals aren't friendly and will try to kill you as you explore the surface and underground caverns. Some can be shot with your laser but others must be avoided and if you touch one then you lose one of five lives. Turrets also need to be avoided as well as their bullets and under the planets surface are electric gates and lasers to avoid touching. As well as your gun you have a jet-pack strapped to your back and this can help you clear gaps and reach higher parts of the planet. As you fly your fuel for the jet-pack will decrease but you can collect extra to keep it topped up.
Rocket Roger is a platform game where a small part of the planet is shown and the screen scrolls in all directions when you move. The keyboard is used to control your hero
In this platformer, the player has to guide Henry through the numerous rooms of his house. Each room is a screen-sized level filled with deadly household-items such as toothbrushes, teapots, flying toast or coffee machines. Touching one of these objects or falling from too high kills Henry. The goal of each room is to reach the exit, however, before the exit opens up, Henry has to collect a key and all items that are spread throughout the level. In order for a key to appear, Henry usually has to collect a special item that sometimes adds more obstacles to a room.
You must guide Karl through each of the forty rooms collecting a key from each.Once forty have been collected you may leave by the exit and open the treasure chest.
Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her.
The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as you can, still not safe.
In Les Flics, players steal the Purple Puma gem while pursued by Unspecteur Cleudeau and Gend'armerie Kaolin. Drive through a city with interconnected buildings, avoiding police cars. Inside, navigate platform stages with five levels, collect objects for the heist, and evade guards. Les Flics is inspired by the Pink Panther.
Daredevil Dennis is a platform game of sorts where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next but there are also (on most levels), gaps in the platform where the character can fall through and land on the platform below. There are many hazards scattered across the platforms that must be avoided. These range from static objects like trees and houses to moving objects such as jumping policemen and speeding ambulances. If Dennis hits any of these objects, he is flung from his vehicle as it bursts into flames and he must start again (with 'take 2'). If he crashes too many times, he is 'fired'. Points are given in the form of a wage.
Bozo's Night Out is an action computer game developed and published by Taskset Ltd. in 1984 for the Commodore 64. The game centers on Bozo, a drunkard trying to get home safely after spending a night at a bar.