In Cathouse Blues, you are a horny guy who has to memorize which 7 houses the ladies of ill repute wander into. Grab some cash from the teller, and visit each woman. A visit will cost $20, at which time you'll find yourself in her bed. Score with her as many times as you can before you're forced to leave for the next. The cops are in pursuit as well as a mugger who wants your money. Visiting a wrong house will cause you to be temporarily immobilized (a sitting duck for the cops) as you figure out what to do next. The roles of the men and women are switched in Gigolo.
Cosmic Corridor is similar to Atari's Vanguard, though it's graphically inferior. You control a ship that can fire in multiple directions. Fly through the tunnels in either direction shooting all of the bad guys.
RealSports Soccer is Atari's second attempt at a soccer game for the Atari 2600. You can choose from one of 12 different games, and play either solo or against a friend as you pass and shoot your way to victory (or defeat).
Each team has three players with a specific area of the field to cover. A game lasts five or nine minutes and can be played on one of three difficulty levels, with each increasing the speed of gameplay and skill of the computer players.
You are a member of MegaForce and have been sent to the city of Sardoun. Sardoun is under attack and you must defend it. You are armed with the Moto-Fighter, a sort of armed motorcycle with flight ability.
When you are on the ground, your missiles fire down and forward, at an angle. When you are in the air, your missiles fire straight ahead.
The object is to destroy enemy fighters, destroy or avoid ground-launched rockets, destroy fuel depots and destroy the enemy headquarters. Any enemy fighters that get past you will head to Sardoun and bomb a building. You will see a red flash at the top of the screen with the words "Defend" when Sardoun is in trouble.
Every second you are playing, you use one gallon on fuel. If you run out of fuel, you lose a life. You can shoot fuel tanks to replenish. If you destroy all the tanks of that depot, a prize will appear that you can shoot (but may not want to). See "Prizes" for details. Each tank destroyed is worth eighty points and ten gallons of fuel.
RealSports Volleyball is an enhanced version of programmer Bob Polaro's never released game Volleyball. He asked to make several improvements on it, including better animations and more colourful backgrounds. It is part of the RealSports series of games.
Fox Video Games made the first leap into licensing the Alien property for video games with what was essentially a Pac-Man clone skinned with elements from the 1979 film. Players controlled a human collecting Alien eggs (dots) and small planet and spaceship symbols (fruits) in a maze abroad the USCSS Nostromo while avoiding Alien drones (ghosts).
Drones could be killed by shooting them with a flamethrower or collecting symbols that would stun them (flashing dots).
Time Pilot is a multi-directional scrolling shooter and free-roaming aerial combat arcade game designed by Yoshiki Okamoto, released by Konami in 1982, and distributed in the United States by Centuri. Debuting in the golden age of video arcade games, it is a time travel themed game that allowed the player's plane to freely move across open air space that can scroll indefinitely in all directions. The Killer List of Videogames included Time Pilot in its list of top 100 arcade games of all time.
The player assumes the role of a pilot of a futuristic fighter jet, trying to rescue fellow pilots trapped in different time eras. The player must fight off hordes of enemy craft and defeat the mother ship (or "boss") present in every level. The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center.
Bump 'n' Jump is an overhead-view vehicular combat game developed by Data East and originally released in Japan as "Burnin' Rubber". The arcade version was available as both a dedicated board and as part of Data East's DECO Cassette System. It was distributed in North America by Bally Midway. The goal is to drive to the end of a level while bumping enemy vehicles into the sides of the track and jumping over large obstacles such as bodies of water.
The arcade game was a commercial success in Japan and North America. The game was ported to the Atari 2600, Intellivision, ColecoVision, Nintendo Entertainment System, and Sharp X1. The Famicom version of Burnin' Rubber was published as "Buggy Popper" in Japan in 1986.
Sharp Shot is collection of 4 single-button action games: Touchdown Passing, Space Gunner, Submarine, and Maze Shoot. The goal of each game is to score as many points as possible within 60 seconds.
Q*bert was a popular arcade game that was released on a large number of consoles in the early 1980s. It was developed and published by Gottlieb, and became their most successful game. The concept serves as a precursor to the isometric platformer genre, where the title character must work to turn all cubes to a certain colour in a psuedo-3D world, made 3D through isometric graphics in the same way that the Penrose Stairs was made. The game was widely successful and has become a highly recognizable brand of the 1980s gaming era.
You are a robot - the last "survivor" in the mines of Minos. In order to still win against the overwhelming enemy you must collect robot spare parts to build yourself a small army. In order to achieve this you rummage through the maze-like mines in search for the spare parts while the enemy is hunting you. You can kill your pursuers in dropping a grenade but have to keep in mind that you only can drop one grenade at a time. After the enemy is killed it will respawn somewhere in the maze. After having found a spare part you must carry it to a predesignated safe place. You can move to different levels in the mine while pressing the joystick button and leaving the screen through the exits on the left and right sides of the screen. In order to win the game you have to get level five where you have to run into three stationary enemies. To accomplish this, you need at least two spare robots, since you will destroy one of yours every time you hit one of the three targets.
The two-player mode lets one player control the r
Swordquest is an unfinished series of video games produced by Atari, Inc. in the 1980s as part of a contest, consisting of three finished games and a planned but never released fourth game. All of the games came with a comic book that explained the plot, as well as containing part of the solution to a major puzzle that had to be solved to win the contest. Each game had essentially the same gameplay: Logic puzzle adventure style gaming interspersed with arcade style action gaming. The character wanders through each screen, picking up and dropping items, playing simplified variants of current 'twitch' games of the time between screens. If the correct items are placed in a room, a clue shows up, pointing the player to a page and panel in the comic book included with the game. There, the player would find a word that was hidden in that panel. If the player found all five correct clues, amongst all the hidden words (hinted by a hidden clue in the comic), they could send the sentence to Atari and have a chance to compete
In CocoNuts Stanley the intrepid jungle explorer is under attack from Coco the monkey! Coco is up in the trees throwing coconuts at Stanley. You control Stanley and need to dodge the incoming coconuts. You begin the game equipped with a helmet and an umbrella to protect yourself. Each time you are hit by a coconut, you lose one of these items. You may also regain an item by scoring enough points. The game ends when you have nothing left to protect yourself and a coconut hits you. Of course, the longer you can last in the game, the faster it becomes!
In what is possibly the most baffling text adventure ever devised, navigate a surreal landscape with the aid of the Pi-Man in an attempt to discover the (real world) location of a golden sundial. Originally published in 1982.