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  • Galaxian

    1982

    Galaxian

    1982

    Shooter
    Atari 8-bit
  • Carnival

    1982

    Carnival

    1982

    Shooter
    ColecoVision
    The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
  • Carnival

    1982

    Carnival

    1982

    Shooter
    Intellivision
    The goal of the game is to shoot at targets, while carefully avoiding running out of bullets. Three rows of targets scroll across the screen in alternating directions; these include rabbits, ducks, owls, and bonus items. If a duck target crosses the bottom row without being shot, it will come to life and begin flying down toward the player. Any ducks that reach the bottom of the screen in this manner will eat some of the player's bullets. Objects also periodically appear among the targets that will give the player extra bullets or points when hit. A spinning wheel with eight pipes sits above the rows of moving targets; these pipes and all targets must be shot in order to complete the round. At the end of each round, the player receives bonus points for all bullets remaining in his supply. He then plays a bonus round, where a large white bear with a target walks across the screen. Each time the bear is shot, it rears up for a second, then begins walking more quickly in the other direction. The object is to shoot the
  • Space Invaders

    1982

    Space Invaders

    1982

    Shooter
    Atari 5200
    Space Invaders for the Atari 5200 is an enhanced port of the Atari 8-bit port.
  • Space Fight

    1982

    Space Fight

    1982

    Shooter
    Handheld Electronic LCD
  • Space Invaders

    1982

    Space Invaders

    1982

    Shooter
    Handheld Electronic LCD
    An LCD port of Space Invaders with a built-in calculator, released in 1982.
  • Zaxxon

    1982

    Zaxxon

    1982

    Shooter
    Handheld Electronic LCD
    The handheld version of Zaxxon is a portable LCD game manufactured by Bandai with a license from Sega. It was released in 1982, and is based on the arcade game, Zaxxon. This system uses a "double panel" LCD screen, one to simulate the first section of the game (set in space) and another for one of the space stations. Aside from a similar perspective, handheld Zaxxon is very little like the arcade game - the player cannot move upwards or downwards, and many of the memorable scenery in the game (such as the brick walls and turrets) were omitted due to hardware restraints. In essance this turns Zaxxon into a fairly standard LCD shoot-'em-up game, where players move left and right shooting foes before being hit.
  • Battlesight

    1982

    Battlesight

    1982

    Shooter
    Apple II
    Battlesight is a 1st person shooter for the Apple II. Welcome to World War III. The Warsaw Pact Army crashed through the West German border at 0530 hours today. You have five M60A3 Tanks dug in on the high ground overlooking the enemy's avenue of approach. Situated between the towns of Fulda and Schlitz with Lauterbach to your rear, it is up to you to stop or at least slow the advancing Red Army.
  • The Crypts of Plumbous

    1982

    The Crypts of Plumbous

    1982

    Shooter
    Atari 8-bit
    In The Crypts of Plumbous, the player has to fight alien ships who are trying to raid underground Nuclear waste storage for some unknown reason and unleash it on the planet.
  • Galaxy Gates

    1982

    Galaxy Gates

    1982

    Shooter
    Apple II
    A space shoter written by Eric Popejoy and published by Adventure International for the Apple II.
  • Fire Copter

    1982

    Fire Copter

    1982

    Shooter
    TRS-80 Color Computer
    In Fire Copter, the player controls a helicopter armed with both lasers and water cannons. 1-player and 2-player games are available, with players taking alternative helicopter control. The player scrolls over a 3-dimensional wireframe city, looking for active fires. The player needs to position the copter over the center of the fire to spray water cannons to put out the fire. In addition, fire starting androids are present throughout the city, which need to be shot with the copter's laser cannons. The player receives points for fires put out and androids destroyed. As fire spreads, the city is in critical danger, and the player loses a life when too much of the city is engulfed in flame. The player has a total of 3 lives, and when all are lost it's game over. The fire has been quelled at the start of each life, and the city begins to burn anew.
  • Deep Six

    1982

    Deep Six

    1982

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Deep Six (also know as Marine Adventure in Japan) is game for Tomy Tutor platform.
  • Night Gunner

    1982

    Night Gunner

    1982

    Shooter
    ZX Spectrum Sinclair ZX81 Amstrad CPC
    Night Gunner is a shoot'em up set in World War II for the Sinclair ZX81.
  • Planetoids

    1982

    Planetoids

    1982

    Shooter
    ZX Spectrum
    Just like ASTEROIDS - shoot the asteroids and the occasional alien ship.
  • Mission Attack

    1982

    Mission Attack

    1982

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 009E, released in 1982.
  • 3D Mine Storm

    1982

    3D Mine Storm

    1982

    Shooter
    Vectrex
    Mine Storm is the built-in game that came with every Vectrex unit. It was also released in a 3-D version that required the use of the Vectrex 3D Imager and as a bug-free replacement cartridge called Mine Storm 2 Gameplay: Gameplay is similar to the arcade game Asteroids. The player moves around the screen shooting at star-shaped Mines of various sizes and mannerisms. Each screen has many dots, which can potentially turn into Mines; once a Mine is shot, two dots on the screen will turn into medium-sized Mines, which will then turn into two small Mines when shot (note: for the most part; sometimes, perhaps due to a glitch, a medium-sized Mine will just hatch one small Mine). When all dots have been turned into Mines on a screen, the Minelayer will come out, laying additional Mines in it's wake until the player destroys it. Making contact with any Mine, fireball, or Minelayer will destroy the player's ship and the game will end once there are no more reserve ships left (note: on some later versions, colliding w
  • Clay Pigeon!

    1982

    Clay Pigeon!

    1982

    Shooter
    Odyssey 2 / Videopac G7000
    Join this true olympic skeet competition, testing your skill! As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.
  • Teeter Torture

    1982

    Teeter Torture

    1982

    Shooter
    Arcade
    Teeter Torture is a game that has rather mysterious origins. Only a single cabinet has even been found for it. (Fortunately it has been making regular appearances at the California Extreme show for a number of years.) For years there was even confusion as to whether it was an Exidy-produced prototype or some bootleg running on the Exidy hardware.
  • Penetrator

    1982

    Penetrator

    1982

    Shooter
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) TRS-80
    Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game. In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path. The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape. Reviews at the time said that
  • Horizon V

    1982

    Horizon V

    1982

    Shooter
    Apple II
    While on a routine patrol of one of the five planetoid outposts of the Galactic Federation, you are set upon by angry G-bellians who believe you have kidnapped one of their most prized performers, Paulette the G-belly dancer. Before you are able to explain your innocence, the G-bellians attack and you are forced to defend your planetoid. Using radar and plasma weapons you destroy first the ships and then the G-bellians themselves before you run out of fuel. As you make a run for fuel, some of the G-bellians follow you into the time warp. But before you can get to your fuel you have to destroy the oncoming G-bellians. Finally you reach the fuel dump and lock into the center of the fuel target... then onto the next planetoid...
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