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New Platform Games - Page 257

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  • Dino Eggs

    1983

    Dino Eggs

    1983

    Platform
    Commodore C64/128/MAX DOS Apple II
    Playing a time traveller, "Time Master Tim," the player's objective is to collect dinosaur eggs and rescue hatchling dinosaurs while avoiding snakes ("proto-snakes"), gigantic spiders ("proto-spiders"), flying creatures ("proto-pedes"), and the dinosaurs' mother (or "Dino Mom"). Physical contact with any creature will cause the player to be contaminated, and the player will experience "devolution" into a prehistoric spider (as a result of "contamination"), and lose a life, unless the player returns to the "time warp" transport force field before a de-evolution timer runs out. Contamination also destroys eggs and hatchling dinosaurs on contact, reducing the player's score. While within the transport force field, Tim is safe from all creatures except the Dino Mom.
  • Mr. Robot and His Robot Factory

    1983

    Mr. Robot and His Robot Factory

    1983

    Platform
    Atari 8-bit PC-8800 Series Commodore C64/128/MAX Apple II FM-7
    Mr. Robot and His Robot Factory is a single-player platform game created for the Atari 8-bit family by Ron Rosen and ported to the Apple II and Commodore 64. The music for the Atari 8-bit version is by Gary Gilbertson (using Philip Price's Advanced Music Processor) and published in 1984 by Datamost. Robert McNally performed the Apple II translation.[2] The player controls a humanoid robot that must climb and jump its way through a factory. The factory is filled with suspended platforms, ladders and conveyors belts. The game includes a built-in level editor.
  • The Pharaoh's Curse

    1983

    The Pharaoh's Curse

    1983

    Platform
    Commodore VIC-20 Atari 8-bit Commodore C64/128/MAX
    "In the centuries since the sealing of the Pharaoh's Tomb, even the dim memories of the fabulous treasure contained in the pyramid, have become infrequent whispers on the lips of mad adventurers. For three thousand years, the tomb has been a mystery and deathtrap. It is rumored that the chambers contain dark and terrible dangers for those that would make the pharaoh's treasure their own. And even more ghastly, the pharaoh and the guardian mummy are said to walk the chambers for all eternity, destroying all trespassers in the tomb. You've heard it all before and lived to tell about it and this is a chance of a lifetime. You've spent months finding these ruins and finally you're here at the fabled tomb. Still... what if the legends are true? As you descend into the first chamber, you hear footsteps..." --mobygames.com
  • Keystone Kapers

    1983

    Keystone Kapers

    1983

    Platform
    ColecoVision Atari 2600 Atari 8-bit Atari 5200 MSX
    star 7.8
    Flash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"
  • Jumpman Junior

    1983

    Jumpman Junior

    1983

    Platform
    ColecoVision Atari 8-bit Commodore C64/128/MAX
    star 7
    Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more.
  • B.C.'s Quest for Tires

    1983

    B.C.'s Quest for Tires

    1983

    Platform
    ColecoVision Atari 8-bit Commodore C64/128/MAX ZX Spectrum DOS Apple II MSX
    star 6.8
    Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.
  • Apple Cider Spider

    1983

    Apple Cider Spider

    1983

    Platform
    Commodore C64/128/MAX Apple II
  • Adventures of Tron

    1983

    Adventures of Tron

    1983

    Platform
    Atari 2600
    Adventures of Tron is an action game produced by Mattel, and was released for the Atari 2600 in 1983. It is based on the Disney film Tron and received fairly positive reviews from critics. In the game the player took control of Tron who had to avoid a variety of attackers whilst navigating a grid with four floors. Several aspects of the film appeared in the game including Recognizers, Tanks and Solar Sailers.
  • Math Blaster!

    1983

    Math Blaster!

    1983

    Platform
    Atari 8-bit Commodore C64/128/MAX DOS Apple II
    Math Blaster! is the orignal game in the Math Blaster Series. It challenges players to solve math problems through first person and sidescrolling shooting games.
  • Blagger

    1983

    Blagger

    1983

    Platform
    BBC Microcomputer System Commodore C64/128/MAX Acorn Electron Commodore 16 Amstrad CPC Commodore Plus/4 Amstrad PCW MSX
    The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron version
  • Donkey Kong

    1983

    Donkey Kong

    1983

    Platform
    Commodore VIC-20
    The Commodore VIC-20 port of Donkey Kong was developed by Atari, Inc., under the Atarisoft label.
  • Donkey Kong Jr. Math

    1983

    Donkey Kong Jr. Math

    1983

    Platform
    Wii Family Computer Wii U Nintendo Entertainment System
    star 4.7
    The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66
  • Quasimodo

    1983

    Quasimodo

    1983

    Platform
    Atari 8-bit Commodore C64/128/MAX
    Stop enemies from scaling the castle walls and ring lots of bells in this platformer from Synapse.
  • Stop the Express

    1983

    Stop the Express

    1983

    Platform
    Commodore C64/128/MAX ZX Spectrum Sharp X1 MSX
    star 9
    The ITA Express train has been hijacked and, as a special agent, you have been sent to recapture and stop the train. Fight the knife-throwing bandits, avoid the alien birds and find the key - but beware of the low bridges. Good Luck!
  • Miner 2049er Volume II

    1983

    Miner 2049er Volume II

    1983

    Platform
    Atari 2600
    "Bounty Bob" continues his mining adventure in the year 2049 with three all new screens. Help him claim all of the various mine stations. The three new mine screens will greatly challenge your gaming abilities.
  • Chameleon

    1983

    Chameleon

    1983

    Platform
    Arcade
    A colorful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens. As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs. If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player. A level is over once all of the eggs have been collected and all of the chickens killed.
  • Cosmic Crisis

    1983

    Cosmic Crisis

    1983

    Platform
    ColecoVision
    Feel that secret joy of the demons? As it Is so badly haunted by those energetic demons, it seems that, this time, the world is terribly drawing to the crisis of surviving. In front of you will be the toughest enemies over met and you get to rely on yourself alone. No fighting though, it wouldn't do you any good; the only chance Is the hammer In your hand and the intelligence in your head. Got it? Fine, now start and win a beautiful victory!
  • Super Glob

    1983

    Super Glob

    1983

    Platform
    Arcade
    Guide the insatiable Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue the Glob and fight him for control of the elevators. Kill them by sticking to the ceiling and dropping on them or just avoid them and munch a dozen different snacks to clear the 24 unique levels.
  • Rat Hotel

    1983

    Rat Hotel

    1983

    Platform
    Commodore VIC-20
    You have to watch out for Waldo, thr rat catcher, while you roam the hotel for some cheese.
  • Dr. Micro

    1983

    Dr. Micro

    1983

    Platform
    Arcade
    An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process. The game consists of 3 single-screen levels : On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies. On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball. The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
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