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New Wii Games - Page 437

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  • Chicago's 30

    1988

    Chicago's 30

    1988

    Shooter
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amstrad CPC MSX
    Classic side scrolling run & gun game
  • Turbo Girl

    1988

    Turbo Girl

    1988

    Shooter
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten.
  • Dogs of War

    1988

    Dogs of War

    1988

    Shooter
    Atari ST/STE Amiga
    Dogs of War sets you as a freelance mercenary soldier available to take on a range of missions. These include rescuing kidnapped children, preventing terrorists from overthrowing a Government, and retrieving stolen oil paintings. The amount of money on offer for each mission depends on its difficulty.
  • Alpha-1

    1988

    Alpha-1

    1988

    Shooter
    Amiga
    Alpha-1 is 2D side-scrolling slow-paced shoot'em up game in space, similar to R-Type. The player is pilot of Alpha-1 space craft, he fights against robotic-looking aliens' invasion - aliens invade Earth, and action takes place in space and aliens' lair. The player flies right forward and kill all enemies on screen. Alpha-1 has upgradeable energy cannon, ship can shoot down enemy missiles.
  • Alert

    1988

    Alert

    1988

    Shooter
    Amiga
  • Artificial Dreams

    1988

    Artificial Dreams

    1988

    Shooter
    Atari ST/STE Amiga
  • Earthlight

    1988

    Earthlight

    1988

    Shooter
    ZX Spectrum
    Earthlight is a shooter featuring parallax scrolling and shadow effects, a novelty for the Spectrum.
  • Cerius

    1988

    Cerius

    1988

    Shooter
    ZX Spectrum
  • Dream Warrior

    1988

    Dream Warrior

    1988

    Shooter
    Commodore C64/128/MAX ZX Spectrum DOS Amstrad CPC
    Dream Warrior is a side scrolling shooter for the Commodore 64 and ZX Spectrum.
  • Dan Dare II: Mekon's Revenge

    1988

    Dan Dare II: Mekon's Revenge

    1988

    Shooter
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Dan Dare II: Mekon's Revenge is a fast-paced action game that pits the heroic Dan Dare against his nemesis, Mekon. Players infiltrate Mekon's spaceship, racing against time to disable control boxes and thwart the villain's plans. The game features genetically engineered SuperTreens as enemies, multiple levels to navigate, and a points system that rewards players with extra lives. With limited resources and the constant threat of Mekon and his Treen allies, players must strategically manage their energy and shields while progressing through increasingly challenging stages.
  • 2088

    1988

    2088

    1988

    Shooter
    ZX Spectrum Amstrad CPC
    2088 is a 2D top-down shooter set in the future. The player controls the gunfighter, and starts in the centre of the screen. He must catch the green things, and destroy enemies, for example saucers, exploding pods or space snakes. The game is played on a small stage. Laser bolts are outside the arena, and the player must avoid their shots. After passing the arena, the player gets in a spaceship and flies through the field of meteorites.
  • Leatherneck

    1988

    Leatherneck

    1988

    Shooter
    Atari ST/STE Amiga
    In this arcade-style top-down shooter, originally released in 1988 for the Commodore Amiga, take on the role of members of a 4-man squad fighting through a treacherous jungle environment. Play with up to 4 player local co-op.
  • Tank Command

    1988

    Tank Command

    1988

    Shooter
    Atari 7800
    Tank Command is a vertically scrolling action game. You control a tank on a mission to capture the enemy flag as well as earn as many points as possible. To do this, you will need to blast your way through their defenses on three levels of increasing difficulty. Blocking your progress are enemy tanks, pillboxes, missiles, jeeps, infantry, huts, and more, all of which earn you points when destroyed. Your tank is equipped with a limited amount of fuel and ammo, however it can be replenished occasionally by collecting the bonus icons when they appear on the screen. If you can make it past all of the obstacles and capture the flag, then you win the game! The 7800 is pretty much void of super-rare games like the 2600'?s Tooth Protectors and Chase the Chuckwagon, but don't worry, tracking down Tank Command in a box will cost you a pretty penny. As far as gameplay goes, Tank Command is not going to blow anyone away. Here you have a vertical scroller like Commando or Ikari Warriors minus the charm, quality level design,
  • Last Duel: Inter Planet War 2012

    1988

    Last Duel: Inter Planet War 2012

    1988

    Shooter
    Arcade Amiga
    A vertically-scrolling shoot 'em up with a land-based vehicle. Players need to take down enemies while avoiding pits and the walls of the course, though they are also capable of leaping over obstacles.
  • Cybernoid: The Fighting Machine

    1988

    Cybernoid: The Fighting Machine

    1988

    Shooter
    Commodore C64/128/MAX ZX Spectrum Wii Atari ST/STE Amiga Amstrad CPC Nintendo Entertainment System
    star 6.6
    Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.
  • Anatomic Man

    1988

    Anatomic Man

    1988

    Shooter
    Amiga
    Anatomic Man
  • Barnyard Blaster

    1988

    Barnyard Blaster

    1988

    Shooter
    Atari 7800
    You and Grandpa are down on the farm. There are critters, bottles, and varmints everywhere -- in the barn, in the yard, and in the cornfield. Grandpa has given you an Atari light gun to help protect the farm. The moving targets are a challenge. Can you hit them? If not, try the veggies! They're fun to shoot at. In the barnyard, bottles and cans on the fence provide great practive for warming up the old shootin' iron. But perfect aim alone isn't enough. You'll need speed, too. In the cornfield, birds swoop from the sky and rabbits scamper among the stalks, Owls and other pests appear inside a barn. Each scene can only be reached by hitting enough targest in the scene before. Once you zero in on some fancy shooting scores, Gramps offers you a bonus round by tossing target bottles in the air.
  • Gradius II

    1988

    Gradius II

    1988

    Shooter
    Wii Family Computer
    star 6.3
    The Famicom port of Gradius II.
  • Airwolf

    1988

    Airwolf

    1988

    Shooter
    Family Computer
    Airwolf, based on the Donald Bellisario 80s TV show about a hi-tech military helicopter solving Cold War era missions, is a horizontal shoot-em-up. Kyugo Boueki originally created it for the Arcades in 1987 and it would receive an NES home version the following year. It is not to be confused with the 1989 Airwolf licensed game from Beam Entertainment and Acclaim. The player receives their mission via an introductory cutscene, chooses the weapon load-out for the Airwolf that best suits the kind of resistance they're likely to face (so an emphasis on bombs if there's expected to be a lot of ground units) and is sent off to complete the mission. For the boss battles, the game will occasionally switch to a first-person view in which the controller guides a set of crosshairs on screen. The goal of these battles is to shoot down each element of the boss (guns, etc.) as well as any projectiles the boss sends the player's way.
  • Xevious: Fardraut Saga

    1988

    Xevious: Fardraut Saga

    1988

    Shooter
    MSX2 MSX
    A vertically-scrolling shoot 'em up in the Xevious franchise. Adds bosses, power-ups and a story to the Xevious model.
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