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New Platform Games - Page 258

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  • Fire Ant

    1983

    Fire Ant

    1983

    Platform
    Commodore C64/128/MAX Commodore 16 Amstrad CPC
    The player controls an ant which has to save the ant queen.
  • Donkey Kong Jr. + Jr. Sansuu Lesson

    1983

    Donkey Kong Jr. + Jr. Sansuu Lesson

    1983

    Platform
    Family Computer
    Donkey Kong Jr. + Jr. Sansuu Lesson is a game released for the Family Computer in Japan. It is a compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. Despite being a compilation of two games, only parts of both are included. Combining half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math, the game can cater to classic arcade excitement and arithmetic lessons directed towards the younger set. No other gameplay mechanics or details seem to have changed.
  • Mario's Brewery

    1983

    Mario's Brewery

    1983

    Platform
    Commodore C64/128/MAX
    Mario's Brewery is a Commodore 64 Mario game, released without Nintendo's permission. The game is a Donkey Kong clone, with a beer machine replacing Donkey Kong.
  • Robin to the Rescue

    1983

    Robin to the Rescue

    1983

    Platform
    Commodore C64/128/MAX
    A Robin Hood-themed single-screen platformer written by John P. Shay and published by Solar Software for the Commodore 16 and Commodore 64.
  • Flip & Flop

    1983

    Flip & Flop

    1983

    Platform
    Arcade Atari 8-bit Commodore C64/128/MAX
    Flip and Flop is an isometric platform game by Jim Nangano for First Star Software. The player controls Flip, a kangaroo, who jumps around on top of the platforms and Mitch the monkey, who hangs underneath platforms.
  • Hunchback

    1983

    Hunchback

    1983

    Platform
    Commodore VIC-20 Arcade BBC Microcomputer System Dragon 32/64 Commodore C64/128/MAX ZX Spectrum Acorn Electron DOS Amstrad CPC MSX
    star 5.5
    The game is set on a castle wall. The player must cross the screen from left to right avoiding obstacles in order to ring the bell at the far right. Obstacles include pits which must be swung over on a long rope, ramparts which must be jumped (some of which contain knights with spears) and flying fireballs and arrows (to be ducked or jumped). Eventually, after completing a number of screens, the player must rescue Esmeralda. If this final screen is completed, the game begins again at a faster speed.
  • Snokie

    1983

    Snokie

    1983

    Platform
    Atari 8-bit Commodore C64/128/MAX
    This is a side scrolling game where you control a cute little penguin. You have to jump over holes and not get hit by balls.
  • Bugaboo

    1983

    Bugaboo

    1983

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Help Bugaboo (The Flea) escape a cavern while avoiding a large dragon.
  • Dino Eggs

    1983

    Dino Eggs

    1983

    Platform
    Commodore C64/128/MAX DOS Apple II
    Playing a time traveller, "Time Master Tim," the player's objective is to collect dinosaur eggs and rescue hatchling dinosaurs while avoiding snakes ("proto-snakes"), gigantic spiders ("proto-spiders"), flying creatures ("proto-pedes"), and the dinosaurs' mother (or "Dino Mom"). Physical contact with any creature will cause the player to be contaminated, and the player will experience "devolution" into a prehistoric spider (as a result of "contamination"), and lose a life, unless the player returns to the "time warp" transport force field before a de-evolution timer runs out. Contamination also destroys eggs and hatchling dinosaurs on contact, reducing the player's score. While within the transport force field, Tim is safe from all creatures except the Dino Mom.
  • Mr. Robot and His Robot Factory

    1983

    Mr. Robot and His Robot Factory

    1983

    Platform
    Atari 8-bit PC-8800 Series Commodore C64/128/MAX Apple II FM-7
    Mr. Robot and His Robot Factory is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is by Gary Gilbertson (using Philip Price's Advanced Music Processor) and published in 1984 by Datamost. Robert McNally performed the Apple II translation.[2] The player controls a humanoid robot that must climb and jump its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts. The game includes a built-in level editor.
  • The Pharaoh's Curse

    1983

    The Pharaoh's Curse

    1983

    Platform
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX
    "In the centuries since the sealing of the Pharaoh's Tomb, even the dim memories of the fabulous treasure contained in the pyramid, have become infrequent whispers on the lips of mad adventurers. For three thousand years, the tomb has been a mystery and deathtrap. It is rumored that the chambers contain dark and terrible dangers for those that would make the pharaoh's treasure their own. And even more ghastly, the pharaoh and the guardian mummy are said to walk the chambers for all eternity, destroying all trespassers in the tomb. You've heard it all before and lived to tell about it and this is a chance of a lifetime. You've spent months finding these ruins and finally you're here at the fabled tomb. Still... what if the legends are true? As you descend into the first chamber, you hear footsteps..." --mobygames.com
  • Keystone Kapers

    1983

    Keystone Kapers

    1983

    Platform
    ColecoVision Atari 2600 Atari 8-bit Atari 5200 MSX
    star 7.8
    Flash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"
  • Jumpman Junior

    1983

    Jumpman Junior

    1983

    Platform
    ColecoVision Atari 8-bit Commodore C64/128/MAX
    star 7
    Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more.
  • B.C.'s Quest for Tires

    1983

    B.C.'s Quest for Tires

    1983

    Platform
    ColecoVision Atari 8-bit Commodore C64/128/MAX ZX Spectrum DOS Apple II MSX
    star 6.8
    Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.
  • Apple Cider Spider

    1983

    Apple Cider Spider

    1983

    Platform
    Commodore C64/128/MAX Apple II
  • Adventures of Tron

    1983

    Adventures of Tron

    1983

    Platform
    Atari 2600
    Adventures of Tron is an action game produced by Mattel, and was released for the Atari 2600 in 1983. It is based on the Disney film Tron and received fairly positive reviews from critics. In the game the player took control of Tron who had to avoid a variety of attackers whilst navigating a grid with four floors. Several aspects of the film appeared in the game including Recognizers, Tanks and Solar Sailers.
  • Math Blaster!

    1983

    Math Blaster!

    1983

    Platform
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Math Blaster! is the orignal game in the Math Blaster Series. It challenges players to solve math problems through first person and sidescrolling shooting games.
  • Blagger

    1983

    Blagger

    1983

    Platform
    BBC Microcomputer System Commodore C64/128/MAX Acorn Electron Commodore 16 Amstrad CPC Commodore Plus/4 Amstrad PCW MSX
    The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron version
  • Donkey Kong

    1983

    Donkey Kong

    1983

    Platform
    Commodore VIC-20
    The Commodore VIC-20 port of Donkey Kong was developed by Atari, Inc., under the Atarisoft label.
  • Donkey Kong Jr. Math

    1983

    Donkey Kong Jr. Math

    1983

    Platform
    Wii Family Computer Wii U Nintendo Entertainment System
    star 4.7
    The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66
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