Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Caverns lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for Blaster Master.
In Märchen Maze ("Märchen" is German for "fairytale"), the player takes control of a little girl named Alice who has been pulled in to a magical world by a white rabbit. It was originally released to the Arcade before being ported to the PC Engine and Sharp X68000. It would also be added to the Japanese Wii's Virtual Console in 2009.
The Arcade and Sharp X68000 versions use an isometric view while the PC Engine uses a standard overhead view. The game's platforms are all suspended over a bottomless void. Alice can shoot bubbles, technically termed "shabon balls", at the enemy in an effort to knock them off of the floating terrain or destroy them. Holding down the attack button will charge the bubble and make it larger, resulting in greater knockback strength or simply more damage, depending on the enemy.
The enemies are also trying to knock Alice off, too. In fact, Alice does not take damage in a conventional sense: the only way to lose a life is to fall in to the void. Alice comes equipped with several balloons
Famicom Tantei Club: Kieta Kōkeisha is an adventure game developed and published by Nintendo for the Family Computer Disk System spanning two disks. The game was never released outside Japan.
The scenario was written by Toru Osawa and Nagihiro Asama, based on the concept by Yoshio Sakamoto. The story begins with a man named "Amachi" discovering the fallen protagonist on the ground near a cliff. The protagonist discovers that he has lost his memory, and after recuperating, he revisits the cliff and meets a young girl named Ayumi Tachibana. He learns from Ayumi that he is an assistant detective investigating the death of Kiku Ayashiro, and heads over to the nearby Ayashiro estate located in Myoujin village. The Ayashiro family owns a huge plot of land passed down from generation to generation, but there is a strange saying in the village that the dead will return to life to kill anyone who attempts to steal the treasure of the Ayashiro family. As the protagonist investigates the mysterious death of Kiku Ayashiro, h
A shooting game with a Western motif. The player uses a gun, mounted to the cabinet, to play a game of poker with Tex (or Doc in some versions), Dolly and Rawhide.
To be the best stuntman in the business, you Chad Adams are going to have to prove yourself by taking your motorbike and attempting five different dangerous tasks. Your five tasks are:
Hang-Glider Drop: Chad is swooping in on a hang-glider. You control the motorbike which you must avoid the obstacles on the road and trying to position yourself under Chad. When he is in line you press the fire button to drop him on the bike.
Log Jumping: Ride the motorbike along the road and either avoid the logs or bunny-jump over them.
Fire-Hoop Jumping: Avoiding the obstacles on the road, you ride your motorbike towards rings of fire. At the right time you have to jump of the bike and fly through each hoop and land land back on your bike.
Lorry Catching: You have to ride the motorbike trying to catch a lorry driving on the road. Avoid the obstacles while trying to catch it before driving onto a ramp onto the back.
Helicopter Hanging: A helicopter is flying overhead and you must ride underneath it and attempt to jum
Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was also released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior (Death Sword in North America), which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is solely a single-player adventure with fewer fighting moves.
A murder mystery shooter where the player uses the gun (mounted to the cabinet) to protect Max from a variety of attacks as well as give him directions.
A vertical-scrolling shoot-em-up where the player controls a plane flying over a landscape with no land-based enemies. Collect power-ups to upgrade your ship's speed, shot power and special weapon power selected at beginning of the stage. Fight through different time zones and locations, each with a large boss aircraft.