PlayMaker Football unites three distinct modules into one game program. First, there is the Team Draft to "build" the team you need to best run your styles of offense and defense. Each player on the 30-man active roster (15 offense and 15 defense) has five ability categories: Speed, Strength, Agility, Intelligence, and Discipline. Each player can have up to 100 points assigned to each of the five categories.
Next there is the Chalkboard Editor. Here you will build your playbooks, designing offensive, defensive, and special teams plays. Each playbook can have hundreds of plays, allowing you to prepare for any contingency. You can also try out each play on the Practice Field option so you can check the timing on pass plays, blocking schemes, coverage assignments, pass routes, and blitz angles.
Finally, its time to play some football! You can let the computer call your game plan for you (based upon detailed Artificial Intelligence settings that you build into the playbook), or you can take charge and manually make a
CyberJudas is a presidential simulation video game for MS-DOS-compatible computers, and is the sequel to Shadow President. CyberJudas contains many of the same cyberpunk/dark science fiction elements of the original game, but adds themes of espionage and treason.
Soukyuu Guren-tai is a vertically scrolling shooter game released by Raizing in 1996 for Arcades, with a Saturn port released in 1997. The game is unusual in that, rather than using a 3:4 aspect ratio to better suit the vertically-oriented gameplay, it uses a horizontal monitor (4:3) in the style of Neo Geo vertical shooters as well as the later Radiant Silvergun and Giga Wing. There is an English version of the game titled Terra Diver, but it was never officially released.
A sinister force now controls the city of Neutropolis. A once-thriving city full of beauty and light, Neutropolis has been reduced to a a stagnant pit of apathy.
Battle Queen is all about fights between beautiful young women. In the beginning of the game the player is given the option to choose one of the three available fighters. Each one has an introduction story. Sayaka witnesses the murder of her father, a circus acrobat, by a witch known as Lavender; her story begins with a fight against her. Mai's and Mercedes' stories are one and the same; they are fighting for dominance in modern-day Japan, and fight each other in the first round of their stories.
Despite looking like a fighting game, Battle Queen is strategy-, not action-oriented. The fights are turn-based. The player can choose between different moves, including four kinds of attack, jump, defend, special attacks, etc. Special attacks can only be executed after performing a sufficient amount of other moves.
Each move is displayed as an anime-style image. The girls lose parts of their clothes when being hit. Defeating the opponent results in a sex scene.
The game is an action platformer similar to Sega's Shinobi series where the player controls four assassins on different assignments in feudal Japan. Each assassin has different attacks, and the player chooses two of the assassins before each stage and can switch between them at any point during gameplay. Each stage involves assassinating a different target, who is typically protected by a bodyguard that is stronger than a normal enemy, and there are story scenes preceding and following every stage.
Fin Fin is a virtual pet similar to Tamagotchi. The special feature of the simulation is speech recognition with a accompanying microphone. Of course it doesn't really understand what the player is saying but it reacts to the mode of speaking - a friendly tone makes it happy and loud or hectic speeches makes it sad. Sometimes it speaks back and a "conversation" occurs. Over time it learns to distinguish the player's voice from others.
Like other virtual pets the Fin Fin needs to eat and sleep. The game is set in a virtual world where the Fin Fin can meet other animals (the player can't interact with those). The pet either plays with them or is scared which affects its mood. A happy Fin Fin rewards the player by singing a song or performing stunts.
Lunacy, released in Europe as Torico and in Japan as Gekka Mugentan Torico (月花霧幻譚 Torico), is an adventure game developed by System Sacom and published by Sega for the Sega Saturn in 1996. Lunacy is an interactive movie adventure consisting of a long series of interconnecting full motion video (FMV) sequences, much like The 7th Guest and System Sacom's earlier Saturn game, Mansion of Hidden Souls.
Basically, it alternates between the adventure part, which depicts the interaction with fellow crew members, and the battle part, which controls the humanoid deformable fighter Grywurm (Glühwurm) and shoots down enemy planes.
It's easy to imagine a flight simulator or a 3D shooter as a fighter, but in reality it's a command line plus real-time. The depiction is 3D, but PC-FX does not have polygon function, so it is represented by sprites used in FC and SFC and pseudo 3D expressed in BG.
Spain is trying to take over Europe, and Judo, prince of Spain or something, killed Gulliver’s father. Now Gulliver’s pissed off and wants revenge. Who wouldn’t? And so you set off to kick ass with nothing but Edison’s bombs, Gulliver’s hadouken thing, and Gulliver’s gigantic hair. Misty eventually joins you, but ends up being dead weight at first :P Oh, and in the second part of the game, you get this badass mech thing for all of two or three boss battles.
Ninja Master's follows the conventions of many previous 2D fighting games released for the Neo-Geo. The player must defeat their opponent in combat in a series of best-two-out-of-three matches. Characters can change between using the character's weapon or fight hand-to-hand during the middle of combat. Like the Art of Fighting series, Ninja Master's features a super meter.