As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies.
Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
Despite being Hudson’s Vol.2, this was in fact released almost a month before The Kung Fu. It’s a conversion of what most people know as Wonder Boy in Monster Land, and it’s as perfect a conversion as you’re likely to get. This game takes a different pace from the first Wonder Boy game, being more of an adventure with a slower pace and more strategy. You start the game with barely a thread on and are given a sword by some wise looking dude who lives in a tree - so far so good. It is then your task to travel through the various platform-based levels defeating monsters and evil bosses along the way. Each enemy you kill leaves behind a coin or money bag (these are also at various hidden locations if you jump at the right spot) and shops will offer you armour, shields, weaponry and go-faster shoes. You can also pop into a bar and top up your energy if you can afford it. Levels are time limited (shown by an egg-timer on the left) so you need to be quick, or energy is taken away from your heart meter.
Kato & Ken Detective Agency are assigned the task of locating a missing rich man, and you can choose either Kato or Ken to go on the mission. Your partner doesn't like this one bit, so he decides to make a nuisance of himself along the way. Similar to Adventure Island, you must make your way through several levels, destroying wildlife along the way, but instead of using a hammer, you have three different ways to kill them: jump on or kick them, or when they are walking on the ground, blow gas out of them.
While scrolling through the level, your vitality will decrease, but it can be restored by collecting fruit and junk food. During your travels, you will also encounter your partner doing things that shouldn't be done in public, but sometimes, he will throw stuff at you to make you lose some of your vitality. The only way that you can deal with him is by kicking him where it hurts.
Along the way, you can enter doors. Doing this will give you a hint about the level and your vitality will be increased as well. You c
Esper Boukentai is a platform action game developed by Jaleco for the Famicom and published in 1987. It is an exploration game which uses Jaleco's arcade game Psychic 5 as the basis for the story and the cast of characters which you use throughout the game. Each character possesses different attributes, including their jumping ability, their ability to hover in mid-air, and their strength. As in the arcade, some characters must be rescued in order to make them playable. This game boasts over 50 household items which serve as animated enemies throughout each level.
A version of the arcade game Wonder Boy in Monster Land by developer Westone. Unlike other ports of this game, this version was developed by Westone themselves, but re-themed to use the setting of the anime Bikkuriman, which started airing around the time of released. It is one of the two launch titles for the PC Engine.
One day in Feudal Japan, Kid Niki, the most radical of ninjas, is training at his Ninja School. Suddenly, a passing bird is struck down by an arrow and lands at Niki's feet. Attached is a note explaining that Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone Wizard. With the cry of "Will help you!" Niki bursts through the wall of his school and sets off on his quest to save Margo.
As with many other ball-and-paddle games (including Namco's own Gee Bee trilogy), the player must take control of a paddle at the bottom of the screen, and move it left and right to deflect a ball into the formation of bricks above it (and if you can keep that ball in play for a preset period of time, it will split into three balls) - certain bricks will also leave powerups when destroyed that will increase the size of the paddle, generate several extra balls in force-field when the initial ball goes into it and even create a line below the paddle that will prevent the balls from going out of play when collected. The seventh, fourteenth, twenty-first and twenty-eighth rounds are also "bonus rounds", where you have to destroy all the bricks in the formation within a preset time limit (unless all your balls go out of play); the thirty-third and final round is also a "boss round", where you are up against "Burida" (who is protected by a metal wall with a vulnerable spot on its top side, but does not attack by spitting
A girl in the year 2100 uses a robot suit. If the player is hit once, then the suit is lost and the player must play as the little girl. One more hit and the player loses a life. Although the game was only released in Japan for the Nintendo Famicom, the game's text is in English and is completely playable by English speakers.
This game must be played through twice in order to see the true ending, just like in "Ghosts 'n Goblins".
A horror platformer developed by John George Jones and published by The Power House for the ZX Spectrum. The player's mother, the Android Queen, has been dismembered and he has now to collect pieces of her body and sew her back togheter.
A magic red jewel, known as the Arumana, is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. Kaito must travel through six cavernous levels in search of the stolen jewel, Arumana.
The player begins with thirty throwing knives as his weapon of attack. As they venture through the levels they can find various other weapons. These include bombs, a handgun, bolas, a crystal ball that destroys everything on screen, and mines. He must destroy various cave dwelling creatures as well as soldiers, who sometimes drop weapons.
Miracle Ropit's Adventure in 2100 is an action platformer featuring the titular robot, piloted by a young girl. When the robot is hit, it will break down and dump the girl out. The girl cannot shoot enemies, and will die after 30 seconds if she cannot restore the robot, which requires special items. The game often requires shooting at or jumping on certain unmarked spots repeatedly, either to uncover secrets or even to make progress in a stage at all. In order to reach the true ending, two loops of the game must be beaten.
While two children, Poke and Piki, are reading a story, a monstrous hand suddenly appears from inside the pages and kidnaps them. When the rest of the Dream Factory family hear their cries of help, they jump into the story and help save them from the evil Wart.
The game was released as part of the Yume Koujou '87 event (sometimes referred as Dream Machine, in English), which was sponsored by Fuji TV, and stars its mascots.
The game was edited and released as Super Mario Bros 2. Due to Nintendo of Japan feeling like their version of Super Mario Bros 2 would be too difficult and outdated by the time it got to the United States.