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  • Teeter Torture

    1982

    Teeter Torture

    1982

    Shooter
    Arcade
    Teeter Torture is a game that has rather mysterious origins. Only a single cabinet has even been found for it. (Fortunately it has been making regular appearances at the California Extreme show for a number of years.) For years there was even confusion as to whether it was an Exidy-produced prototype or some bootleg running on the Exidy hardware.
  • Penetrator

    1982

    Penetrator

    1982

    Shooter
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) TRS-80
    Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game. In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path. The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape. Reviews at the time said that
  • Horizon V

    1982

    Horizon V

    1982

    Shooter
    Apple II
    While on a routine patrol of one of the five planetoid outposts of the Galactic Federation, you are set upon by angry G-bellians who believe you have kidnapped one of their most prized performers, Paulette the G-belly dancer. Before you are able to explain your innocence, the G-bellians attack and you are forced to defend your planetoid. Using radar and plasma weapons you destroy first the ships and then the G-bellians themselves before you run out of fuel. As you make a run for fuel, some of the G-bellians follow you into the time warp. But before you can get to your fuel you have to destroy the oncoming G-bellians. Finally you reach the fuel dump and lock into the center of the fuel target... then onto the next planetoid...
  • Zenith

    1982

    Zenith

    1982

    Shooter
    Apple II
    star 5.5
    You are a Skyfighter patrolling the airspace above the city Zenith as it's being built. Aliens are invading and your job is to shoot every single object above the city to prevent it from harm.
  • Meteors

    1982

    Meteors

    1982

    Shooter
    BBC Microcomputer System
    Meteors is a clone of the 1979 arcade game Asteroids from Atari.
  • Armor Ambush

    1982

    Armor Ambush

    1982

    Shooter
    Atari 2600
    Armor Ambush is a game that gives players control over tanks that battle one another over terrain that offers varying degrees of texture and traversability. Dueling tanks was a theme familiar to owners of the Atari 2600 since Combat, the game packaged with nearly every Atari 2600 system, had a very similar premise. However, Armor Ambush expands upon the simple battles available to players of Combat. The field of battle occupies a region greater than the size of the screen. Additionally, players can drop mines on the battlefield by simultaneously pressing the fire button and pulling down on the joystick. The mines remain active for the duration of the battle, destroying either tank that runs over them. Players are able to control two tanks and switch between them on command. The terrain is more diverse, featuring areas of foliage, water, and natural barriers. There is also a single-player mode that allows a player to battle a computer-controlled opponent.
  • Air Raid

    1982

    Air Raid

    1982

    Shooter
    Atari 2600
    Air Raid is considered to be the rarest game released for the Atari 2600.
  • Arcadians

    1982

    Arcadians

    1982

    Shooter
    BBC Microcomputer System Acorn Electron
    Arcadians is a shoot 'em up developed for the BBC Micro and Acorn Electron, released by Acornsoft in 1982. It is a gameplay clone of Namco's Galaxian.
  • Defender

    1982

    Defender

    1982

    Shooter
    Atari 8-bit Atari 5200
  • Invaders

    1982

    Invaders

    1982

    Shooter
    Elektor TV Games Computer
  • Catapult

    1982

    Catapult

    1982

    Shooter
    Elektor TV Games Computer
  • Attack from Space

    1982

    Attack from Space

    1982

    Shooter
    Elektor TV Games Computer
  • Dark Cavern

    1982

    Dark Cavern

    1982

    Shooter
    Atari 2600
    Dark Cavern is a maze-based shooting game by M Network for the Atari 2600 console. It is a port of the game Night Stalker for the Intellivision.
  • Bogey Blaster

    1982

    Bogey Blaster

    1982

    Shooter
    Atari 2600
    A simple flight simulator and dogfighting game. Shoot the planes, avoid the flak. You have a limited amount of ammuntion and fuel. Shoot down 10 planes and you can land to refuel, but you may lose ammo. You'll only be given as much ammunition as you successfully used to shoot down planes the last time up.
  • Boom Bang

    1982

    Boom Bang

    1982

    Shooter
    Atari 2600
    Bugs are crawling out of the sewers and are coming for you. Your defense: a bunch of potted plants hanging over your balcony. As the bugs climb the wall, push the pots over the edge and knock the bugs off. If six bugs get into your building through the window, they'll eat away at the foundation until the building drops a bit. Then the bugs will have a shorter wall to climb, and things get harder. This game is original, challenging, and pretty addictive. Get 75,000 points and earn the Crackpots patch.
  • Berzerk

    1982

    Berzerk

    1982

    Shooter
    Atari 2600
    star 3.4
    The Atari 2600 port of the Arcade title Berzerk.
  • Space Attack

    1982

    Space Attack

    1982

    Shooter
    Atari 2600
    Mattel’s MO was to make, slightly inferior perhaps, ports of their Intellivision games and release them on the 2600 to entice people over to the Intellivision. Most of the games Mattel ported were simple shooters that didn’t require much use of the Intellivision’s keypad controller space battle which was renamed space attack on the 2600 is the major exception. Space battle used eleven of the twelve keypad buttons and somehow that all had to be condensed into a single button controller.
  • Funky Bee

    1982

    Funky Bee

    1982

    Shooter
    Arcade
    In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time.
  • Space Canyon

    1982

    Space Canyon

    1982

    Shooter
    Atari 2600
    Space Cavern is a 1982 shooter video game for the Atari 2600 developed and released by Games by Apollo. Players control a spaceship commander who has landed on a planet and must defend the ship against its hostile creatures. Games by Apollo founder Pat Roper was impressed by the game Demon Attack and tasked Apollo member Dan Oliver with making a game very similar to it. The game was later rereleased as Space Canyon.
  • Space Raiders

    1982

    Space Raiders

    1982

    Shooter
    Arcadia 2001
    Space Raiders is a distant clone of Defender for the Arcadia 2001. The player pilots a spacefighter ship that is charged with shooting lasers at mutants and flying saucers. Additionally, there are missile launching bases that can fire upon the player, but these bases can be disabled by bombing them. The player's spacefighter ship also features an energy meter that counts down from 40 seconds and can be partially re-energized by docking at disabled missile bases. The object of this 1-player game is to score as many points as possible by destroying enemies with the five lives provided. Space Raiders also features a pausing feature known as "freezing," which was relatively uncommon at the time of the game's release in 1982.
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