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  • Caliber .50

    1989

    Caliber .50

    1989

    Shooter
    Arcade
    Caliber .50 is a 1989 scrolling shooter arcade game developed by SETA Corporation. Players control a United States Air Force pilot who was taken as a prisoner of war in Vietnam in 1972. The pilot must escape the prison compound by battling enemy soldiers with guns and grenades. Various power-ups are available that give the player use of various other weapons including a machine gun and flamethrower. Enemy vehicles such as a plane can also be commandeered.
  • Kidou Keisatsu Patlabor: Dai-2-shoutai Shutsudou Seyo!

    1989

    Kidou Keisatsu Patlabor: Dai-2-shoutai Shutsudou Seyo!

    1989

    Shooter
    Family Computer
    Kidou Keisatsu Patlabor or known as is Japan is an Action game. In the future, rapidly advancing technology gives birth to giant robots known as "Labors," so named for their usefulness in heavy industry. However, this also gives rise to "Labor crimes," resulting the the need for a new branch of law enforcement equiped with and dedicated to the policing of Labors. When Izumi Noa, a female police officer, becomes the newest recruit of Special Vechicals Devision 2, she and her top of the line "Patrol Labor" Alphonse are swept into a series of adventures featuring crazed construction workers, eco-terrorists, and sea monsters.
  • Space Harrier

    1989

    Space Harrier

    1989

    Shooter
    Family Computer
    A port of Space Harrier based on the Sega Mark III release. Sprites are smaller and less colorful.
  • Enforce

    1989

    Enforce

    1989

    Shooter
    Arcade
    A 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus".
  • Mid-Garts

    1989

    Mid-Garts

    1989

    Shooter
    PC-9800 Series Sharp X68000 PC-8800 Series MSX
    When the epic, thousand-year-old battle between different dragon clans was finally over, and the benevolent White Dragons started ruling the country of Akranis, it looked like the age of peace has finally arrived. But all changes when the dragon rider Kain finds an ancient weapon known as the Rune Blade. He brings it to the old white dragon Yoshua, who tells him that a powerful protective artifact has been stolen, and the fateful hour has come to Akranis... with the help of his dragon Sarken, Kain has to restore peace and save Akranis and the dragon race. The game is a rather unusual example of a side-scrolling action game, in which the player controls a dragon. Sarken is able to fly in any direction, but so are the enemies in the game, most of which are other dragons. The dragon has a HP bar which is depleted when he is damaged by enemy attacks or traps. Beside physically attacking, the dragon can also learn and cast offensive and protective magical spells.
  • Gigandes

    1989

    Gigandes

    1989

    Shooter
    Arcade
    In a future setting, the dimensional, suggestively demonic, creature and title character Gigandes suddenly awakens. Residing deep below the Earth's surface, it calls its own worshippers and space force from other galaxies to the Milky Way in order to conquer mankind. Earth's defenses constructs the Round-37, a small but powerful space fighter with the intent of stopping Gigandes and its evil plans, combatting its forces and influences on Earth and in space. The Round-37 had a four-way weapon system: players equipped weapons on either the top, bottom, back or front of the ship by collecting weapons depending on the direction the ship approaches the item in. The player also had full control over the direction of the ship, allowing the ship to not only collect weapons in a desired direction but also fire in different directions. However, the ship could only equip two of the same weapon at a time. Players had to fight through eight long stages leading up to a boss battle at the end of each one. If the players lost a l
  • Space Blasters

    1988

    Space Blasters

    1988

    Shooter
    Handheld Electronic LCD
  • Commando

    1988

    Commando

    1988

    Shooter
    Atari 2600
    A considerably stripped down version of Commando, with a limited amount of enemies onscreen and generally simplified gameplay. The levels have been reduced to only four stages that loop twice, as opposed to the arcade game's eight levels. The arcade game made use of two fire buttons; as the 2600 only has a single fire button, the player has to press fire to shoot and hold to lob a grenade. This version was programmed by Mike Riedel for Imagineering, Inc.
  • Guerrilla War

    1988

    Guerrilla War

    1988

    Shooter
    ZX Spectrum
  • Guerrilla War

    1988

    Guerrilla War

    1988

    Shooter
    Amstrad CPC
  • Ikari Warriors

    1988

    Ikari Warriors

    1988

    Shooter
    ZX Spectrum
  • Ikari Warriors

    1988

    Ikari Warriors

    1988

    Shooter
    Atari ST/STE
  • Ikari Warriors

    1988

    Ikari Warriors

    1988

    Shooter
    Amiga
  • Salamander

    1988

    Salamander

    1988

    Shooter
    Commodore C64/128/MAX
    In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Salamander is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
  • Salamander

    1988

    Salamander

    1988

    Shooter
    ZX Spectrum
  • Salamander

    1988

    Salamander

    1988

    Shooter
    Amstrad CPC
  • Revolter

    1988

    Revolter

    1988

    Shooter
    PC-8800 Series
    Tens of thousands of light years away, aliens are invading a second Earth. Save the planet in this vertical-scrolling shooter, now known more for its soundtrack; the first game ever to be scored by the legendary Hitoshi Sakimoto, and the third by equally-famous Masaharu Iwata.
  • Heavy Barrel

    1988

    Heavy Barrel

    1988

    Shooter
    Handheld Electronic LCD
    Based on the Heavy Barrel arcade game. It was released in 1988.
  • Submarine Wars

    1988

    Submarine Wars

    1988

    Shooter
    Handheld Electronic LCD
    Submarine Wars is an LCD game released by Sega in Japan as part of the Game Vision series. It is in fact a retooled version of Tiger Electronics' 1989 LCD "Super Sound" handheld, Sub Wars.
  • After Burner

    1988

    After Burner

    1988

    Shooter
    Handheld Electronic LCD
    The LCD version of After Burner is a watered-down version of the arcade game After Burner created by Tiger Electronics. Two versions were created - a handheld version, and a large tabletop unit, although the game itself is presumed to be identical. It was released in 1989.
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