A version of the arcade game Wonder Boy in Monster Land by developer Westone. Unlike other ports of this game, this version was developed by Westone themselves, but re-themed to use the setting of the anime Bikkuriman, which started airing around the time of released. It is one of the two launch titles for the PC Engine.
One day in Feudal Japan, Kid Niki, the most radical of ninjas, is training at his Ninja School. Suddenly, a passing bird is struck down by an arrow and lands at Niki's feet. Attached is a note explaining that Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone Wizard. With the cry of "Will help you!" Niki bursts through the wall of his school and sets off on his quest to save Margo.
As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting
A girl in the year 2100 uses a robot suit. If the player is hit once, then the suit is lost and the player must play as the little girl. One more hit and the player loses a life. Although the game was only released in Japan for the Nintendo Famicom, the game's text is in English and is completely playable by English speakers.
This game must be played through twice in order to see the true ending, just like in "Ghosts 'n Goblins".
A horror platformer developed by John George Jones and published by The Power House for the ZX Spectrum. The player's mother, the Android Queen, has been dismembered and he has now to collect pieces of her body and sew her back togheter.
A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. Kaito must travel through six cavernous levels in search of the stolen jewel, Arumana.
The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons.
Miracle Ropit's Adventure in 2100 is an action platformer featuring the titular robot, piloted by a young girl. When the robot is hit, it will break down and dump the girl out. The girl cannot shoot enemies, and will die after 30 seconds if she cannot restore the robot, which requires special items. The game often requires shooting at or jumping on certain unmarked spots repeatedly, either to uncover secrets or even to make progress in a stage at all. In order to reach the true ending, two loops of the game must be beaten.
While two children, Poke and Piki, are reading a story, a monstrous hand suddenly appears from inside the pages and kidnaps them. When the rest of the Dream Factory family hear their cries of help, they jump into the story and help save them from the evil Wart.
The game was released as part of the Yume Koujou '87 event (sometimes referred as Dream Machine, in English), which was sponsored by Fuji TV, and stars its mascots.
The game was edited and released as Super Mario Bros 2. Due to Nintendo of Japan feeling like their version of Super Mario Bros 2 would be too difficult and outdated by the time it got to the United States.
An action platformer game by Sony label Sony Epic Records that was only released in Japan on June 27th, 1987. It is named for and features the real-life Japanese celebrity Tokoro Jouji.
Tokoro-san no Mamorumo Semerumo is an action platformer that stars real-life Japanese musician/comedian/voice-actor Tokoro Jouji, a.k.a. George Tokoro. Armed with a water pistol with a finite supply of water, Toroko-san must make his way across various levels either shooting or avoiding the various enemies along the way.
This game has some notoriously poor game design, such as ammo replenishing items being hidden, which means the player needs to shoot randomly to find them which simply depletes their finite ammo supply even faster. If the player takes too long in any one world, a massive vision-obscuring storm will roll in and make the game considerably more difficult to play. The game, however, does feature an early example of a non-linear stage selection progress as different paths become available after defeating each boss.
After falling into a dark, deep sleep, little Giana finds herself in a mysterious dreamworld where everything is strange and different. Many fascinating creatures lurk in this place full of traps and complicated mazes.
But Giana must possess the magical diamond before she can return!
Two players can enjoy this fun-filled game with over 30 completely different levels.
The five-voiced musical sounds and the ever-changing graphics will make you want to play THE GREAT GIANA SISTERS over and over again.
A side-scrolling platformer developed and published by SunSoft for the Famicom Disk System. It is the third entry in a series of educational math games.
Chitei Tairiku Orudora ("Underground Continent Orudora") is a Famicom Disk System action platformer from SunSoft and the third part of their Chinou Game Series, each borrowing an existing NES game's model (in Orudora's case, Atlantis no Nazo) and adding arithmetic problems to it. In Orudora, the actual math puzzles are relegated to an ancillary mini-game found on the disk.
The goal of the game is to help a young explorer pass through the underground world of Orudora, taking out enemies along the way with his bombs. The bombs fly in a specific arc, so the player needs to be the right distance from the enemy in order to hit it. The player character can also crouch, jump, climb ladders and use other abilities common to platformers.
The two other Chinou Game Series games are Adian no Tsue and Super Boy Allan, the latter of which was released on the same day as
Hana no Star Kaidou (which can be loosely translated as "Blossoming Star Highway") is an action game for the Famicom that was developed and published by Victor Musical Industries in 1987. It is about two musicians who dream of obtaining a recording contract and becoming big stars. The player must control both Moero and Goro on the screen at one time. They run, jump, and attack simultaneously. Each one has their own life count, and the game is over as soon as one of them loses all of their lives. Because of the unituitive controls, and unforgiving game mechanics, this game is considered quite difficult and generally not fun to play.
Captain Silver is a side-scrolling action game released for the arcades by Data East in 1987. In the game, the player control a young sailor named Jim Aykroyd who goes on a journey to seek the lost treasure of Captain Silver, facing various perils along the way. Home versions were released for the Master System by Sega and for the NES by Tokuma Shoten.
Hi no Tori Hououhen: Gaou no Bouken is a licensed action platformer with block placing mechanics, based on Osamu Tezuka's Phoenix (Hi no Tori) manga series.
Joust 2: Survival of the Fittest is an arcade game developed by Williams Electronics and released in 1986. It is a sequel to Williams' 1982 game Joust. Like its predecessor, Joust 2 is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards. Joust 2 features improved audio-visuals and gameplay elements absent from the original.
The game uses more advanced hardware than the original Joust, allowing for the new elements. John Newcomer led development again, which began to create a conversion kit that allowed arcade owners to convert the cabinet into another game. Williams chose a vertically oriented screen for the kit as a result of the design's popularity at the time. Released during the waning days of the golden age of arcade games, Joust 2 did not achieve the success that Joust reached. The game was later released on home consoles as
Bombo is a fast-paced arcade-style platformer where players control a character jumping across the screen to collect tokens while avoiding enemies. The game's core gameplay revolves around quick reflexes and strategic movement as players aim to gather all tokens, with added bonuses for collecting them in the correct flashing order. Power-ups occasionally fall from above, temporarily granting the ability to capture enemies for points. With only three lives at their disposal, players must balance speed and caution to progress. Bombo's simple yet challenging mechanics, combined with its time-limited power-ups and bonus scoring system, create an addictive and engaging experience reminiscent of classic arcade games.
Valis: The Fantasm Soldier is a side-scrolling platformer. Yuko can jump and attack enemies with her Valis sword, which can be upgraded and used as a ranged weapon by collecting power-ups found in the stages. She can also find and use items that grant her powerful all-screen attacks or temporary invincibility. Each stage culminates with a boss battle, after which Yuko's hit points and attributes increase.