In this action-adventure game, players embark on a mythical journey as Athena, the Goddess of Wisdom, who leaves her castle to explore the perilous Fantasy World beyond. As you navigate through diverse environments, from sky to sea, you'll face an array of strange and formidable creatures. Discover and wield various weapons, including a ball and chain, bow and arrow, and a powerful sword to combat your foes. The game offers unique gameplay elements, allowing Athena to transform into different forms - donning wings to soar through the skies or becoming a mermaid to delve into ocean depths. This blend of Greek mythology, shape-shifting abilities, and varied combat creates an engaging and fantastical gaming experience.
Cogan's Run is a 2D side scrolling action/platform game, a little similar to Impossible Mission. The player controls an agent, who must find a control terminal. He fights against various robots, but has limited ammo. The main aspect of the game is using teleporters, elevators and switches on the walls in order to unlock certain paths and go further.
Dino and the Saurus Races is a side-scrolling platform game. You are a dinosaur rider and your goal is it to get as far as possible to get as many points as possible. You hop over gaps and mushrooms and avoid birds (or pteranodons) and spiders.
A platformer developed by Grant Jaquest and published by The Power House for the ZX Spectrum. The evil warlord Cyrus has planted 10 radio active containers around the world of Fantasia and Oddball is the only one with courage to serve his country.
A single-screen platformer in which the player controlls the penguin Percy in his attempt to escape from an maze underground of ice caves he is trapped in. Published by Micro Design aka Solar Software for the Atari 8-bit computers.
Moley Christmas is a video game released in 1987 for the Sinclair ZX Spectrum. It is a sequel to the 1987 video game Auf Wiedersehen Monty, staring Monty Mole. This was available exclusively on the cover tape that came free with 'Your Sinclair' magazine.
The game's plot involved captain Rover Pawstrong (a dog in a space suit) in his adventures on a planet, attempting to eat 20 Space Griffiths (essentially chickens). Gameplay involves the player's character running back and forth on a side-scrolling planet surface, attempting to catch the griffith. The player finds crates which contain items that the player can use to help catch the bird - or the player can simply try and run and jump on top of the bird, thus catching it. During playtime, there is a time limit by which the bird must be caught (indicated by a roast chicken slowly turning into chicken bones), or else the game ends. At later stages in the game, the player may have to enter some abandoned mines, where the griffith may be hiding.
In Wardner, you take on the roll of a short, chubby guy whose name I am not
aware of. The game starts when you and a girl are approached by a wizard
promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the
girl, commenting that she will make a nice gift for Mr. Wardner. We can't
have that, can we?On your quest to save your friend, you have to travel across 5 levels, to
reach the evil Mr. Wardner. You will have to destroy monsters, jump over and
duck under various traps, and collect gold and orbs to help you with your
journey.You have a weapon meter on the bottom of the screen, which shows your
current weapon, and weapon power (1 to 8). All weapons use the same power, so
if you change weapons, you won't lose the power. The power, rather than
making your weapon stronger, lets you fire it faster.
The object of the game is to perpetuate the race by introducing ten pods in the incubators which can be found all over the ship. The alien has an energy level which slowly decreases. The only way to restore the energy levels is dropping the pods in the incubators, or else devouring the little engineers to be found on board the ship. The creatures can defend themselves spitting paralysing acid, or hiding in the air vents, etc.
The ship consists of 142 areas divided into four zones, which are joined by doors or air vents. Each zone has various levels, which are entered by lift. To enter a lift, a door or a vent, you only need to place yourself in front of it, and duck.