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  • Gingateikoku No Gyakushu

    1981

    Gingateikoku No Gyakushu

    1981

    Shooter
    Arcade
    You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind.
  • Gunfighter

    1980

    Gunfighter

    1980

    Shooter
    Handheld Electronic LCD
  • Astro Galaxy

    1980

    Astro Galaxy

    1980

    Shooter
    Handheld Electronic LCD
  • Space Invader

    1980

    Space Invader

    1980

    Shooter
    Handheld Electronic LCD
  • Battle of Hoth

    1980

    Battle of Hoth

    1980

    Shooter
    Apple II
  • Galaxian

    1980

    Galaxian

    1980

    Shooter
    Handheld Electronic LCD
    A space shooter with a VFD display.
  • Attack Force

    1980

    Attack Force

    1980

    Shooter
    Arcade Commodore C64/128/MAX
    Attack Force is a 1980 video game developed by Big Five Software for the TRS-80 16K. It was written by Big Five co-founders Bill Hogue and Jeff Konyu. Hogue later wrote Miner 2049'er. Attack Force is based on Exidy's 1980 Targ arcade game.
  • Sasuke vs. Commander

    1980

    Sasuke vs. Commander

    1980

    Shooter
    Arcade
    Released by SNK in 1980, it was an early shoot 'em up that featured human characters on foot instead of vehicles, spacecraft, or aliens. The player character faces off against multiple shuriken-throwing ninjas and along the way faces several bosses, such as a flame-shooting shinobi.
  • Both Barrels

    1980

    Both Barrels

    1980

    Shooter
    Apple II
    Two shooter games, Duck Hunt and High Noon, developed by Nasir Gebelli and published by Sirius Software for the Apple II.
  • Krieg im Weltraum

    1980

    Krieg im Weltraum

    1980

    Shooter
    VC 4000 1292 Advanced Programmable Video System
    With this cartridge you become the captain of a space cruiser that combats enemy spaceships and docks at a space station. The program can be played alone or with one opponent.
  • King & Balloon

    1980

    King & Balloon

    1980

    Shooter
    Arcade MSX
    star 5.8
    Released by Namco in the summer of 1980, King & Balloon is a shoot em up in the vein of Galaxian, but trades the outer space theme for pseudo-medieval setting. In the game, the player controls two green men who carry a cannon, as they defend the king below them from getting abducted by the balloons above, which keep invading the lower part of the screen while also shooting projectiles. Once all the balloons are shot down, the game moves on to the next level. One thing that makes King & Balloon unique is that you don't lose a life when hit. Rather, you respawn and keep on playing. The only way to lose a life is letting the king get abducted. Another interesting mechanic of note is that the balloons stop attacking and descending when one grabs ahold of the king, and they will keep still until the king is back on the ground. This creates a risk versus reward mechanic and entices you to let the balloon carry the king high enough so you can take out more balloons, then rescuing the king just in time. King & Balloon wa
  • Marin Alien

    1980

    Marin Alien

    1980

    Shooter
    PC-8800 Series
  • Space Trek

    1980

    Space Trek

    1980

    Shooter
    Arcade
    One of the early space shooters.
  • Space Raid

    1980

    Space Raid

    1980

    Shooter
    Atari 2600
    A Scrolling Space Invaders style game.
  • Space Invaders

    1980

    Space Invaders

    1980

    Shooter
    Atari 2600
    star 5.6
    Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
  • Sky Chuter

    1980

    Sky Chuter

    1980

    Shooter
    Arcade
    In Sky Chuter, the player guides their missile launcher that must fire at planes that appear from the left and right edges of the screen, then make their way down towards the player. While they are homing in on the player, not only do the planes fire down on the player, but they also release parachutes containing bombs that must be dealt with before they reach the surface. Once the player manages to kill the last airplane, the game proceeds to the next pattern. If the player loses all their lives, the game ends.
  • Navarone

    1980

    Navarone

    1980

    Shooter
    Arcade
    Navarone is a 1980 arcade shooter developed by Namco. Players maneuver a ship around the perimeter of an island, destroying targets while avoiding enemy fire from fixed positions.
  • Shooting Gallery

    1979

    Shooting Gallery

    1979

    Shooter
    VC 4000 1292 Advanced Programmable Video System
    Here are 32 shooting games for firing at small objects of every kind running, flying and swimming across your screen. One or two players can play this by steering their cursor using the analogue joystick.
  • Space Battle

    1979

    Space Battle

    1979

    Shooter
    Atari 2600 Intellivision
    star 6.8
    Space Battle is a one-player game that pits you against the computer. Six alien fleets of different sizes are attacking your mothership, and it's up to you to defend it using your three squadrons. Alien ships will dodge your attacks and will attack you with photon blasts.
  • Ozma Wars

    1979

    Ozma Wars

    1979

    Shooter
    Arcade
    Ozma Wars is a 1979 fixed shooter arcade game, and the very first game developed and published by SNK, who were still known as "Shin Nihon Kikaku" at the time. The game is also known as the second ever vertical shoot 'em up game, after Taito's Space Invaders (which ran on the same arcade hardware), but is also additionally known as the first game with disparate "levels". The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games. The game allowed the player to refuel energy between each level, and it featured a large variety of alien enemies. The player controls a space craft which must fend off UFOs, meteors, and comets. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft,
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